We will work closely and constructively across design, art, engineering, animation, and audio teams ... visual targets is a plus. * An interest in relevant adjacent disciplines such as architecture ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... visual targets is a plus. * An interest in relevant adjacent disciplines such as architecture ...
Stagiaire en genie geotechnique (aout - decembre 2026) | Geotechnical Engineering Intern (August ...
Montreal, QC · On-site
Interet et curiosite pour la programmation (Python, Grasshopper, Visual Basic, Leapfrog, etc.) * Capacite demontree a performer dans un environnement axe sur des echeances serrees * Experience en ...
Stagiaire en genie geotechnique (aout - decembre 2026) | Geotechnical Engineering Intern (August ...
Montreal, QC · On-site
Interet et curiosite pour la programmation (Python, Grasshopper, Visual Basic, Leapfrog, etc.) * Capacite demontree a performer dans un environnement axe sur des echeances serrees * Experience en ...
Stagiaire en genie geotechnique (aout - decembre 2026) | Geotechnical Engineering Intern (August ...
Interet et curiosite pour la programmation (Python, Grasshopper, Visual Basic, Leapfrog, etc.) * Capacite demontree a performer dans un environnement axe sur des echeances serrees * Experience en ...
Stagiaire en genie geotechnique (aout - decembre 2026) | Geotechnical Engineering Intern (August ...
Interet et curiosite pour la programmation (Python, Grasshopper, Visual Basic, Leapfrog, etc.) * Capacite demontree a performer dans un environnement axe sur des echeances serrees * Experience en ...
... visual excellence and output of our Art Department, defining and evangelizing the realization ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
... visual excellence and output of our Art Department, defining and evangelizing the realization ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
... visual excellence and output of our Art Department, defining and evangelizing the realization ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
... visual excellence and output of our Art Department, defining and evangelizing the realization ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ... Our industry-leading services include game development, art production, audio production, quality ...
... largest developers and studios around the world. Founded in 2009 and drawing on 30+ years ... Our industry-leading services include game development, art production, audio production, quality ...
Create visual reports and issue recommendations to meet the needs of internal partners 📊Advanced ... Develop and maintain application programming interfaces (APIs) and software development kits (SDKs ...
Create visual reports and issue recommendations to meet the needs of internal partners 📊Advanced ... Develop and maintain application programming interfaces (APIs) and software development kits (SDKs ...
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
Quick apply
Our team is a powerhouse of talent that brings together skilled professionals from diverse fields such as mathematics, visual arts, software engineering, game design, audio engineering, and quality ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
Audio Visual Engineer Intern information
What is the difference between Audio Visual Engineer Intern vs Audio Visual Technician?
| Aspect | Audio Visual Engineer Intern | Audio Visual Technician |
|---|---|---|
| Required Credentials | Typically pursuing or recent graduate in AV, engineering, or related field | High school diploma or equivalent; technical certifications preferred |
| Work Environment | Internship setting, assisting with design and planning of AV systems | On-site installation, maintenance, and operation of AV equipment |
| Employer & Industry Usage | Used in companies, event production, and AV service providers for training roles | Common in live events, corporate, and hospitality sectors for hands-on work |
The main difference is that an Audio Visual Engineer Intern is typically a student or recent graduate gaining experience in AV system design and planning, while an Audio Visual Technician focuses on installing, operating, and maintaining AV equipment in various settings.

Job description
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you'll collaborate with a passionate group of game developers to construct visually stunning and gameplay-enhancing game worlds, create and maintain modular kits to optimally build believable and detailed spaces, and propel the narrative through environmental storytelling, bringing the richly imagined world of BioShock to life.
What You'll Do:
- Collaborate closely with the Level Design, Modeling, Narrative, Concept, Combat, and Cinematic teams.
- Create believable, functional, and visually strong environments from scratch.
- Gather references, concept art, and translate Art Direction into clear and repeatable. architectural and world construction rules, communicating and championing those rules to peers both in and out of the Art Department.
- Iterate on layouts using blocking to support and enhance combat and level design requirements, scene composition, and general world logic.
- Create and compose modular kits and collection sets to form optimized yet dramatic and detailed spaces.
- Assume full long term creative, technical, and production ownership over your levels. Contribute to the artistic vision of your space, ensure that dependencies are properly communicated, and your work is technically compliant according to best practices established by the Tech Art and Core Tech teams.
- Participate in look development, creating visual benchmark environments and level layouts to present to your team and develop processes in which to replicate those successes.
- Communicate effectively with team members, production, and management to ensure that project goals and deadlines are met.
- Work with Leads to develop world building and modeling processes, alignment decks, documentation and tutorials, and ensure that quality is maintained for environment art.
- Receive, give, and apply feedback effectively while maintaining a constructive, team centric attitude.
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
- Experience shipping at least one 3D AAA title in FPS or Third Person (using Unreal 4 or Unreal 5).
- Professional experience working with Unreal 5.
- Experience working within cross-discipline strike teams on collaborative assignments effectively and constructively.
- Bachelor's Degree in Art, or equivalent work experience.
- Superior eye for composition, contrast, color, and detail.
- Proficient in the creation of modular kits and proxy models for high-quality, stylized environments.
- Solid understanding of form, shape, structure, and silhouette as it relates to world building.
- Solid understanding of architectural structure, spatial design, industrial design, and the details necessary for crafting the building blocks of believable environments.
- Experience creating and maintaining asset libraries, organized by theme and function.
- Experience with materials and shaders, knowing what is needed and where to use them for difficult visual targets is a plus.
- An interest in relevant adjacent disciplines such as architecture, urban design, interior design, photography, film, lighting, and drawing is beneficial.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
- Proficiency in French is required.
- Proficiency in English is required to effectively collaborate with teams based in the United States.
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005