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Build Release Management Engineer Jobs (NOW HIRING)

Build Engineer As a Build Engineer, you will provide support for developing build scripts and tools ... Required Skills: * 5+ years' experience in build/release management, including hands-on experience ...

... management, and community participation Familiarity with continuous integration tools such as ... Provide maintenance for build lab hardware. (Patching, hardware failure replacement) Preferred ...

... management, and community participation Familiarity with continuous integration tools such as ... Provide maintenance for build lab hardware. (Patching, hardware failure replacement) Preferred ...

... management, and community participation Familiarity with continuous integration tools such as ... Provide maintenance for build lab hardware. (Patching, hardware failure replacement) Preferred ...

WI ยท On-site

$120K - $130K/yr

Design, maintain, and optimize CI/CD pipelines in Azure DevOps Pipelines and GitHub Actions, including build, test, artifact, and deployment stages. * Manage branching, versioning, and release ...

... Clearcase Build Automation tools such as MSBuild or Nant (for .Net Applications) Continuous ... Change Management tool or equivalent ITIL/ITSM Standards for Configuration Management ...

What You'll Do Epic Games is looking for a quality-focused Senior Release Manager to work closely ... Working closely with QA, Build Engineers, and Lead Programmers to monitor the automated build and ...

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Build Release Management Engineer information

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How much do build release management engineer jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for build release management engineer in the United States is $59.11, according to ZipRecruiter salary data. Most workers in this role earn between $48.32 and $69.23 per hour, depending on experience, location, and employer.

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Infographic showing various Build Release Management Engineer job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, 13% Part Time, 1% Temporary, and 3% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $122,950 per year, or $59.1 per hour.

Software Engineer - Build & Release

Burlingame, CA โ€ข On-site

Xona Space Systems, Inc
Library and Information Servicesย โ€ขย 11 - 50 employees

$120K - $150K/yr

Full-time

Re-posted 11 days ago


Job description

Xona is the navigational intelligence company bringing real-time, centimeter-level certainty to any device, anywhere on Earth.
With Pulsar - the world's most advanced PNT satellite infrastructure in Low Earth Orbit - Xona will offer a future-proof, backwards-compatible global positioning system optimized for absolute precision, superior power, and robust protection.
Overview
We are looking for a Build & Release Software Engineer to join our team, focusing on the application software powering our satellite systems. In this role, you will take ownership of our compilation infrastructure, continuous integration pipelines, and dependency management across large-scale C++ codebases running in Embedded Linux environments.
You will operate at the intersection of software engineering and developer infrastructure, helping improve developer velocity, reduce build and test times, and maintain stable, repeatable releases across both simulated and hardware-integrated systems.
What You'll Do
  • Design, maintain, and optimize cross-platform build systems using tools such as CMake and Bazel.
  • Manage and upgrade compiler toolchains (GCC, Clang, etc.) while handling complex dependency graphs, third-party libraries, and internal package management.
  • Own, scale, and secure Continuous Integration and Continuous Deployment (CI/CD) workflows tailored for large-scale C++ applications.
  • Diagnose and optimize compilation and linking bottlenecks through caching, parallelization, and distributed build strategies.
  • Ensure seamless cross-compilation across multiple architectures including x86 and ARM.
  • Support testing in containerized and emulated environments using technologies such as Docker and QEMU.
  • Write robust tooling and automation scripts in Python and Bash for environment provisioning, static analysis, and artifact generation.
  • Partner closely with core C++ developers to improve modular architecture, dependency management, and overall build reliability.
  • Build reproducible and deterministic build and release environments across local development, CI, and hardware-integrated systems.

Required Qualifications
  • 3+ years of experience focused on Build/Release Engineering, Developer Infrastructure, or DevOps supporting complex C++ codebases.
  • Advanced proficiency with CMake and GNU Make/Ninja.
  • Strong Linux shell and scripting skills, including Bash.
  • Strong understanding of the C++ build, compilation, and linking lifecycle.
  • Familiarity with modern C++ standards (C++17/20/23).
  • Experience managing transitive dependencies and modular build targets.
  • Experience working within Linux-based development environments.

Desired Qualifications
  • Experience with Embedded Linux build systems such as Yocto or Buildroot.
  • Experience with hardware emulation tools such as QEMU and containerization platforms such as Docker.
  • Familiarity with GitLab CI workflows.
  • Background in embedded software development and/or aerospace systems.
  • Experience with distributed build systems such as Bazel remote execution.
  • Knowledge of linker internals, symbol visibility, and binary analysis tools such as ldd, nm, objdump, and readelf.
  • Familiarity with static and dynamic analysis tooling including Clang-Tidy, AddressSanitizer (ASan), and SonarQube.

For U.S. Roles: To comply with U.S. Government space technology export regulations, applicant must be a U.S. citizen, lawful permanent resident of the United States (i.e. Green Card holder), or other protected individual as defined by 8 U.S.C. 1324b(a)(3).
For U.K. Roles: To comply with U.K. regulations, this role requires Baseline Personnel Security Standard (BPSS) checks, and successful candidates must be eligible to obtain UK Security Clearance (SC).
For Canada Roles: Successful candidates must obtain and hold a security clearance at the reliability status level, and pass security assessment for the Canadian Controlled Goods Program (CGP) and ITAR.
We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or veteran status.