Record original source and lead or support recording sessions, defining the projects source ... Audio training and/or degree in audio production. * Experience with scripting or programming ...
Record original source and lead or support recording sessions, defining the projects source ... Audio training and/or degree in audio production. * Experience with scripting or programming ...
Track record. You have worked on various products from inception to decent traction. You have been ... and Audio Think you're a good fit for this job? Tell us more about yourself and why you're ...
Track record. You have worked on various products from inception to decent traction. You have been ... and Audio Think you're a good fit for this job? Tell us more about yourself and why you're ...
Strong hands-on engineer that is excited to build a scalable, resilient and secure SaaS solution ... Engineering leader with proven track record building an enterprise SaaS product from pilot to ...
Quick apply
Strong hands-on engineer that is excited to build a scalable, resilient and secure SaaS solution ... Engineering leader with proven track record building an enterprise SaaS product from pilot to ...
... into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech ... Proven track record of designing, building, and shipping production-quality desktop applications ...
... into audio, so they can read faster, read more, and remember more. Speechify's text-to-speech ... Proven track record of designing, building, and shipping production-quality desktop applications ...
He or she should be creative, collaborative, enterprising, have a track record of reporting in ... Keep informed of mining, developer, and exploration company news. * Monitor metals price and mining ...
He or she should be creative, collaborative, enterprising, have a track record of reporting in ... Keep informed of mining, developer, and exploration company news. * Monitor metals price and mining ...
Preparing engineering documents such as Design Requirements, Design Descriptions, Work Activity ... Ensuring all inspection records and complete and maintained with the records management system, and ...
Preparing engineering documents such as Design Requirements, Design Descriptions, Work Activity ... Ensuring all inspection records and complete and maintained with the records management system, and ...
IT On-site Support Technician
CA$73K - CA$97K/yr
With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Maintain accurate IT asset inventory records in the CMDB. * Support the resolution of IT incidents ...
IT On-site Support Technician
CA$73K - CA$97K/yr
With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Maintain accurate IT asset inventory records in the CMDB. * Support the resolution of IT incidents ...
IT On-site Support Technician
CA$73K - CA$97K/yr
With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Maintain accurate IT asset inventory records in the CMDB. * Support the resolution of IT incidents ...
IT On-site Support Technician
CA$73K - CA$97K/yr
With an unmatched breadth and depth of engineering, advisory and sciencebased expertise, our global ... Maintain accurate IT asset inventory records in the CMDB. * Support the resolution of IT incidents ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Proven leadership and mentoring skills with a track record of guiding teams. * Being a manager of ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Proven leadership and mentoring skills with a track record of guiding teams. * Being a manager of ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Proven leadership and mentoring skills with a track record of guiding teams. * Being a manager of ...
We will work closely and constructively across design, art, engineering, animation, and audio teams ... Proven leadership and mentoring skills with a track record of guiding teams. * Being a manager of ...
Contrôle de la transmission vidéo et d'autres médias (audio, metadata) * Stockage local et ... The video group is working on its next generation of recording services - an enterprise video ...
Quick apply
Contrôle de la transmission vidéo et d'autres médias (audio, metadata) * Stockage local et ... The video group is working on its next generation of recording services - an enterprise video ...
Controle de la transmission video et d'autres medias (audio, metadata) * Stockage local et ... The video group is working on its next generation of recording services - an enterprise video ...
Controle de la transmission video et d'autres medias (audio, metadata) * Stockage local et ... The video group is working on its next generation of recording services - an enterprise video ...
Audio Recording Engineer information
See Quebec salary details
$8.89 - $14.18
23% of jobs
$14.62 is the 25th percentile. Wages below this are outliers.
$14.18 - $19.47
29% of jobs
$19.47 - $24.76
13% of jobs
$29.45 is the 75th percentile. Wages above this are outliers.
$24.76 - $30.05
12% of jobs
$30.05 - $35.34
5% of jobs
$35.34 - $40.63
4% of jobs
$40.63 - $45.91
4% of jobs
$45.91 - $51.20
3% of jobs
$51.20 - $56.49
3% of jobs
$56.49 - $61.78
2% of jobs
$61.78 - $67.07
1% of jobs
$8
$27
$67
How much do audio recording engineer jobs pay per hour?
How much does a recording engineer get paid?
What engineers make $300,000 a year?
Is there a high demand for audio engineers?
What is an Audio Recording Engineer job?
An Audio Recording Engineer is responsible for capturing, editing, and mixing sound for music, film, television, podcasts, and other media. They operate recording equipment, manage sound levels, and ensure high-quality audio production. Engineers work in studios, live sound environments, and post-production facilities. Strong technical skills, knowledge of audio software, and a good ear for sound quality are essential for success in this field.
What does a typical workday look like for an Audio Recording Engineer?
A typical day for an Audio Recording Engineer involves setting up microphones and equipment, running recording sessions, troubleshooting technical issues, and collaborating with musicians and producers to achieve the desired sound. Engineers often handle editing, mixing, and sometimes mastering audio tracks, requiring both technical precision and creative input. The work environment may be fast-paced and deadline-driven, especially during critical recording sessions or live performances. Being adaptable and communicative is key, as you’ll often coordinate with artists, session musicians, and other studio staff to deliver professional-quality audio results.
What are the key skills and qualifications needed to thrive in the Audio Recording Engineer position, and why are they important?
To excel as an Audio Recording Engineer, you need a solid understanding of audio theory, signal flow, and acoustics, usually backed by relevant technical training or a degree in audio engineering or a related field. Familiarity with digital audio workstations (DAWs), microphones, mixing consoles, and industry-standard software such as Pro Tools is essential, and certifications like Avid Pro Tools Certified User can be beneficial. Attention to detail, effective communication, and creative problem-solving are valuable soft skills for this role. These abilities ensure high-quality recordings, smooth studio operations, and productive collaboration with artists and producers.
What engineers make $500,000?
Job description
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.
The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, visit www.GearboxSoftware.com.
What We Are Looking ForWe are looking for a Lead Sound Designer to help guide the creative, technical, and organizational execution of sound design across one or more projects. This role reports to the Director of Sound Design and partners directly with Audio Leadership, Technical Sound Design, production, and cross-discipline teams to help define, execute, and maintain the project's sonic direction. The Lead Sound Designer acts as the primary sound design point of contact for the project, ensuring audio goals, scope, priorities, quality standards, and needs are communicated and delivered. The ideal candidate is both a strong sound designer and a project level leader. This individual can create excellent content, guide and mentor other sound designers, and translate creative audio goals into shippable results.
Project ResponsibilitiesServe as the primary sound design point of contact for an assigned project.
Partner with Audio Leadership to define, refine, and execute the project's sound design goals.
Drive day-to-day project sound design execution while maintaining alignment with broader audio direction.
Maintain a cohesive sonic identity across features and systems, ensuring sound design pillars, tone, and standards are upheld.
Translate high-level audio direction into clear feature plans, creating sonic style guide documentation and identifying and driving sound design palette building sessions.
Work with production to identify and communicate audio scope, risks, dependencies, and priorities.
Help identify workflow and pipeline challenges and partner with appropriate teams to resolve them.
Coordinate with outsourcing partners and provide feedback, reviews, shotlists, style guides, and quality control.
Lead, mentor, and support sound designers across assigned projects, features, or content areas.
Review sound design work and provide clear, constructive feedback that raises quality while supporting team growth.
Help maintain team morale, trust, and creative momentum through strong communication and thoughtful leadership.
Support onboarding, knowledge sharing, and alignment around project audio standards.
Design, edit, process, and mix high quality sound effects.
Collaborate with audio leadership on project sound design pillars, tone, mix direction, standards, and technical goals.
Take on high level of complexity in sound design work. Will be expected to handle the most forefront game feature sets of audio design such as weapons, character audio, and more with complete autonomy.
Create and maintain sound design documentation, including style guides, onesheets, shotlists, and palette references.
Lead and contribute to sound jam palette building sessions and creative exploration sessions.
Implement content into Wwise and UE5.
Record original source and lead or support recording sessions, defining the projects source recording needs.
Partner with Technical Sound Design on system behavior and implementation workflows.
Locate, diagnose, and troubleshoot issues and audio bugs.
Previous experience in leading sound design efforts.
7+ years of professional game audio experience with at least one shipped title.
Adept ability at sound design, mixing, editing, and audio design techniques.
Strong soft skills and the ability to partner with audio leadership and cross-discipline teams.
Excellent understanding of the end-to-end game development pipeline.
Must be receptive to sound design feedback from peers and departmental leadership.
Awareness of game industry trends, tools, techniques, and player expectations.
Well versed at how to create clear and thorough documentation such as style guides or system designs.
Ability to communicate creative goals, risks, and priorities across disciplines.
Audio training and/or degree in audio production.
Experience with scripting or programming languages.
Post production mix experience.
Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.
Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
---Gearbox Studio Quebec rassemble une equipe de talents d'exception, animes par la passion de creer des jeux video primes et emblematiques. Nos univers riches prennent vie a travers des recits transmedia, des experiences en direct et des produits derives, offrant aux joueurs des aventures immersives inoubliables. Notre studio est reconnu pour son travail sur des franchises a succes comme Borderlands, Tiny Tina's Wonderlands et Brothers in Arms, ainsi que pour le developpement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld. Gearbox a egalement des bureaux au Canada, dans les villes de Quebec et Montreal. Gearbox Studio Quebec est fier de faire partie de 2K, un label d'edition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO). Pour en savoir plus, visitez www.GearboxSoftware.com.
Ce que nous recherchonsNous sommes a la recherche d'un concepteur sonore principal pour aider a guider l'execution creative, technique et organisationnelle de la conception sonore sur un ou plusieurs projets. Ce role releve du directeur de la conception sonore et travaille en partenariat direct avec la direction audio, la conception sonore technique, la production et les equipes interdisciplinaires pour aider a definir, executer et maintenir l'orientation sonore du projet. Le concepteur sonore principal agit en tant que point de contact principal pour la conception sonore du projet, en veillant a ce que les objectifs audio, la portee, les priorites, les normes de qualite et les besoins soient communiques et respectes. Le candidat ideal est a la fois un concepteur sonore chevronne et un leader au niveau du projet. Cette personne est capable de creer un contenu d'excellente qualite, de guider et d'encadrer d'autres concepteurs sonores, et de traduire des objectifs audio creatifs en resultats concrets pour la sortie du jeu.
Responsabilites liees au projetServir de point de contact principal pour la conception sonore sur un projet assigne.
Collaborer avec la direction audio pour definir, affiner et executer les objectifs de conception sonore du projet.
Diriger l'execution quotidienne de la conception sonore du projet tout en restant aligne avec l'orientation audio globale.
Maintenir une identite sonore coherente a travers les fonctionnalites et les systemes, en veillant au respect des piliers de conception sonore, du ton et des normes etablies.
Traduire l'orientation audio de haut niveau en plans de fonctionnalites clairs, en creant la documentation du guide de style sonore et en organisant et menant des sessions de creation de palettes de conception sonore.
Travailler avec l'equipe de production pour identifier et communiquer la portee audio, les risques, les dependances et les priorites.
Aider a identifier les defis lies aux flux de travail et aux pipelines et s'associer avec les equipes appropriees pour les resoudre.
Coordonner les efforts avec les partenaires externes (externalisation) et fournir des commentaires, des examens, des listes de plans, des guides de style et un controle de la qualite.
Diriger, encadrer et soutenir les concepteurs sonores a travers les projets, fonctionnalites ou zones de contenu assignes.
Examiner le travail de conception sonore et fournir des commentaires clairs et constructifs qui rehaussent la qualite tout en favorisant le developpement de l'equipe.
Aider a maintenir le moral, la confiance et l'elan creatif de l'equipe grace a une communication solide et un leadership attentionne.
Soutenir l'integration des nouveaux membres, le partage des connaissances et l'alignement autour des normes audio du projet.
Concevoir, editer, traiter et mixer des effets sonores de haute qualite.
Collaborer avec la direction audio sur les piliers de conception sonore du projet, le ton, l'orientation du mixage, les normes et les objectifs techniques.
Assumer un niveau eleve de complexite dans le travail de conception sonore. Prendre en charge de maniere totalement autonome les ensembles de fonctionnalites de jeu les plus importants en matiere de conception audio, tels que les armes, l'audio des personnages, et plus encore.
Creer et tenir a jour la documentation de conception sonore, y compris les guides de style, les fiches techniques, les listes de plans et les references de palettes.
Diriger et contribuer aux sessions de creation de palettes ("sound jam") et aux sessions d'exploration creative.
Integrer le contenu dans Wwise et UE5.
Enregistrer des sources originales et diriger ou soutenir des sessions d'enregistrement, en definissant les besoins en enregistrement de sources pour les projets.
Collaborer avec l'equipe de conception sonore technique sur le comportement des systemes et les flux de travail d'implementation.
Reperer, diagnostiquer et resoudre les problemes et les bogues audio.
Experience prealable dans la direction d'efforts de conception sonore.
Plus de 7 ans d'experience professionnelle dans l'audio de jeu video, avec au moins un titre commercialise a votre actif.
Competences expertes en conception sonore, mixage, montage et techniques de conception audio.
Fortes competences relationnelles ("soft skills") et capacite a collaborer avec la direction audio et les equipes interdisciplinaires.
Excellente comprehension du pipeline de developpement de jeux du debut a la fin.
Capacite a recevoir les commentaires de conception sonore de la part de ses pairs et de la direction du departement.
Connaissance des tendances, outils, techniques de l'industrie du jeu et des attentes des joueurs.
Maitrise de la creation d'une documentation claire et approfondie, telle que des guides de style ou des conceptions de systemes.
Capacite a communiquer les objectifs creatifs, les risques et les priorites a travers differentes disciplines.
Formation audio et/ou diplome en production audio.
Experience avec des langages de script ou de programmation.
Experience en mixage de post-production.
Gearbox Studio Quebec s'engage a offrir un environnement de travail inclusif, equitable et exempt de discrimination, refletant la diversite du monde que nous aspirons a divertir. En tant que studio soucieux de l'egalite des chances, nous ne pratiquons aucune discrimination fondee sur la race, la couleur, la religion, le sexe, la grossesse, l'orientation sexuelle, l'identite ou l'expression de genre, l'origine nationale, l'age, l'handicap, l'information genetique ou tout autre statut protege par la loi applicable.
Nous nous engageons egalement a offrir des accommodements raisonnables aux candidats et employes qualifies pour leur permettre de participer pleinement au processus de recrutement, d'exercer leurs fonctions essentielles et d'acceder aux memes avantages et opportunites. Si vous avez besoin d'un accommodement a tout moment du processus de candidature, n'hesitez pas a nous contacter.
Veuillez noter que 2K Games et ses studios n'utilisent jamais d'applications de messagerie instantanee ni de comptes de messagerie personnels pour contacter des candidates ou mener des entrevues. Tous les courriels envoyes proviennent uniquement de comptes @2K.com.
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About 2K
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
Novato, CA, US
Year founded
2005