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Beta Testing Games Jobs in Texas (NOW HIRING)

CRM Specialist

Austin, TX · On-site

$125 - $150/hr

Manage the CRM mechanics for gated beta waves and partner referral cohorts, including cohort ... Testing: Run A/B tests across subject lines, send times, content and flow logic to continuously ...

Beta Testing Games information

What is beta testing games?

Beta testing games is the process where players are given early access to a video game that is still in development in order to identify bugs, provide feedback, and suggest improvements before the official release. Beta testers play the game under normal or specific conditions and report any issues they encounter, helping developers create a more polished and enjoyable final product. This phase is crucial for ensuring gameplay balance, stability, and overall user satisfaction.

What are the key skills and qualifications needed to thrive as a game beta tester, and why are they important?

To thrive as a Game Beta Tester, you need keen attention to detail, strong analytical skills, and a solid understanding of gameplay mechanics, often supported by experience in gaming and basic technical knowledge. Familiarity with bug tracking systems, version control platforms, and gaming hardware or software is typically required. Excellent communication, patience, and the ability to provide clear, constructive feedback are standout soft skills in this role. These abilities ensure that testers can identify issues, communicate them effectively, and contribute to delivering a polished final product.

What are some common challenges faced by beta game testers, and how can they effectively communicate issues to development teams?

Beta game testers often encounter challenges such as reproducing intermittent bugs, balancing thorough testing with tight deadlines, and providing clear, actionable feedback. Effective communication is key—testers should document issues with detailed steps to reproduce, screenshots or videos, and relevant system information. Collaborating closely with developers and using structured bug-tracking tools helps ensure that problems are understood and addressed efficiently. Being proactive and maintaining open lines of communication can make a significant difference in the overall success of the testing phase.

What is the difference between Beta Testing Games vs Quality Assurance Tester?

AspectBeta Testing GamesQuality Assurance Tester
CredentialsTypically no formal certifications required, but gaming industry knowledge helpsOften requires QA certifications or related degrees
Work EnvironmentGame development studios, testing labs, remote testingSoftware companies, testing labs, development teams
Industry UsagePrimarily in gaming industry for user feedbackAcross various software industries, including gaming
Search/Comparison IntentFocus on game testing, user experience, feedbackFocus on software quality, bug detection, process improvement

While both roles involve testing software, Beta Testing Games centers on providing feedback on new games before release, often involving non-professional testers. Quality Assurance Testers work across industries to identify bugs and improve software quality systematically. Understanding these differences helps job seekers target the right roles in the gaming or software industry.

Do you get paid for beta testing games?

Beta testing games is often a voluntary activity, and most testers do not receive payment. However, some companies offer compensation, such as gift cards or early access, especially for testers who perform extensive testing or have specialized skills. Paid beta testing opportunities are less common and typically require prior experience or specific qualifications.

Is beta testing a good career?

Beta testing for games involves evaluating pre-release versions to identify bugs and improve quality, often requiring attention to detail and familiarity with testing tools. While it can provide experience in game development and quality assurance, it is typically a temporary or entry-level role rather than a long-term career path. Many testers use beta testing as a stepping stone to more advanced positions in game design or quality assurance.

What cities in Texas are hiring for Beta Testing Games jobs?

Cities in Texas with the most Beta Testing Games job openings:

Infographic showing various Beta Testing Games job openings in Texas as of August 2026, with employment types broken down into 1% As Needed, 82% Full Time, 11% Part Time, 4% Contract, and 2% Nights. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution.

CRM Specialist

Level.me

Austin, TX • On-site

$125 - $150/hr

Other

Posted 6 days ago


Key responsibilities

  • Own the selection, implementation, and day-to-day operation of Level's CRM platform across multiple channels.

  • Build and run lifecycle programs such as retention, engagement, onboarding, monetization, and win-back sequences.

  • Design and maintain audience segmentation, including managing parental consent flows and tier-based content logic.


Job description

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is looking for a hands-on Customer Lifecycle Manager to build Level’s customer communications function from the ground up. You will own the CRM platform, the delivery logic and the execution across in-app messaging, email, push notifications and beyond. Marketing and editorial own the message. You own everything that gets it to the right person at the right time.

Responsibilities

Platform & Infrastructure

  • Platform selection and implementation: Own the selection, implementation, and day-to-day operation of Level’s CRM platform across every channel: in-app messaging, push notifications, email and SMS

  • Data architecture: Define the audience and contact field schema (role, tier, grade, language, geo, consent state) and own the data sync design between the product platform and the CRM tool, in partnership with engineering

  • Deliverability infrastructure: Build and maintain sender domain authentication, IP warm-up and deliverability monitoring ahead of launch

  • Compliance infrastructure: Own the unsubscribe and preference center, suppression lists, and opt-out audit trail required for COPPA, CAN-SPAM and GDPR compliance

Lifecycle Programs

  • Retention and engagement: Build and run weekly parent progress reports, platform newsletters, in-app messaging and activity-based outreach tied to student engagement data.

  • Pre-launch acquisition: Own sign-up confirmation and waitlist nurture sequences in partnership with marketing, including the web form-to-platform integration.

  • Cohort and invite-code onboarding: Manage the CRM mechanics for gated beta waves and partner referral cohorts, including cohort tagging schema.

  • Monetisation: Build free-to-paid conversion, tier upsell, renewal and save programs that communicate real value at the right moment.

  • Win-back: Develop lapse detection logic and multi-channel sequences reconnecting lapsed families with the product

Audience & Segmentation

  • Segmentation architecture: Design and maintain segmentation across four distinct audiences: students (COPPA-compliant, in-app and parent-routed), parents (primary paying customer), teachers and prospects

  • COPPA parental consent: Own the CRM-side of parental consent flows for under-13 users, including consent confirmation communications and compliant platform configuration

  • Per-tier logic: Define content and cadence differences between subscription tiers, in partnership with publishing

Analytics & Optimisation

  • Performance reporting: Own CRM reporting: open rates, click-through, retention, conversion and win-back metrics - and surface insights to Publishing and Editorial

  • Testing: Run A/B tests across subject lines, send times, content and flow logic to continuously improve programme performance

Qualifications
  • Experience: 5+ years of CRM experience building multi-channel lifecycle programmes with measurable retention, engagement, and revenue outcomes

  • Platform expertise: Hands-on experience owning a marketing automation and/or engagement communications platform at scale (Braze, Iterable, Customer.io, or equivalent), including implementation and product data integration

  • Segmentation depth: Deep expertise in audience segmentation, delivery logic and lifecycle architecture across B2C audiences

  • Compliance: Solid understanding of COPPA and child-directed communication compliance

  • Data fluency: Comfortable with behavioural data, funnel analytics, A/B testing and performance reporting.

  • Collaboration: Strong cross-functional partner: you work daily alongside Marketing, Editorial and Engineering

  • Startup mindset: Comfortable doing the work yourself, in an environment where the platform and processes are still being built

Bonus Points
  • Background in EdTech, consumer subscription products or live-service gaming

  • Experience building CRM programmes for multilingual or Spanish-language audiences

  • Familiarity with COPPA consent management platforms (e.g. k-ID, SuperAwesome)

  • Experience scaling CRM programmes across multiple subscription tiers

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