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Audio Plugins Jobs (NOW HIRING)

Qualifications and Skills Audio Systems * Yamaha Rivage, Yamaha DM7 systems * Dante and MADI protocols * Waves plugins/hardware, Meyer Sound processors * Microphone placement, RF systems (hardware ...

Qualifications and Skills Audio Systems * Yamaha Rivage, Yamaha DM7 systems * Dante and MADI protocols * Waves plugins/hardware, Meyer Sound processors * Microphone placement, RF systems (hardware ...

Proficiency in lighting and visual graphic software (ProPresenter, MA Light, Waves multi-rack or plugins, DMX, Art-Net). * Knowledge of Rigging, Motors, and Safety Equipment. * Front of House audio ...

... audio, graphics, and animation * Perform non-linear video editing using professional editing systems and the Adobe Creative Cloud suite and plugins such as Red Giant; create animation and motion ...

... audio, graphics, and animation * Perform non-linear video editing using professional editing systems and the Adobe Creative Cloud suite and plugins such as Red Giant; create animation and motion ...

Showing results 21-40

Audio Plugins information

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$29.5K

$84.5K

$171.5K

How much do audio plugins jobs pay per year?

As of Aug 10, 2026, the average yearly pay for audio plugins in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What does an audio plugin developer do?

Professionals in Audio Plugins development typically spend their days designing, implementing, and testing audio processing algorithms, coding new plugin features, and troubleshooting compatibility issues across various DAWs. They frequently collaborate with sound designers, musicians, and other developers to refine user experience and ensure the plugin meets specific creative and technical requirements. Documentation, code review, and responding to user or QA feedback are also common tasks. This hands-on and collaborative environment allows for ongoing learning and creative problem-solving, making it ideal for those passionate about both technology and music.

What is an audio plugin?

An Audio Plugins job involves designing, developing, or managing software tools used for audio processing within digital audio workstations (DAWs). Professionals in this role may work on coding, testing, and optimizing plugins such as virtual instruments, effects, and audio utilities. They often require knowledge of programming languages like C++ and frameworks like JUCE, as well as an understanding of audio signal processing. This role is common in music production, game audio, and broadcast industries.

What are the key skills and qualifications needed to thrive in the audio plugins position?

To excel in an Audio Plugins role, you need strong knowledge of digital signal processing (DSP), audio engineering, and proficiency in programming languages such as C++, JUCE, or VST SDK. Familiarity with industry-standard digital audio workstations (DAWs), plugin formats, and version control systems is important, and some roles may value certifications in audio technology or proven open-source/software portfolios. Creative problem-solving, collaboration, and effective communication help you stand out when working with artists, developers, and producers. These abilities ensure the development of high-quality, innovative audio plugins that meet industry standards and user needs.

More about Audio Plugins jobs
What states have the most Audio Plugins jobs? States with the most job openings for Audio Plugins jobs include:
What job categories do people searching Audio Plugins jobs look for? The top searched job categories for Audio Plugins jobs are:
Infographic showing various Audio Plugins job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

English (US Southern Accent) Voice Actors Needed for Fictional Character Recording

Lifted, an Upwork Company™

Auburn, AL • On-site, Remote

Contractor

Re-posted 28 days ago


Job description

Company Description
Job Description
We are hiring English (US Southern) voice actors to perform multi-character dialogue recordings to help train internal Text-to-Speech (TTS) models. You'll be voicing fictional characters with varying styles, accents, and personalities. This will be a SINGLE person recording project, but you will be expected to perform different voices..
This is non-broadcast, non-commercial work for internal research and development purposes only. Your voice will not be used in public-facing or paid media.
Project Scope:
  • Record 3 hours of audio performing dialogues between 2+ characters
  • Adjust voice, tone, and accent based on character descriptions
  • Ensure clear differentiation between characters
  • Deliver RAW, high-quality WAV files according to project specs
  • Complete up to 2 rounds of revisions (for talent errors)

Qualifications
Skills Needed:
  • Voice Acting
  • Character Voice Work
  • Native English US (Southern Accent) Speaker

Additional Information
Audition & Selection Process:
  • Submit an audition using only ONE of the sample scripts attached in the Upwork job post.
    • IMPORTANT: If your name starts (First Name) with A-K please select ONE of the first three scripts. If it starts with L-Z, please select ONE of the second three scripts for your audition.
  • Please submit auditions with the following audio specs:
  • Format: 24-bit / 48 kHz / mono / unprocessed .wav
    • Minimum: -60 dB noise floor
    • No plugins, compression, or post-processing
    • Clean recordings with minimal background noise, breaths, and clicks
  • The audio MUST be narrated by a human. AI is NOT allowed.
  • After you are selected, the three hours of audio will need to be delivered within one week.

Few reminders while recording the script in a . WAV format:.
  • Please make sure to provide the required emotions needed as mentioned in the script
  • Please read the full script including narrators not only characters
  • Please do not speak too close to the mic.