Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
The Senior Sound Designer independently crafts complex, emotionally impactful audio experiences across characters, objects, and environments. They collaborate closely with design, animation, narrative, and engineering teams to ensure seamless and meaningful audio integration throughout the game.
In this role you will:
Design and deliver high-quality audio for game sections in collaboration with stakeholders to ensure cohesive integration.
Create, implement, and maintain audio assets for characters, objects, and environments, including sound event integration with animations.
Design complex audio systems using Wwise and Unreal, ensuring seamless functionality and integration into gameplay.
Record and edit various audio elements, including sound effects and voice-over assets.
Test, validate, and refine in-game audio to deliver emotionally impactful player experiences.
Manage priorities effectively, contribute to meetings, and proactively suggest solutions throughout production.
What we are looking for:
- Minimum 5 years of experience with the entire production cycle for multiple video games, from preproduction tolive operations.
Excellent knowledge oftechniques related to sound (recording, mixing, integration, postproduction,foley, SFX, music).
Dans ce role, tu devras :
- Concevoir et livrer un audio de haute qualite pour differentes sections du jeu, en collaboration avec les parties prenantes, afin d'assurer une integration coherente;
- Creer, implementer et maintenir des elements audio pour les personnages, objets et environnements, incluant l'integration des evenements sonores aux animations;
- Concevoir des systemes audio complexes a l'aide de Wwise et Unreal, en assurant leur bon fonctionnement et leur integration fluide au gameplay;
- Enregistrer et editer differents elements audio, incluant les effets sonores et de voix hors champ (voix off);
- Tester, valider et iterer sur l'audio en jeu afin d'offrir une experience emotionnellement impactante aux joueurs;
- Gerer efficacement les priorites, contribuer aux reunions et proposer proactivement des solutions tout au long de la production.
Ce que nous recherchons :
- Minimum 5 ans d'experience du cycle complet de production de plusieurs jeux video, de la preproduction aux operations en direct;
Excellente connaissance des techniques liees au son (enregistrement, mixage, integration, postproduction, bruitages, effets sonores, musique);
Lela Concepteurtrice Sonore Seniore cree de maniere autonome des experiences audio complexes et a fort impact emotionnel pour les personnages, les objets et les environnements. Ilelle collabore etroitement avec les equipes de design, d'animation, de narration et de programmation pour assurer une integration audio coherente et significative tout au long du jeu.
Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !
Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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