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Audio Visual Engineer From Home Jobs in Quebec (NOW HIRING)

Debug visual and performance issues related to rendering. * Effectively communicate with artists ... We will work closely and constructively across design, art, programming, animation, and audio teams ...

Our engineers and certified technicians have the detailed knowledge of local conditions to provide ... We offer a flexible hybrid work mode, allowing you to work from home and from one of our offices.

OR 2-year degree from an accredited university in Hotel and Restaurant Management, Hospitality ... Forecasts group sleeping rooms and event revenue (catering and audio visual) for his/her groups.

OR 2-year degree from an accredited university in Hotel and Restaurant Management, Hospitality ... Forecasts group sleeping rooms and event revenue (catering and audio visual) for his/her groups.

... from AAA titles to emerging technologies. Our team includes world-class talents who bring deep ... size, texture memory, audio memory, and engine overhead against platform limits Finds and ...

Strong experience with the T-SQL language, Microsoft SQL Server and Visual Studio Assets ... True Work-From-Home Flexibility: Genuine remote-first culture. * Enterprise-Scale Impact: Your work ...

Strong experience with the T-SQL language, Microsoft SQL Server and Visual Studio Assets ... True Work-From-Home Flexibility: Genuine remote-first culture. * Enterprise-Scale Impact: Your work ...

Strong experience with the T-SQL language, Microsoft SQL Server and Visual Studio Assets ... True Work-From-Home Flexibility: Genuine remote-first culture. * Enterprise-Scale Impact: Your work ...

Debug visual and performance issues related to rendering. * Effectively communicate with artists ... We will work closely and constructively across design, art, programming, animation, and audio teams ...

Showing results 41-60

Audio Visual Engineer From Home information

What is the difference between Audio Visual Engineer From Home vs AV Technician?

AspectAudio Visual Engineer From HomeAV Technician
CredentialsTypically requires a degree in audio-visual technology or related field, certifications like CTS are commonOften requires technical training or certifications, but may not need a degree
Work EnvironmentRemote, home-based setup, with occasional client site visitsPrimarily on-site at event venues, corporate offices, or installation sites
Industry UsageUsed in remote event management, virtual conferencing, and online AV supportCommon in live events, installations, and on-site technical support

While both roles involve AV technology, an Audio Visual Engineer From Home primarily works remotely, focusing on virtual event support and system design, whereas an AV Technician typically works on-site installing and maintaining AV equipment. The choice depends on your preference for remote work versus on-site technical tasks.

What does an audio visual engineer do when working from home?

An Audio Visual (AV) Engineer working from home is responsible for designing, setting up, and maintaining audio and video systems remotely. This includes tasks like troubleshooting AV issues over video calls, configuring conferencing software, supporting virtual events, and providing remote technical support to clients or colleagues. They may also be involved in planning AV setups for virtual meetings, webinars, or remote productions, ensuring seamless communication and high-quality audiovisual experiences.

How does remote collaboration typically work for an audio visual engineer working from home?

As a remote Audio Visual Engineer, collaboration often relies on video conferencing platforms, project management tools, and cloud-based file sharing. You’ll regularly coordinate with clients, event managers, and technical teams to plan setups, troubleshoot issues, and ensure high-quality AV delivery. Communication skills are essential, as much of the coordination happens via email, chat, or video calls. It's common to attend virtual meetings, provide remote support, and sometimes guide on-site teams through installations or troubleshooting procedures.

Is audio visual engineering a growing field?

Audio visual engineering is a growing field driven by increased demand for integrated technology in events, corporate settings, and remote communication. Professionals in this field often need skills in system design, installation, and troubleshooting, with opportunities expanding in both on-site and remote roles. The industry benefits from advancements in digital displays, conferencing tools, and automation systems.

What are the key skills and qualifications needed to thrive as a remote audio visual engineer?

To thrive as a Remote Audio Visual Engineer, you need a solid background in AV systems integration, troubleshooting, and a relevant degree or industry certifications such as CTS. Familiarity with AV software platforms, remote management tools, and virtual collaboration systems like Zoom, Microsoft Teams, and Crestron is typically required. Strong problem-solving abilities, attention to detail, and effective communication skills set standout professionals apart in this remote role. These combined skills ensure seamless AV operations, rapid issue resolution, and clear client support in distributed work environments.
What are the most commonly searched types of Audio Visual Engineer jobs in Quebec? The most popular types of Audio Visual Engineer jobs in Quebec are:
What cities in Quebec are hiring for Audio Visual Engineer From Home jobs? Cities in Quebec with the most Audio Visual Engineer From Home job openings:

Senior Rendering Programmer

Cloud Chamber

Montreal, QC • Hybrid

Other

Re-posted 25 days ago


Job description

As a Senior Rendering Programmer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of game developers including our Lead Rendering Programmer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders, developing new rendering technologies, working to integrate third party solutions, and making performance optimizations for rendering based challenges, all of which will ultimately help in bringing the richly imagined world of BioShock to life.

What You'll Do:

  • Execute creative technical solutions based on concept art and art direction. 
  • Translate Art direction into rendering code, shaders and systems. 
  • Create new tools and efficient pipelines for content production. 
  • Debug visual and performance issues related to rendering.
  • Effectively communicate with artists towards performant solutions. 
  • Actively improve skill sets and abilities by keeping aware of industry trends, and learn new techniques.
  • Mentor junior programmers.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, programming, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • Bachelor's degree in Computer Science or related discipline.
  • 5+ years industry or related experience.
  • Experience shipping at least one AAA console and/or PC game.
  • Previous experience working in a senior role as a Graphics or Rendering Programmer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs and low level graphics APIs on the latest generation of gaming platforms.
  • Experience using graphics debugging tools and performance profiling.
  • Strong understanding and familiarity with current Unreal Engine technology desired.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline is a bonus.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

#LI-Hybrid