Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus ... gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression ...
Quick apply
Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus ... gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression ...
Quick apply
Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus ... gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression ...
Issaquah, WA ยท Remote
$62 - $75/hr
Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Unity ... The ideal candidate enjoys working with talented engineers, designers, writers, artists, and ...
Issaquah, WA ยท Remote
$62 - $75/hr
Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Unity ... The ideal candidate enjoys working with talented engineers, designers, writers, artists, and ...
Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Unity ... The ideal candidate enjoys working with talented engineers, designers, writers, artists, and ...
Quick apply
Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Unity ... The ideal candidate enjoys working with talented engineers, designers, writers, artists, and ...
... designers, and the ability to teach courses ranging from systems design and narrative design to ... As required by the Department Chair, Associate Chair, or Assistant Chair, participate in ...
... designers, and the ability to teach courses ranging from systems design and narrative design to ... As required by the Department Chair, Associate Chair, or Assistant Chair, participate in ...
$114K - $122K/yr
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...
$114K - $122K/yr
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...
Issaquah, WA ยท On-site +1
$62 - $75/hr
Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Unity ... The ideal candidate enjoys working with talented engineers, designers, writers, artists, and ...
Issaquah, WA ยท On-site +1
$62 - $75/hr
Narrative-centric RPG videogames set in an alternate history 1930s New York. Role: Unity ... The ideal candidate enjoys working with talented engineers, designers, writers, artists, and ...
$114K - $122K/yr
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...
$114K - $122K/yr
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...
Irvine, CA ยท On-site
$109K - $117K/yr
... gameplay, narrative, and technical constraints. * Identify risks early and proactively propose ... Experience designing combat systems for AAA titles * Experience contributing to franchise-defining ...
Irvine, CA ยท On-site
$109K - $117K/yr
... gameplay, narrative, and technical constraints. * Identify risks early and proactively propose ... Experience designing combat systems for AAA titles * Experience contributing to franchise-defining ...
Irvine, CA ยท On-site
$120K - $160K/yr
The Senior Sandbox Designer plays a pivotal role in crafting engaging, systemic, and narrative-rich ... Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver ...
Irvine, CA ยท On-site
$120K - $160K/yr
The Senior Sandbox Designer plays a pivotal role in crafting engaging, systemic, and narrative-rich ... Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver ...
Irvine, CA ยท On-site
$109K - $117K/yr
... gameplay, narrative, and technical constraints. * Identify risks early and proactively propose ... Experience designing combat systems for AAA titles * Experience contributing to franchise-defining ...
Irvine, CA ยท On-site
$109K - $117K/yr
... gameplay, narrative, and technical constraints. * Identify risks early and proactively propose ... Experience designing combat systems for AAA titles * Experience contributing to franchise-defining ...
Alpharetta, GA ยท On-site
Collaborate with game designers to integrate narrative seamlessly with mechanics (player choices, puzzles, exploration, and consequences). * Work with artists and audio teams to support visual and ...
Alpharetta, GA ยท On-site
Collaborate with game designers to integrate narrative seamlessly with mechanics (player choices, puzzles, exploration, and consequences). * Work with artists and audio teams to support visual and ...
Irvine, CA ยท On-site
$120K - $160K/yr
The Senior Sandbox Designer plays a pivotal role in crafting engaging, systemic, and narrative-rich ... Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver ...
Irvine, CA ยท On-site
$120K - $160K/yr
The Senior Sandbox Designer plays a pivotal role in crafting engaging, systemic, and narrative-rich ... Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver ...
Irvine, CA ยท On-site +1
$113K - $129K/yr
... the game's narrative, level design, combat and audio. We play the game daily and our deep ... Collaborating closely with designers, engineers, and tech artists to develop combat that feels ...
Irvine, CA ยท On-site +1
$113K - $129K/yr
... the game's narrative, level design, combat and audio. We play the game daily and our deep ... Collaborating closely with designers, engineers, and tech artists to develop combat that feels ...
Santa Monica, CA ยท On-site
$110K - $130K/yr
We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA ... Create and design layouts that support and focus on gameplay, narrative, and intended art direction ...
Santa Monica, CA ยท On-site
$110K - $130K/yr
We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA ... Create and design layouts that support and focus on gameplay, narrative, and intended art direction ...
Santa Monica, CA ยท On-site
$145K - $181K/yr
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...
Santa Monica, CA ยท On-site
$145K - $181K/yr
Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. * Player ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. * Player ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. Player-Centric ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. Player-Centric ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
$113K - $129K/yr
... the game's narrative, level design, combat and audio. We play the game daily and our deep ... Collaborating closely with designers, engineers, and tech artists to develop combat that feels ...
$113K - $129K/yr
... the game's narrative, level design, combat and audio. We play the game daily and our deep ... Collaborating closely with designers, engineers, and tech artists to develop combat that feels ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. * Player ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. * Player ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. * Player ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented gameplay. * Player ... Architect how GenAI hooks into core game systems (AI behavior trees, narrative engines, and world ...
$19.5K - $25.7K
2% of jobs
$25.7K - $31.9K
3% of jobs
$31.9K - $38K
4% of jobs
$38K - $44.2K
9% of jobs
$48.7K is the 25th percentile. Wages below this are outliers.
$44.2K - $50.4K
10% of jobs
$50.4K - $56.6K
15% of jobs
The median wage is $58.7K / yr.
$56.6K - $62.8K
22% of jobs
$67K is the 75th percentile. Wages above this are outliers.
$62.8K - $69K
15% of jobs
$69K - $75.1K
9% of jobs
$75.1K - $81.3K
7% of jobs
$81.3K - $87.5K
4% of jobs
$19.5K
$58.6K
$87.5K
| Aspect | Associate Game Narrative Designer | Game Narrative Designer |
|---|---|---|
| Required Credentials | Bachelor's in Creative Writing, Game Design, or related field; some experience | Similar educational background; more experience required |
| Work Environment | Entry-level, collaborative teams in game studios | Mid-level, leading narrative projects in game development |
| Employer & Industry Usage | Used in game studios for supporting roles | Used for more senior narrative roles in the industry |
| Search & Comparison Intent | Often searched by those starting in game narrative roles | Often searched by those with some experience seeking advancement |
The main difference between an Associate Game Narrative Designer and a Game Narrative Designer lies in experience and responsibility. The associate role is typically entry-level, focusing on supporting narrative tasks, while the Game Narrative Designer has more experience and leads narrative development. Both roles require similar educational backgrounds and work environments, but the level of responsibility and expertise distinguishes them.

Full-time
Posted 23 days ago
What We Do:
At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.
Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.
This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.
The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.
We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.
A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.
Requirements:Who You Are:
We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.
Associate Level
โข 0โ2+ years of experience (professional, internship, or equivalent personal/indie work)
โข Foundational understanding of combat design, AI behaviors, or gameplay systems
โข Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
โข Demonstrates potential through portfolio work, with a focus on implementation
โข Eagerness to learn, take feedback, and grow within a collaborative team
Mid-Level
โข 2โ5+ years of experience in combat or gameplay design
โข Portfolio demonstrating implemented creature behaviors and combat encounters
โข Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
โข Proficiency with Blueprint scripting to implement gameplay systems
โข Ability to own features from concept through iteration and polish
โข Solid understanding of combat feel, AI behaviors, and animation fundamentals
Senior Level
โข 5+ years of professional experience in combat or systems design
โข Shipped at least one title with meaningful contribution to combat or AI systems
โข Deep understanding of creature design, combat mechanics, and player experience
โข Advanced experience with Unreal Engine systems, including optimization and technical constraints
โข Ability to lead features, mentor other designers, and drive quality across systems
โข Strong cross-disciplinary collaboration and problem-solving skills
Principal Level
โข 8+ years of experience with a focus on combat systems or AI-driven gameplay
โข Multiple shipped titles with significant ownership of combat or creature systems
โข Proven ability to define and drive combat design vision at a system or project level
โข Establishes best practices, pipelines, and long-term direction for combat design
โข Mentors across the discipline and influences both creative and technical decision-making
โข Balances high-level vision with hands-on execution when needed
All Levels Should Have:
โข Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines
โข Experience working with 3D game engines and understanding of game development pipelines
โข Excellent communication skills and ability to collaborate across disciplines
โข Ability to iterate quickly without compromising quality
โข Strong problem-solving, time management, and organizational skills
โข Adaptability in a fast-paced, evolving development environment
โข Self-motivated with the ability to work independently
โข Must be based in the U.S. and legally authorized to work without sponsorship
Bonus XP:
โข Animation experience, especially related to creature behaviors
โข Shipped a AA/AAA title (For Mid, Senior, Principal Levels)
โข Experience iterating on work based on playtests and player feedback
The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.
Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidateโs skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteranโs status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
Sourced by ZipRecruiter
Pc games
11 - 50 Employees
Austin, TX, US
2014