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Commission Math Curriculum Developer Jobs in Florida

Head of Mathematics, Physics, and Engineering

Miami, FL · On-site

$45K - $61K/yr

They should also be willing to support the design of Math curriculum and integrated learning ... Bring engineering thinking into instruction where relevant, especially in ways that support real ...

High School Math Teacher

Melbourne, FL · On-site

$44K - $59K/yr

Instruction and Curriculum * Teach high school mathematics courses, which may include: * Algebra I ... Bachelor's degree in mathematics, STEM education, Engineering, Science, or other related field.

High School Math Teacher

Melbourne, FL · On-site

$44K - $59K/yr

Instruction and Curriculum * Teach high school mathematics courses, which may include: * Algebra I ... Bachelor's degree in mathematics, STEM education, Engineering, Science, or other related field.

High School Math Teacher

Melbourne, FL

$44K - $59K/yr

Instruction and Curriculum * Teach high school mathematics courses, which may include: * Algebra I ... Bachelor's degree in mathematics, STEM education, Engineering, Science, or other related field.

The STEAM Instructor will be responsible for developing and delivering a dynamic STEAM (Science, Technology, Engineering, Art, and Mathematics) curriculum to students, fostering a love for these ...

Math Teacher

Miami, FL

$45K - $58K/yr

... curriculum resources, and materials * Integrate literacy strategies into the instructional ... Participate in summer programming (June and August), including direct service to incoming and ...

Math Teacher

Miami, FL · On-site

$45K - $58K/yr

... curriculum resources, and materials * Integrate literacy strategies into the instructional ... Participate in summer programming (June and August), including direct service to incoming and ...

Math Teacher

Miami, FL · On-site

$45K - $58K/yr

... curriculum resources, and materials * Integrate literacy strategies into the instructional ... Participate in summer programming (June and August), including direct service to incoming and ...

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Commission Math Curriculum Developer information

How much do curriculum developers make in the US?

Curriculum developers in the US typically earn between $50,000 and $85,000 annually, with salaries varying based on experience, education, and location. Those specializing in education or working for large organizations may earn higher wages, especially if they have advanced skills in instructional design and curriculum development tools.

How much do curriculum creators make?

Curriculum developers, including those creating math curricula, typically earn between $50,000 and $85,000 annually, depending on experience, education, and employer. Experienced professionals or those working for large educational publishers may earn higher salaries, and some may work freelance or part-time, affecting overall income.

Are curriculum developers in demand?

Curriculum developers, including those specializing in math, are in demand due to ongoing needs for educational content across schools, online platforms, and training programs. They often require strong subject matter expertise, instructional design skills, and familiarity with educational technology tools. Employment prospects are generally stable, especially for those with experience in digital and curriculum development environments.

How much should I charge for curriculum development?

Commission math curriculum developers typically charge between $30 and $100 per hour, depending on experience, project complexity, and client budget. Some may offer flat rates for specific modules or complete curricula, which can range from a few thousand to tens of thousands of dollars. Rates also vary based on whether the developer works independently or through an agency, and whether they hold relevant certifications or advanced degrees.

What is the difference between Commission Math Curriculum Developer vs Math Instructional Designer?

AspectCommission Math Curriculum DeveloperMath Instructional Designer
CredentialsDegree in Education, Mathematics, or related field; teaching certification often preferredDegree in Education, Instructional Design, or related field; certification may be advantageous
Work EnvironmentEducational institutions, curriculum publishers, online education platformsEducational institutions, e-learning companies, corporate training
Employer & Industry UsagePrimarily in K-12 and higher education sectorsPrimarily in e-learning, corporate training, and educational technology

The Commission Math Curriculum Developer focuses on creating and updating math curricula for educational settings, often working directly with standards and assessments. In contrast, the Math Instructional Designer emphasizes designing engaging instructional materials and digital content to enhance learning experiences. Both roles require strong math knowledge and educational credentials but differ in their primary focus—curriculum development versus instructional design.

What are the most commonly searched types of Math Curriculum Developer jobs in Florida? The most popular types of Math Curriculum Developer jobs in Florida are:
What are popular job titles related to Commission Math Curriculum Developer jobs in Florida? For Commission Math Curriculum Developer jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Commission Math Curriculum Developer jobs in Florida look for? The top searched job categories for Commission Math Curriculum Developer jobs in Florida are:
What cities in Florida are hiring for Commission Math Curriculum Developer jobs? Cities in Florida with the most Commission Math Curriculum Developer job openings:

Head of Mathematics, Physics, and Engineering

SOLFL

Miami, FL

$45K - $61K/yr

Full-time

Posted 22 days ago


Job description

About SOLFL
 

SOLFL is a new movement in conscious education dedicated to cultivating intellectual, emotional, and spiritual intelligence. Our first school, SOLFL עץ חיים, a K-12 Miami Torah Earth School, offers a rigorous, mutli-disiplinary curriculum that integrates hands-on, experiential learning with entrepreneurship, ecology, creative expressions and spiritual practice. Our goal is to move children away from traditional classrooms, desks and screens, into the real world. This is an irl (in real life) school aimed at cultivating the impact entrepreneurs of the future.

 
About the Role
 

The Head of Mathematics, Physics, and Engineering leads high school teaching and department development across mathematics, physics, and applied engineering-related learning. This person must be able to teach high school mathematics across Algebra 1, Algebra 2, Geometry, Pre-Calculus, Calculus and Statistics. 

This role is both instructional and strategic. This person will teach high school Math and, when needed, Physics, while also helping shape the school’s Math curriculum and supporting integrated learning experiences connected to real-world student ventures.

A key part of this role is supporting the Design Studio, a school arena where students develop products, prototypes, and solutions connected to their in-real-life ventures. Because of this, a strong background in Math, Physics, and engineering thinking is important. This person should be able to help bridge academic content with design, technical thinking, problem-solving, and product development.

As Department Head, this person will be responsible for both teaching and administration. They must have strong classroom management, strong project management, a highly systemized approach to their work, and strong academic governance related to their classes and department responsibilities. They should also be willing to support the design of Math curriculum and integrated learning projects in the middle school program.

Comfort with and interest in technology, robotics, and AI is highly desirable.

 
Core Responsibilities
 

High School Mathematics Teaching

  • Teach high school Math across Algebra 1, Algebra 2, Geometry, Pre-Calculus, Calculus and Statistics

  • Deliver strong, rigorous instruction while helping students see Math as practical, useful, and connected to real-world work

  • Help students apply mathematical thinking to problem-solving, modeling, design, analysis, and decision-making

  • Build student confidence and fluency in core mathematical concepts and skills

Physics and Applied Technical Teaching

  • Help students connect Physics concepts to real systems, design challenges, movement, forces, energy, and product development

  • Bring engineering thinking into instruction where relevant, especially in ways that support real-world application

Design Studio Support

  • Support the Design Studio as a learning arena for student product development tied to in-real-life ventures

  • Help students apply Math, Physics, and technical reasoning to design, prototyping, testing, and iteration

  • Collaborate with other faculty to ensure student ventures are supported by strong quantitative and technical thinking

  • Contribute practical insight to design-based learning experiences and problem-solving work

Department Leadership and Administration

  • Lead department responsibilities related to teaching, planning, organization, and academic oversight

  • Maintain strong systems for lesson planning, assessment, grading, documentation, and student progress tracking

  • Ensure strong academic governance across assigned classes and department responsibilities

  • Support consistent standards, strong execution, and clear follow-through across the department

Curriculum and Integrated Learning

  • Collaborate on the design and creation of High School Math curriculum

  • Support the development of integrated learning projects that connect Math to real-world ventures and interdisciplinary work

  • Work collaboratively to strengthen the role of mathematical and technical thinking across the school

Innovation and Future-Focused Learning

  • Bring interest and practical thinking around technology, robotics, and AI into the broader learning environment where relevant

  • Help students see the relationship between core academic subjects and emerging technologies

  • Contribute ideas and initiatives that strengthen real-world, future-facing Math and technical education at SOLFL

Qualifications
  • Degree in Mathematics or Physics required

  • Engineering experience or background strongly preferred

  • Ability to teach Algebra 1, Algebra 2, Geometry, Pre-Calculus, Calculus and Statistics

  • Ability to teach Physics preferred

  • Strong classroom teaching experience at the high school level

  • Strong systems, organization, and project management skills

  • Strong academic governance and administrative follow-through related to classes and department leadership

  • Interest in design, product development, applied problem-solving, and interdisciplinary learning

  • Comfort with or strong interest in technology, robotics, and AI is highly desirable

Who This Role Is Ideal For Someone Who
  • Has strong subject knowledge and can teach Math with rigor and clarity

  • Can connect Math and Physics to real-world design, engineering, and problem-solving

  • Is organized, systems-driven, and strong in execution

  • Enjoys both teaching and building programs

  • Can support students not just in academic mastery, but in using quantitative thinking in real work

  • Is excited by the intersection of Math, Engineering, Design, and Innovation

  • Thrives in a collaborative, fast-moving school environment

Why Join SOLFL?
  • Teach Math in a school that values application and theory

  • Help shape a department that connects mathematics to design, ventures, and real-world problem-solving

  • Support a learning environment where students build, test, create, and apply

  • Be part of a school rethinking how Math, Physics, and Engineering can be taught

  • Join a team building a rigorous, real-world, future-facing education model

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.