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Bad Robot Games Jobs (NOW HIRING)

... game, staying close, being useful, and being the team a robotics founder trusts, not just the fastest to follow up. * You qualify hard. Not all revenue is good revenue; you split good deals from bad ...

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NVIDIA is the industry leader in high performance computing, gaming and AI. Our GPUs and SOCs give ... cell research, robotics, crypto mining and so many more. We revolutionized the AI world by ...

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How much do bad robot games jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for bad robot games in the United States is $28.24, according to ZipRecruiter salary data. Most workers in this role earn between $22.12 and $32.93 per hour, depending on experience, location, and employer.

What is Bad Robot Games?

Bad Robot Games is a video game development company founded as a partnership between Bad Robot Productions, the film and television company led by J.J. Abrams, and Tencent. The studio focuses on creating original video games as well as collaborating with other developers on innovative projects. Bad Robot Games aims to blend cinematic storytelling with interactive gameplay, leveraging its background in film and television to create engaging and immersive gaming experiences.

What are the key skills and qualifications needed to thrive as a game developer at Bad Robot Games?

To thrive as a Game Developer at Bad Robot Games, you need strong programming skills (such as C++ or C#), a solid understanding of game design principles, and experience with game engines like Unreal Engine or Unity. Familiarity with version control systems (e.g., Git), 3D modeling tools, and possibly certifications in game development or computer science are often required. Creative problem-solving, teamwork, and effective communication are essential soft skills for collaborating across diverse disciplines. These abilities ensure the successful creation of engaging, high-quality games in a fast-paced, innovative environment.

What is the typical team structure and collaborative environment like at Bad Robot Games?

At Bad Robot Games, teams are often cross-disciplinary, bringing together designers, engineers, artists, and writers to collaborate closely on projects. The work environment emphasizes open communication, creative problem-solving, and frequent brainstorming sessions. Job seekers can expect to participate in both small agile teams and larger studio-wide meetings, allowing for diverse input and opportunities to learn from experienced colleagues. This collaborative culture supports creativity and innovation, making it an excellent place for professionals who thrive on teamwork and shared vision.
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Infographic showing various Bad Robot Games job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% In-person job distribution, with an average salary of $58,744 per year, or $28.2 per hour.

GTM Lead, Robotics

Reactor

San Francisco, CA • On-site

Full-time

Medical, Dental, Vision

This job post has expired today. Applications are no longer accepted.


Key responsibilities

  • Own the revenue target by closing new business and expanding existing accounts.

  • Build and manage the sales pipeline by prospecting robotics and physical AI companies and converting inbound signals into qualified conversations.

  • Conduct technical sales demonstrations, scope proof-of-concepts, and close deals with deeply technical buyers.


Job description

GTM Lead, Robotics
Department: GTM
Employment Type: Full Time
Location: San Francisco
Description
This role owns revenue at Reactor. You will be one of the first GTM hires, working directly with the founders and the Head of GTM to turn the companies building on real-time AI into paying, expanding customers, and to build the sales motion itself from scratch.
You will be the person customers buy from. The one who understands their product deeply enough to suggest the integration, runs their own demo without an SE in the room, closes in days when the deal is fast and keeps momentum for months when it isn't, and stays close as usage grows.
Key Responsibilities
  • Own the number: Carry a revenue target across new business and expansion. You are measured on closed revenue and how fast accounts grow after they land.
  • Build pipeline yourself: Prospect the robotics and physical AI companies training and deploying policies, work inbound signals, and turn conferences, launches, and lab relationships into qualified conversations. Speed matters, robotics funding moves fast, and being first in the door often decides the deal.
  • Run technical sales Your buyers are founders and robotics engineers. You demo the product live, speak fluently to latency, policy execution, and simulation environments, and scope proof-of-concepts with clear success criteria and a contract waiting at the finish line.
  • Close and expand: Land the first deal fast, then grow it. With a small number of large accounts driving most of the revenue, you spot the moment a robotics team is ready to move from evaluation to production, or from one policy to their whole fleet, and act on it.
  • Build the motion, not just the deals: Templates, technical qualification criteria, MSA structure, CRM hygiene: what you do becomes the playbook for scaling robotics GTM beyond you.
  • Feed the loop: Your call notes shape product priorities, positioning, and the case-study pipeline. Every objection from a robotics team, on latency, security, or integration, is roadmap data, and you treat it that way.

Skills, Knowledge and Expertise
  • You understand robotics, or you learn it fast. You know the difference between policy execution, evaluation, and training environments, or you can get there in weeks, not months. You can hold your own when a robotics engineer asks about latency, sim-to-real transfer, or VLA architectures. Your buyers are deeply technical; this is non-negotiable.
  • You have 3+ years of closing experience in robotics, physical AI, or deeply technical infrastructure sales, or you founded a company in this space and sold its product yourself.
  • You are full-cycle, and patient with it. Prospecting, technical scoping, negotiating, closing, expanding: you do all of it, and you understand that a robotics deal earns trust over months, not days.
  • You build relationships in a small world. With a handful of accounts driving most of the revenue, you play a long game, staying close, being useful, and being the team a robotics founder trusts, not just the fastest to follow up.
  • You qualify hard. Not all revenue is good revenue; you split good deals from bad ones early and walk away from the wrong ones.
  • You thrive in ambiguity and speed. We are early-stage and moving fast. You are energized by that, not intimidated.

Benefits
  • Competitive SF salary and meaningful equity in an early-stage company backed by top investors
  • Opportunity to build the sales motion from day one
  • Direct access to founders and influence over product direction
  • Visa sponsorship and relocation support
  • Generous health, dental, and vision coverage