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Character Modeling Jobs (NOW HIRING)

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent * Solve complex surfacing problems - customization systems, layered damage/wear states, dynamic ...

New

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Proficient modeling skills in Maya or equivalent * Self-motivated, humble, and a team player * Open ...

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent * Solve complex surfacing problems - customization systems, layered damage/wear states, dynamic ...

This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms. How We ...

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent * Solve complex surfacing problems customization systems, layered damage/wear states, dynamic ...

New

Character - Modeling the way; Professionalism (behavior, appropriate conduct) * Oral and Written Communication Special Requirements: * Willingness to work nights and weekends * Ability and desire to ...

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Character Modeling information

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$10

$19

$37

How much do character modeling jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for character modeling in the United States is $19.08, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $24.28 per hour, depending on experience, location, and employer.

What is character modeling?

Character modeling is the process of creating 3D digital representations of characters for use in video games, movies, animation, and other digital media. Artists use specialized software, such as Blender, Maya, or ZBrush, to sculpt, shape, and detail the character's form, including their anatomy, clothing, and accessories. The goal is to create visually appealing and realistic or stylized characters that can be animated and integrated into various digital projects. Character modelers need a strong understanding of anatomy, artistic principles, and technical skills to bring characters to life.

What are the key skills and qualifications needed to thrive as a character modeler, and why are they important?

To thrive as a Character Modeler, you need expertise in digital sculpting, anatomy, texturing, and 3D modeling, often supported by a relevant degree or portfolio of work. Proficiency with industry-standard tools such as Autodesk Maya, ZBrush, and Substance Painter, as well as familiarity with game engines like Unreal or Unity, is typically required. Creativity, attention to detail, and strong communication skills help you interpret artistic direction and collaborate effectively with other team members. These skills ensure the creation of high-quality, visually compelling characters that meet project requirements and contribute to immersive digital experiences.

What are some common challenges character modelers face when working on large team projects?

Character modelers often encounter challenges such as maintaining consistency in style and scale across different artists' work, integrating feedback from art directors, and ensuring that models meet technical requirements for animation and game engines. Collaboration and communication are key, as modelers must regularly sync with riggers, animators, and texture artists to ensure the character assets fit seamlessly into the project's pipeline. Staying organized and adaptable helps in managing revisions and meeting tight production deadlines.

What is the difference between Character Modeling vs Character Rigging?

AspectCharacter ModelingCharacter Rigging
Primary FocusCreating the 3D character's shape, details, and surfaceBuilding the skeleton and controls to animate the character
Required SkillsModeling, topology, texturingSkeleton setup, weight painting, control systems
Work Environment3D modeling software (e.g., Maya, Blender)Rigging tools within 3D software, collaboration with modelers and animators
Industry UsageUsed in character creation for games, films, animationUsed in preparing characters for animation and movement

Character Modeling and Character Rigging are both essential roles in the 3D character creation pipeline. Modeling focuses on shaping and detailing the character's appearance, while rigging involves creating the underlying skeleton and controls for animation. Both require specialized skills and often work closely together to produce a fully functional animated character.

How much do character modelers make?

Character modelers typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level modelers may start at lower salaries, while experienced professionals working on high-profile projects or in specialized fields can earn higher wages. Skills in 3D software like Maya or Blender and a strong portfolio can influence earning potential.
More about Character Modeling jobs

What cities are hiring for Character Modeling jobs?

Cities with the most Character Modeling job openings:

What states have the most Character Modeling jobs?

States with the most job openings for Character Modeling jobs include:

Infographic showing various Character Modeling job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $39,680 per year, or $19.1 per hour.

Senior Character Texture Artist

AGBO Films LLC

Raleigh, NC โ€ข On-site

$117K - $123K/yr

Full-time

Posted 2 days ago

New


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.
Key Responsibilities:
  • Build/own/deliver high-fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard-surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close-up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real-time performance
  • Bridge the two disciplines - translate cinematic quality demands into technically feasible real-time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems - customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well-documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:
  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high-end real-time production
  • Proven skill in both organic and hard-surface character texturing - skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems - layered materials, masking, customization-driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.