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Cg Lighting Supervisor Jobs (NOW HIRING)

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ... lighting. * Demonstrate a strong understanding of surface characteristics to create, adjust, and ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ... lighting. * Demonstrate a strong understanding of surface characteristics to create, adjust, and ...

Compositing Supervisor

New Orleans, LA

$16.50 - $22.75/hr

Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure ... Understanding of lighting workflows. * Experience in Python scripting for Nuke or batch automation ...

... Supervisors and Technical Directors to refine workflows and tools that improve production ... lighting, and rendering to bring CG environments and assets through final handoff to compositing.

... Supervisors and Technical Directors to refine workflows and tools that improve production ... lighting, and rendering to bring CG environments and assets through final handoff to compositing.

$50 - $60/hr

Use lighting and simple atmospheric effects to establish mood * Edit previs shots into sequences ... Framing plate cameras within CG environments * Placing assets into practical environments

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

... lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team ...

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

... lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team ...

Create and oversee the CG assets from concept art, ensuring design continuity throughout the ... lighting, and particle effects. * Author shaders and textures for assets and work with reference ...

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Cg Lighting Supervisor information

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How much do cg lighting supervisor jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for cg lighting supervisor in the United States is $24.75, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $30.05 per hour, depending on experience, location, and employer.

What is a CG Lighting Supervisor?

A CG Lighting Supervisor is a senior professional in the visual effects or animation industry responsible for overseeing the lighting process in computer-generated (CG) scenes. They manage a team of lighting artists to ensure that scenes are lit realistically or stylistically according to the project's creative vision. This role involves technical expertise in lighting software, a strong artistic eye, and close collaboration with other departments such as modeling, texturing, and compositing. CG Lighting Supervisors also help solve lighting challenges and maintain consistency throughout the production.

What are the key skills and qualifications needed to thrive as a CG Lighting Supervisor?

To thrive as a CG Lighting Supervisor, you need advanced knowledge of lighting principles, 3D rendering, and a strong portfolio demonstrating expertise in computer graphics, typically supported by a degree in visual effects, animation, or a related field. Proficiency with industry-standard software such as Maya, Houdini, and rendering engines like Arnold or RenderMan, as well as experience with production pipelines, is crucial. Strong leadership, communication, and problem-solving abilities help manage teams and collaborate effectively across departments. These skills and qualities are vital for ensuring visual consistency, technical accuracy, and a seamless workflow in high-quality digital productions.

What are some common challenges faced by a CG Lighting Supervisor when managing large-scale animation or VFX projects?

One of the main challenges for a CG Lighting Supervisor is ensuring visual consistency and quality across multiple sequences and shots, especially when working with large teams in fast-paced production environments. Supervisors must balance creative direction with technical constraints, such as render times and pipeline limitations. Additionally, they often coordinate closely with departments like modeling, texturing, and compositing to resolve lighting issues and maintain the project's artistic vision. Effective communication, strong leadership, and flexibility are crucial for overcoming these challenges and delivering polished final images.

What is the difference between Cg Lighting Supervisor vs Lighting Technician?

AspectCg Lighting SupervisorLighting Technician
CredentialsRelevant certifications, experience in lighting design and supervisionTechnical training or certifications in lighting setup and operation
Work EnvironmentOversees lighting crews on set or stage, manages lighting designOperates and maintains lighting equipment on set or stage
Industry UsageUsed in film, TV, theater, and live events for overseeing lighting teamsCommonly employed in installing, operating, and troubleshooting lighting equipment

The Cg Lighting Supervisor and Lighting Technician roles both involve working with lighting in entertainment productions. The supervisor oversees the lighting team and design, while the technician handles the technical setup and operation. Both roles require relevant certifications and experience, but the supervisor has a broader managerial and creative responsibility, whereas the technician focuses on technical execution.

What cities are hiring for Cg Lighting Supervisor jobs?

Cities with the most Cg Lighting Supervisor job openings:

What are popular job titles related to Cg Lighting Supervisor jobs?

For Cg Lighting Supervisor jobs, the most frequently searched job titles are:

Senior CG Generalist (Modeler)

New Orleans, LA

$66K - $85K/yr

Full-time

Re-posted 8 days ago


Job description

Job Summary:

Swaybox Studios is currently seeking a Senior CG Generalist (Modeler) to join our dynamic VFX team in bringing visually stunning work to life. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The Senior CG Generalist (Modeler) will focus on the full CG creation of our assets with a strong emphasis on modeling. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • When needed, create custom textures and materials utilizing various techniques including: hand painting, photo-sourcing, projection mapping, scans, and photogrammetry.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards, where necessary.
  • Replicate texture, lookdev, and lighting from live action plates onto our environments, vehicles, and props with an emphasis on fine details, texture nuances, and the overall aesthetic of our film.
  • Implement both static (baked) and dynamic lighting solutions using Unreal Engine.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Proficient in UV, texture, and shading/lookdev within the following programs: Substance Painter, Substance Designer, Mari, Photoshop, or Maya.
  • Proven experience working with physically based rendering (PBR) and stylized art pipelines within the following programs: Unreal Engine, Maya, and/or Houdini.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • In-depth knowledge of texture mapping techniques, layout, lookdev, and lighting.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.Â