1

Capture Artist Jobs in Florida (NOW HIRING)

Proficient with Capture One and image processing * Working knowledge of web design best practices, including HTML and CSS * Highly organized and extreme attention to detail and consistency of work ...

Proficient with Capture One and image processing * Working knowledge of web design best practices, including HTML and CSS * Highly organized and extreme attention to detail and consistency of work ...

... Capture One and image processing โ€ข Working knowledge of web design best practices, including HTML and CSS โ€ข Highly organized and extreme attention to detail and consistency of work with a focus ...

Uses photographic, video graphic, film and/or multimedia equipment to capture images to visually ... Proven artistic and video design skills with strong attention to detail/aesthetics. * Performs ...

next page

Showing results 1-20

Capture Artist information

See Florida salary details

$7

$18

$49

How much do capture artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for capture artist in Florida is $18.90, according to ZipRecruiter salary data. Most workers in this role earn between $12.60 and $17.98 per hour, depending on experience, location, and employer.

What is a capture artist?

A Capture Artist is a professional responsible for creating in-game screenshots, cinematic trailers, and other visual assets by utilizing game engines or development tools. They work closely with marketing teams, developers, and artists to capture visually compelling images and videos that showcase a game's features, graphics, and story. Capture Artists need a strong eye for composition, lighting, and storytelling, as well as technical skills to manipulate in-game cameras and settings. Their work is often used in promotional materials, advertisements, and on social media to generate excitement and interest in a video game.

How does a capture artist typically collaborate with game developers and marketing teams during a project?

Capture Artists work closely with game developers to understand the vision, key features, and visual highlights of a game. They coordinate with marketing teams to ensure that the captured images or videos align with campaign goals and brand messaging. This role often involves attending planning meetings, discussing creative briefs, and iterating on feedback to produce compelling assets. Effective communication and adaptability are essential, as Capture Artists must balance technical requirements with artistic direction to deliver high-quality promotional content.

What are the key skills and qualifications needed to thrive as a capture artist, and why are they important?

To thrive as a Capture Artist, you need a strong understanding of visual composition, attention to detail, and proficiency in digital imaging, often supported by experience in photography, video production, or graphic design. Familiarity with industry-standard tools such as Adobe Creative Suite, game engines (like Unreal Engine), and video capture hardware is typically required. Creativity, collaboration, and strong communication skills help Capture Artists excel in translating concepts into compelling visuals and working with multidisciplinary teams. These skills ensure the creation of high-quality visual assets that effectively showcase products or experiences in entertainment, gaming, and marketing industries.

What is the difference between Capture Artist vs Photographer?

AspectCapture ArtistPhotographer
CredentialsOften requires specialized training in capturing specific media or content, sometimes with certifications in digital media or content creationTypically requires a photography degree or portfolio; certifications are optional
Work EnvironmentWorks in studios, events, or on location, focusing on capturing media for clients or projectsWorks in studios, on location, or in various settings, focusing on taking photographs for clients, publications, or personal projects
Industry UsageCommon in media production, advertising, and entertainment industriesWidely used across media, art, commercial, and personal photography sectors

The main difference between a Capture Artist and a Photographer lies in their focus and specialization. Capture Artists often emphasize capturing specific types of media or content, sometimes with specialized training, while Photographers generally focus on taking photographs across various genres. Both roles work in similar environments and industries, but Capture Artists may have a more niche or technical focus related to media capture for digital or multimedia projects.

Infographic showing various Capture Artist job openings in Florida as of August 2026, with employment types broken down into 3% Internship, 47% Full Time, 46% Part Time, and 4% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $39,311 per year, or $18.9 per hour.

Senior Technical Artist - EA SPORTS Technology

Electronic Arts

Orlando, FL โ€ข On-site

$110 - $170/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 25 days ago


Job description

Locations: Orlando, Florida, United States of America

Role ID

215687

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC or Orlando, FL (Hybrid onsite)

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leadi ng video games. The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Role

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.

Key Responsibilities
  • Pipeline & Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).
  • Performance & Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.
  • Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.
  • Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineersโ€”translating creative needs into technical specifications and engineering requirements into user-friendly art tools.
  • Technical Leadership & Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.
  • R&D & Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.
Qualifications
  • Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.
  • Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.
  • DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.
  • Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.
  • Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).
  • Problem-Solving & Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.
  • Experience with procedural workflows (Houdini Engine / PCG).
  • Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).
  • Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).
  • Background in C++ development or extending DCC plugins.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Weโ€™re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

#J-18808-Ljbffr