1

Capture Artist Jobs (NOW HIRING)

... capture opportunity and deliver transformational growth. For more information, visit WPP.com. A ... What does a Graphic Production Artist do at WPP Production? Role summary: The WPP Production team ...

next page

Showing results 1-20

Capture Artist information

See salary details

$9

$25

$66

How much do capture artist jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for capture artist in the United States is $25.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $24.04 per hour, depending on experience, location, and employer.

What jobs make 10000 a month without a degree?

Capture artists typically do not earn $10,000 a month without specialized skills or significant experience. High-paying jobs that can reach this level without a degree often include sales, real estate, entrepreneurship, or skilled trades like plumbing or electrical work, which rely more on experience and certifications than formal education.

How much do motion capture artists make?

Motion capture artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Skilled artists with proficiency in motion capture software and equipment tend to have higher earning potential, especially in entertainment and gaming sectors.

What does a capture artist do?

A capture artist is responsible for creating detailed visual representations, such as sketches or digital images, based on descriptions or references. They often work in fields like law enforcement, entertainment, or forensic art, using skills in drawing, digital tools, and attention to detail to produce accurate images. The role may require knowledge of anatomy, forensic techniques, or digital software like Photoshop.

How to become a capture artist?

To become a capture artist, typically you need a strong background in art, illustration, or digital design, along with proficiency in relevant tools such as graphic tablets and software like Adobe Photoshop or Illustrator. Building a portfolio of your work and gaining experience through internships or freelance projects can help establish your skills in capturing and reproducing images accurately. Some roles may require knowledge of anatomy, perspective, and color theory, and a keen eye for detail is essential in this field.

What is a Capture Artist?

A Capture Artist is a professional responsible for creating in-game screenshots, cinematic trailers, and other visual assets by utilizing game engines or development tools. They work closely with marketing teams, developers, and artists to capture visually compelling images and videos that showcase a game's features, graphics, and story. Capture Artists need a strong eye for composition, lighting, and storytelling, as well as technical skills to manipulate in-game cameras and settings. Their work is often used in promotional materials, advertisements, and on social media to generate excitement and interest in a video game.

How does a Capture Artist typically collaborate with game developers and marketing teams during a project?

Capture Artists work closely with game developers to understand the vision, key features, and visual highlights of a game. They coordinate with marketing teams to ensure that the captured images or videos align with campaign goals and brand messaging. This role often involves attending planning meetings, discussing creative briefs, and iterating on feedback to produce compelling assets. Effective communication and adaptability are essential, as Capture Artists must balance technical requirements with artistic direction to deliver high-quality promotional content.

What are the key skills and qualifications needed to thrive as a Capture Artist, and why are they important?

To thrive as a Capture Artist, you need a strong understanding of visual composition, attention to detail, and proficiency in digital imaging, often supported by experience in photography, video production, or graphic design. Familiarity with industry-standard tools such as Adobe Creative Suite, game engines (like Unreal Engine), and video capture hardware is typically required. Creativity, collaboration, and strong communication skills help Capture Artists excel in translating concepts into compelling visuals and working with multidisciplinary teams. These skills ensure the creation of high-quality visual assets that effectively showcase products or experiences in entertainment, gaming, and marketing industries.

What is the difference between Capture Artist vs Photographer?

AspectCapture ArtistPhotographer
CredentialsOften requires specialized training in capturing specific media or content, sometimes with certifications in digital media or content creationTypically requires a photography degree or portfolio; certifications are optional
Work EnvironmentWorks in studios, events, or on location, focusing on capturing media for clients or projectsWorks in studios, on location, or in various settings, focusing on taking photographs for clients, publications, or personal projects
Industry UsageCommon in media production, advertising, and entertainment industriesWidely used across media, art, commercial, and personal photography sectors

The main difference between a Capture Artist and a Photographer lies in their focus and specialization. Capture Artists often emphasize capturing specific types of media or content, sometimes with specialized training, while Photographers generally focus on taking photographs across various genres. Both roles work in similar environments and industries, but Capture Artists may have a more niche or technical focus related to media capture for digital or multimedia projects.

More about Capture Artist jobs
What cities are hiring for Capture Artist jobs? Cities with the most Capture Artist job openings:
What states have the most Capture Artist jobs? States with the most job openings for Capture Artist jobs include:
Infographic showing various Capture Artist job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 88% Full Time, 5% Part Time, 1% Temporary, and 5% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $52,605 per year, or $25.3 per hour.
Environment Artist [Contract] (Retro Studios)

Environment Artist [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

Other

Medical, PTO

Posted 10 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 190 rated software companies


Job description

THIS IS ANONSITECONTRACT POSITION- Austin, TX 

Position includes: 

  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts 

RETRO STUDIOS: 
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting-edgeplatforms, blending innovation, artistry, and gameplay excellence. 

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. 

DESCRIPTION OF DUTIES 

  • Create compelling environments, props, models and textures in engine for Switch 2.
  • Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools.
  • Utilizing kits for environment creation and planning out kit needs.
  • Constructing organic and hard surface environments in proprietary software that meets quality standards.
  • Create compelling environments with an emphasis on environmental storytelling. Standard world building/set dressing of environments.
  • Work closely with art direction and leads to capture desired goals of look and play space.
  • Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space.  
  • Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing. 

SUMMARY OF REQUIREMENTS 

  • Portfolio that demonstrates strong environment art executed in game.  
  • Comfortable receiving and giving constructive criticism and making artistic adjustments.
  • Understanding of scale, proportion, attention to detail and composition is a must.  
  • Ability to texture and execute in game assets is a must.  
  • Proficiency in organic and hard surface modeling. 
  • At least 4 years' experience working as an environment artist in game development.  
  • AAA game development experience.
  • Driven to learn and develop new methods and techniques for creating game art.
  • Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline.
  • Thrives working in a collaborative development environment. 

SPECIAL NOTE - This role requires a strong portfolio that focuses on environmental creation. We will accept intermediate to senior applicants. 

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.