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3D Teaching Jobs (NOW HIRING)

If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

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How much do 3d teaching jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for 3d teaching in the United States is $15.66, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $17.07 per hour, depending on experience, location, and employer.

What is 3D teaching?

3D teaching refers to the use of three-dimensional tools, models, or environments to enhance the learning experience. This approach often incorporates 3D visualizations, simulations, or interactive technologies to help students better understand complex concepts, particularly in subjects like science, engineering, and art. 3D teaching can be delivered through virtual reality, augmented reality, or specialized software, making lessons more engaging and hands-on. By using 3D teaching methods, educators can cater to different learning styles and provide students with a deeper, more practical understanding of the material.

What are the key skills and qualifications needed to thrive as a 3D teaching professional?

To thrive as a 3D Teaching professional, you need expertise in instructional design, 3D modeling, and educational technology, often supported by a relevant degree or teaching certification. Familiarity with 3D software such as Blender, Autodesk Maya, or Unity, as well as learning management systems (LMS), is typically required. Creativity, communication skills, and the ability to engage and motivate learners are essential soft skills. These competencies ensure engaging, interactive learning experiences that effectively leverage 3D technologies to enhance student understanding.

How do 3D teaching professionals typically collaborate with other educators and departments?

3D Teaching professionals often work closely with subject teachers, curriculum designers, and IT staff to integrate 3D modeling and visualization tools into lesson plans. Collaboration is key for aligning 3D projects with learning objectives and ensuring technical resources are available. Regular meetings and cross-departmental workshops help maintain consistency and foster innovation, while feedback from colleagues ensures that 3D content effectively supports student learning outcomes.

What is the difference between 3D Teaching vs 3D Modeling?

Aspect3D Teaching3D Modeling
Required SkillsEducational methods, software tutorials, communicationDesign, modeling, software proficiency
Work EnvironmentEducational institutions, online platformsDesign studios, freelance, gaming, film
CertificationsTeaching credentials, software certificationsPortfolio, software certifications

3D Teaching focuses on educating students or clients about 3D software and techniques, emphasizing instructional skills. 3D Modeling involves creating digital 3D objects and assets, requiring strong design and technical skills. While both roles require knowledge of 3D software, 3D Teaching centers on instruction, whereas 3D Modeling emphasizes creation and design.

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What cities are hiring for 3D Teaching jobs?

Cities with the most 3D Teaching job openings:

What states have the most 3D Teaching jobs?

States with the most job openings for 3D Teaching jobs include:

Infographic showing various 3D Teaching job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 57% Full Time, 39% Part Time, 1% Temporary, and 2% Contract. Highlights an 80% Physical, and 20% Remote job distribution, with an average salary of $32,572 per year, or $15.7 per hour.

3D Creature Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted yesterday


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.