The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
CONTRACT - Associate Software Engineer, Audio (NTD)
Redmond, WA · On-site
$50.62 - $81/hr
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention ...
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$103K - $172K/yr
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$103K - $172K/yr
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Quick apply
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Associate Software Engineer information
See Renton, WA salary details
$21.90 - $29.96
18% of jobs
$33.04 is the 25th percentile. Wages below this are outliers.
$29.96 - $38.03
20% of jobs
The median wage is $41.28 / hr.
$38.03 - $46.09
32% of jobs
$49.95 is the 75th percentile. Wages above this are outliers.
$46.09 - $54.15
12% of jobs
$54.15 - $62.21
8% of jobs
$62.21 - $70.28
5% of jobs
$70.28 - $78.34
5% of jobs
$78.34 - $86.40
0% of jobs
$86.40 - $94.46
0% of jobs
$94.46 - $102.53
0% of jobs
$102.53 - $110.59
0% of jobs
$21
$47
$110
How much do associate software engineer jobs pay per hour?
What are some common challenges faced by Associate Software Engineers when transitioning from academic projects to real-world development teams?
What are the key skills and qualifications needed to thrive as an Associate Software Engineer, and why are they important?
What Is an Associate Software Engineer Job Description?
An associate software engineer works with a team of engineering professionals and developers to improve existing software or design new applications. As an associate software engineer, your job duties include coding software, coordinating with hardware engineers to ensure that different types of technology can run the software, and helping the QA team to test software before release. Typical qualifications for the career include a bachelor’s degree in computer science, engineering, or a related field and relevant technical experience with software applications. You also need excellent communication, coding, and analytical problem-solving skills, as well as the ability to work as part of a team.
What is an Associate Software Engineer?
Other
Posted 20 days ago
Nintendo rating
8.2
Based on 8 frontline employees who took The Breakroom Quiz
83rd of 204 rated software companies
Job description
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.
DESCRIPTION OF DUTIES
- Design and implement audio system software.
- Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
- Optimize, maintain, validate, and diagnose failures in existing and new systems.
SUMMARY OF REQUIREMENTS
- BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
- Coursework or foundational knowledge in digital signal processing (DSP).
- Experience with real-time embedded and cross-platform development.
- 3 or more years of professional experience with C/C++ programming.
- Strong analytical and problem-solving skills.
PREFERRED REQUIREMENTS:
- Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
- Experience with acoustic and audio signal processing algorithms.
- Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980