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Cg Lighting Artist Jobs (NOW HIRING)

Use Maya and Redshift Render for stills, animation, lighting, and shading * Data preparation of CAD ... Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

Lookdev Artist

Los Angeles, CA · On-site

$60 - $80/hr

Lookdev Artist: every tier, every band, every signal The lookdev path covers shader authoring ... You align with the lighting sup, the texture sup, and the CG sup on how the show's materials will ...

Compositing Supervisor

New Orleans, LA · On-site

$16.50 - $22.75/hr

... artist support. * On-the-box compositing of complex shots (live action and CG); utilizing ... Understanding of lighting workflows. * Experience in Python scripting for Nuke or batch automation ...

Art Director

Santa Monica, CA · On-site

$4.0K - $4.6K/wk

... lighting, and effects, to maintain artistic consistency and elevate the quality of every frame ... CG animated feature films a plus * Demonstrated ability to develop visual ideas from initial ...

Art Director

California, MO · On-site

$150 - $200/hr

... lighting, and effects, to maintain artistic consistency and elevate the quality of every frame ... CG animated feature films a plus * Demonstrated ability to develop visual ideas from initial ...

VAD Supervisor

Los Angeles, CA · On-site

$100 - $125/hr

This position will be the glue that makes our artists' work and our clients' ambitions remain ... Create and oversee the CG assets from concept art, ensuring design continuity throughout the ...

Costume Designer

Santa Monica, CA · On-site

$131.95 - $182/hr

... and Visual Development Artists how to prepare detailed costume packets for downstream CG ... lighting and color theory * Proficiency in Adobe Photoshop * Experience working hands-on with ...

Deep practical understanding of lighting and composition principles -- for 3D/CG work as well as evaluating and enhancing live‐action footage -- even without a camera‐operation background.

Deep practical understanding of lighting and composition principles -- for 3D/CG work as well as evaluating and enhancing live-action footage -- even without a camera-operation background. * Comfort ...

Deep practical understanding of lighting and composition principles -- for 3D/CG work as well as evaluating and enhancing live‑action footage -- even without a camera‑operation background.

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How much do cg lighting artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for cg lighting artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a CG lighting artist?

A CG Lighting Artist is responsible for creating the lighting setup in computer-generated (CG) environments to enhance mood, depth, and realism in animated films, visual effects, or games. They work with 3D models, textures, and shaders to ensure that scenes are visually compelling and consistent with the artistic vision. Using software like Maya, Houdini, or Unreal Engine, they adjust light sources, shadows, and reflections to achieve the desired look. Their work plays a crucial role in storytelling by emphasizing emotions and guiding the viewer’s eye.

What are the typical responsibilities and workflow for a CG lighting artist in a production studio?

As a CG Lighting Artist, your primary responsibility is to create and refine lighting setups that enhance the mood, depth, and realism of digital scenes in animation or visual effects projects. You’ll work closely with other departments like modeling, texturing, and compositing to ensure the final images align with the project's artistic direction. Daily tasks often involve setting up light rigs, adjusting render settings, troubleshooting technical issues, and performing quality checks on rendered frames. Collaboration and regular feedback sessions with art directors and supervisors are common, so being adaptable and receptive to critique is important. This role offers opportunities to develop specialized expertise and advance to lead or supervisory positions with experience and demonstrated artistic vision.

What are the key skills and qualifications needed to thrive in the CG lighting artist position, and why are they important?

To thrive as a CG Lighting Artist, you need a solid background in 3D art, a keen understanding of lighting theory, and strong visual storytelling skills, usually supported by a degree in animation, art, or a related field. Proficiency with industry-standard software such as Autodesk Maya, Houdini, and rendering engines like Arnold or V-Ray is essential, and experience with compositing tools like Nuke is often required. Attention to detail, communication skills, and the ability to work collaboratively in creative teams are vital soft skills. These abilities ensure visually compelling results that meet creative vision and project deadlines in fast-paced production environments.

Are Cg lighting artists in demand?

Cg lighting artists are in demand within the entertainment, gaming, and visual effects industries, as companies seek skilled professionals to create realistic and compelling lighting for digital environments. Proficiency in industry-standard software like Maya, Blender, or Unreal Engine, along with a strong portfolio, can improve job prospects in this field.

How much do Cg Lighting Artists make?

Cg Lighting Artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Entry-level artists may start lower, while experienced professionals with strong skills in software like Maya or Unreal Engine can earn higher salaries.

What cities are hiring for Cg Lighting Artist jobs?

Cities with the most Cg Lighting Artist job openings:

What are the most commonly searched types of Cg Lighting Artist jobs?

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Infographic showing various Cg Lighting Artist job openings in the United States as of August 2026, with employment types broken down into 33% Full Time, and 67% Contract. Highlights an 100% In-person job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Real-time Asset Artist (Expression of Interest - All Levels)

Virtual Producer

Los Angeles, CA • On-site

$80 - $100/hr

Other

Posted 6 days ago


Job description

About Us

VisualCreatures, an AGBO subsidiary, is an artist-focused full-service visualization company and creative R&D field lab specializing in end-to-end virtual production for film, television, advertising, and interactive productions. VisualCreatures partners with storytellers to deliver their vision through the efficient use of cutting‑edge virtual and real‑time production technology and innovative techniques. The company’s virtual production stage is serviced by a team of experts with decades of virtual production, visual effects, and engineering experience. Being a part of VisualCreatures, along with having firsthand collaboration with shaping the AGBO universe, means having the opportunity to be part of some of the most exciting and groundbreaking entertainment ventures.

Role Overview

The Real‑time Asset Artist will create content for high‑quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high‑quality assets and demonstrates proactive collaboration and communication with the entire team. This is an Expression of Interest role.

Responsibilities
  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD, and Lighting team on creating characters, environments, vehicles, and props for use in the Unreal Engine.
  • Create high‑quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real‑time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicate goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite the asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project‑based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Create control rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Create custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
Qualifications
  • 3+ years of experience with real‑time content creation.
  • Excellent eye for detail and an artistic portfolio showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real‑time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, mocap stage, and with virtual cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, FX, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

VisualCreatures is currently working hybrid (with our offices located in downtown Los Angeles next to AGBO), with select roles fully remote. California based preferred.

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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