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3D Artist Teacher Jobs (NOW HIRING)

If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

SPIRE Fine Arts Teacher

Geneva, OH ยท On-site

$45K - $55K/yr

Teach five sections of relevant, hands-on fine arts curriculum you help shape, including Intro to Fine Art, The Visual Toolkit, Drawing & Painting, Ceramics and 3D Creations, and Digital Design ...

Powerhouse Arts (PHA) is a not-for-profit organization committed to creative expression. Located in ... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed

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How much do 3d artist teacher jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for 3d artist teacher in the United States is $45.57, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $68.03 per hour, depending on experience, location, and employer.

What does a 3D artist teacher do?

A 3D Artist Teacher instructs students in the principles and techniques of 3D modeling, animation, and rendering using industry-standard software. They create lesson plans, guide hands-on projects, and provide feedback to help students develop their technical and creative skills. In addition to teaching software proficiency, they also cover topics like design fundamentals, storytelling, and preparing work for professional portfolios. Their goal is to prepare students for careers in fields such as video games, film, and digital media.

What are the key skills and qualifications needed to thrive as a 3D artist teacher?

To thrive as a 3D Artist Teacher, you need a strong background in 3D modeling, animation, and digital art principles, typically supported by a degree in art, animation, or a related field and relevant teaching experience. Proficiency in industry-standard software such as Autodesk Maya, Blender, ZBrush, and familiarity with digital teaching platforms is essential. Excellent communication, patience, and the ability to inspire creativity are important soft skills for engaging students and fostering a positive learning environment. These skills and qualifications ensure effective instruction, up-to-date industry knowledge, and successful student outcomes in the evolving field of 3D art.

What are some common challenges a 3D artist teacher faces when balancing creative instruction with technical skill development?

A 3D Artist Teacher often encounters the challenge of engaging students' creativity while ensuring they build a solid foundation in technical skills such as modeling, texturing, and rendering. Striking the right balance between artistic expression and mastering industry-standard software can require careful lesson planning and adaptability to different learning styles. Additionally, keeping up with rapidly evolving 3D technologies and workflows is essential to provide students with relevant, up-to-date knowledge. Regular collaboration with other instructors and industry professionals can help share best practices and maintain a dynamic, supportive learning environment.

What states have the most 3D Artist Teacher jobs?

States with the most job openings for 3D Artist Teacher jobs include:

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Infographic showing various 3D Artist Teacher job openings in the United States as of August 2026, with employment types broken down into 77% Full Time, 20% Part Time, 1% Temporary, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $94,795 per year, or $45.6 per hour.

3D Creature Artist

Winston Salem, NC โ€ข On-site

Epoch Games
PC Gamesย โ€ขย 1 - 10 employees

Full-time

Re-posted 27 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE:ย The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,ย  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.