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Augmented Reality Developer Intern Jobs in Baltimore, MD

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Provide engineering analysis on commercial narrowband technologies, including mobile SATCOM ...

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Provide engineering analysis on commercial narrowband technologies, including mobile SATCOM ...

Engineer (EMSS)

Fort George G Meade, MD ยท On-site +1

$75K - $125K/yr

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Provide engineering analysis on commercial narrowband technologies, including mobile SATCOM ...

Engineer (EMSS)

Fort George G Meade, MD ยท On-site

$75K - $125K/yr

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Provide engineering analysis on commercial narrowband technologies, including mobile SATCOM ...

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Engineer complex narrowband solutions across the acquisition lifecycle, from mission needs analysis ...

Senior Engineer (EMSS)

Fort George G Meade, MD ยท On-site

$115K - $159K/yr

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Engineer complex narrowband solutions across the acquisition lifecycle, from mission needs analysis ...

Senior Engineer (EMSS)

Fort George G Meade, MD ยท On-site +1

$125K - $175K/yr

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Engineer complex narrowband solutions across the acquisition lifecycle, from mission needs analysis ...

... and augmented reality (AR). QinetiQ US's dedicated experts in defense, aerospace, security, and ... Engineer complex narrowband solutions across the acquisition lifecycle, from mission needs analysis ...

... engineering projects to clients, stakeholders, and the public. This role supports projects of ... augmented reality experiences, logos, maps, and technical illustrations, as well as providing ...

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Augmented Reality Developer Intern information

See Baltimore, MD salary details

$11

$22

$39

How much do augmented reality developer intern jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for augmented reality developer intern in Baltimore, MD is $22.75, according to ZipRecruiter salary data. Most workers in this role earn between $18.41 and $24.13 per hour, depending on experience, location, and employer.

What types of projects and technologies can I expect to work with as an Augmented Reality Developer Intern?

As an Augmented Reality Developer Intern, you'll typically work on projects involving mobile AR applications, interactive prototypes, and possibly headset-based experiences using platforms like ARKit, ARCore, or Unity. You'll collaborate closely with designers and senior developers to turn creative concepts into functional AR experiences, often participating in brainstorming sessions and code reviews. This role gives you hands-on experience with 3D modeling, real-time rendering, and user interaction design, providing a solid foundation for a future career in immersive technology.

What is the difference between Augmented Reality Developer Intern vs AR Software Engineer Intern?

AspectAugmented Reality Developer InternAR Software Engineer Intern
Required CredentialsEnrolled in Computer Science, Software Engineering, or related fields; some familiarity with AR toolsSimilar educational background; more advanced programming skills expected
Work EnvironmentInternship in tech companies, startups, or AR-focused teams; collaborative and project-basedSimilar environments; focus on developing AR applications and software solutions
Employer & Industry UsageUsed by companies developing AR apps, games, or AR integrations in various sectorsCommonly employed in AR development teams within tech firms and startups

Both roles involve working with AR technologies, but AR Software Engineer Interns typically require more advanced programming skills and focus on building and optimizing AR software, while Augmented Reality Developer Interns often focus on assisting in the development and design of AR applications. The roles overlap in educational background and work environment, but differ in technical depth and responsibilities.

What does an Augmented Reality Developer Intern do?

An Augmented Reality (AR) Developer Intern assists in designing, developing, and testing AR applications and features. They typically work with tools like Unity or Unreal Engine and use programming languages such as C# or JavaScript to create interactive experiences that blend digital content with the real world. Interns often support senior developers, contribute to user interface design, and help troubleshoot technical challenges. Their work may also involve researching new AR technologies and prototyping innovative solutions.

What are the key skills and qualifications needed to thrive as an Augmented Reality Developer Intern, and why are they important?

To excel as an Augmented Reality Developer Intern, a strong background in computer science fundamentals, programming (especially in C#, C++, or JavaScript), and familiarity with AR frameworks is essential. Experience with AR development tools such as Unity, Unreal Engine, and platforms like ARKit or ARCore is highly valuable, and coursework or certifications in AR/VR technologies can be advantageous. Creativity, problem-solving abilities, and effective teamwork are standout soft skills in this role. These qualifications and qualities enable interns to create innovative AR experiences and efficiently collaborate in fast-paced development environments.
What are popular job titles related to Augmented Reality Developer Intern jobs in Baltimore, MD? For Augmented Reality Developer Intern jobs in Baltimore, MD, the most frequently searched job titles are:
What cities near Baltimore, MD are hiring for Augmented Reality Developer Intern jobs? Cities near Baltimore, MD with the most Augmented Reality Developer Intern job openings:
Infographic showing various Augmented Reality Developer Intern job openings in Baltimore, MD as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $47,318 per year, or $22.7 per hour.

Modeling, Virtual Environments and Simulation Specialist - 3D with Security Clearance

10x National Security

Aberdeen Proving Ground, MD โ€ข On-site

Other

Posted 10 days ago


Job description

Position Summary
10x National Security is seeking 3D Modeling, Virtual Environments and Simulation Specialists to create engineering-grade digital assets and interactive environments supporting Army digital engineering. The specialists will transform CAD data, engineering models, drawings, terrain, imagery, scans, and other source information into accurate and usable 3D environments for design review, analysis, experimentation, training, testing, and stakeholder decision-making. This is an engineering visualization and real-time simulation role, not a marketing-graphics position. Army programs are using CAD-derived models in mixed-reality and virtual-reality environments to obtain engineering feedback and assess designs before physical systems are available. Primary Responsibilities
Develop, modify, optimize, and maintain high-fidelity 3D models of systems, subsystems, equipment, facilities, terrain, operational environments, and human-machine workspaces.
Convert and ingest data from CAD, PLM, MBSE, engineering drawings, point clouds, photogrammetry, LiDAR, GIS, and other authoritative sources.
Preserve engineering scale, coordinate systems, component hierarchy, part identifiers, model metadata, material properties, and configuration status during model conversion.
Build interactive virtual environments and simulations supporting engineering design reviews, mission-thread analysis, human-in-the-loop evaluation, operator and maintainer assessment, training, test planning, and technical demonstrations.
Develop real-time content using an appropriate engine such as Unreal Engine or Unity and supporting digital-content tools such as Blender, Maya, 3ds Max, or equivalent.
Create geometry, materials, textures, lighting, animations, rigs, collision models, physics behavior, level-of-detail models, user interfaces, and scenario logic.
Optimize models and environments for workstation, visualization wall, virtual reality, augmented reality, and other approved deployment targets.
Develop repeatable pipelines for CAD conversion, asset preparation, metadata retention, model validation, version control, release, and reuse.
Integrate simulations with data feeds, application programming interfaces, telemetry, geospatial services, engineering calculations, or other Government-approved systems where required.
Support interoperability through appropriate open and industry formats such as STEP, JT, USD, glTF, FBX, or other program-selected standards.
Establish verification and validation methods to confirm geometric accuracy, model fidelity, expected behavior, and suitability for the intended engineering or training use.
Maintain source files, assets, scripts, documentation, and released models under disciplined configuration and change control.
Produce model dictionaries, technical documentation, validation reports, demonstrations, renderings, animations, and briefings.
Protect Government, proprietary, CUI, export-controlled, and classified model data in accordance with applicable handling requirements.
Collaborate with systems engineers, human-centered integration specialists, cybersecurity personnel, testers, trainers, data managers, and Government subject-matter experts.
Required Qualifications
Bachelorโ€™s degree in computer science, engineering, modeling and simulation, game or simulation development, digital visualization, interactive media, or a related discipline. A strong technical portfolio and equivalent experience may substitute for a specific degree.
At least five years of experience producing 3D models, simulations, or interactive virtual environments.
Demonstrated proficiency with at least one real-time development platform, preferably Unreal Engine or Unity.
Demonstrated proficiency with at least one professional 3D content-development tool, such as Blender, Maya, or 3ds Max.
Experience importing, cleaning, restructuring, and optimizing CAD or other complex technical models for real-time use.
Knowledge of polygonal modeling, UV mapping, physically based rendering, material development, animation, rigging, collision, physics, lighting, and level-of-detail optimization.
Ability to script or develop simulation logic using Python, C++, C#, Blueprints, or an equivalent environment.
Portfolio demonstrating technically accurate 3D modeling, virtual environments, simulation, or immersive applications.
Ability to document model sources, transformations, assumptions, configuration status, and validation results.
U.S. citizenship and ability to obtain and maintain the required clearance.
Preferred Qualifications
Experience supporting Army or DoD acquisition, engineering, test, training, or modeling and simulation programs.
Experience with CAD platforms such as Creo, Siemens NX, CATIA, SolidWorks, or AutoCAD and PLM environments such as Teamcenter, Windchill, or 3DEXPERIENCE.
Experience connecting 3D environments to MBSE or systems-architecture models.
Experience with virtual reality, augmented reality, mixed reality, motion capture, photogrammetry, LiDAR, digital human modeling, or immersive training.
Experience with geospatial technologies such as Cesium, ArcGIS, terrain services, or coordinate-reference transformations.
Familiarity with distributed simulation or interoperability standards such as HLA, DIS, FMI, or program-specific simulation interfaces.
Experience with Perforce, Git LFS, artifact repositories, automated asset pipelines, or other configuration-management technologies.
Knowledge of modeling and simulation verification, validation, and accreditation practices.
Experience developing models or simulations inside controlled, CUI, or classified environments.
Measures of Success Within the initial 90 days, the specialists should establish a controlled 3D asset pipeline, ingest a representative Government engineering data set, produce an interactive virtual environment, document its fidelity and limitations, and demonstrate that the model can support a real design, training, test, or acquisition decision. Senior-level adjustment: The Senior Specialist should have at least eight years of relevant experience and own the technical pipeline, data-conversion standards, model quality, configuration approach, integration architecture, and technical coordination with Government engineering leads.