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Audio Signal Processing Jobs (NOW HIRING)

Audio Experience Engineer

Cupertino, CA · On-site

$147.40K - $220.90K/yr

Preferred Qualifications A strong passion for audio with practical experience in acoustic measurement or audio signal processing. An ear for good sound, with critical listening skills and experience ...

Digital Design Engineer

San Diego, CA · On-site

$190K - $240K/yr

Develop low-power audio signal processing architectures. Qualifications, Education, and Experience Required: * Advanced Degree in electronic engineering or related field. * 8+ years of proven track ...

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Audio Signal Processing information

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$53.5K

$131.3K

$193.5K

How much do audio signal processing jobs pay per year?

As of Jun 3, 2026, the average yearly pay for audio signal processing in the United States is $131,349.00, according to ZipRecruiter salary data. Most workers in this role earn between $108,500.00 and $147,500.00 per year, depending on experience, location, and employer.

What is an Audio Signal Processing job?

An Audio Signal Processing job involves analyzing, modifying, and enhancing sound signals using digital and analog techniques. Professionals in this field work with speech processing, music production, noise reduction, and sound recognition applications. They use algorithms, filters, and machine learning to manipulate audio for various industries, including entertainment, telecommunications, and healthcare. Knowledge of digital signal processing (DSP), programming languages like Python or MATLAB, and audio engineering principles is essential.

What are the key skills and qualifications needed to thrive in the Audio Signal Processing position, and why are they important?

To excel in Audio Signal Processing, a strong background in digital signal processing, mathematics, and proficiency in programming languages such as Python, MATLAB, or C++ is essential, often supported by a degree in electrical engineering, computer science, or a related field. Familiarity with industry-standard tools like MATLAB, LabVIEW, audio analysis software, and DSP hardware, as well as relevant certifications, is highly valuable. Critical thinking, problem-solving, and effective communication skills help professionals collaborate with multidisciplinary teams and convey complex technical concepts clearly. These proficiencies ensure effective development and optimization of audio algorithms, meeting project requirements and driving innovation in audio technologies.

What are some typical projects or tasks that professionals in Audio Signal Processing work on?

Professionals in Audio Signal Processing often work on developing and optimizing algorithms for noise reduction, audio enhancement, speech recognition, and music analysis. Daily tasks may include analyzing audio datasets, simulating and testing signal processing algorithms, and collaborating with software engineers, hardware designers, or product developers to implement solutions. They frequently participate in both individual research and teamwork settings, requiring regular communication and problem-solving sessions. These projects are pivotal in industries like consumer electronics, telecommunications, automotive, and entertainment, offering diverse opportunities for learning and growth.
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What are the most commonly searched types of Audio Signal Processing jobs? The most popular types of Audio Signal Processing jobs are:
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CONTRACT - Associate Software Engineer, Audio (NTD)

CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo

Redmond, WA • On-site

Other

Posted 15 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 185 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems.  We are looking for a junior engineer with attention to detail and a passion for audio technologies.  You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware.  The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

DESCRIPTION OF DUTIES

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

SUMMARY OF REQUIREMENTS

  • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.
  • 3 or more years of professional experience with C/C++ programming.
  • Strong analytical and problem-solving skills.

PREFERRED REQUIREMENTS:

  • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
  • Experience with acoustic and audio signal processing algorithms.
  • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.