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Associate Game Narrative Designer Jobs (NOW HIRING)

Senior Technical Designer

Santa Monica, CA

$114K - $122K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

Senior Sandbox Designer

Irvine, CA ยท On-site

$120K - $160K/yr

The Senior Sandbox Designer plays a pivotal role in crafting engaging, systemic, and narrative-rich ... Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver ...

Collaborate with game designers to integrate narrative seamlessly with mechanics (player choices, puzzles, exploration, and consequences). * Work with artists and audio teams to support visual and ...

Senior Sandbox Designer

Irvine, CA ยท On-site

$120K - $160K/yr

The Senior Sandbox Designer plays a pivotal role in crafting engaging, systemic, and narrative-rich ... Collaborate closely with narrative, level design, AI, gameplay, and systems teams to deliver ...

World Builder

Santa Monica, CA ยท On-site

$110K - $130K/yr

We are seeking an experienced Level Designer - World Builder for our large-scale open world AAA ... Create and design layouts that support and focus on gameplay, narrative, and intended art direction ...

Senior Technical Designer

Santa Monica, CA ยท On-site

$145K - $181K/yr

Prototyping, implementing, and owning gameplay scenarios, narrative sequences, interactive objects ... Working with minimal supervision while keeping lead designers and directors well-informed. What ...

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Associate Game Narrative Designer information

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$19.5K

$58.6K

$87.5K

How much do associate game narrative designer jobs pay per year?

As of Jun 18, 2026, the average yearly pay for associate game narrative designer in the United States is $58,560.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $68,000.00 per year, depending on experience, location, and employer.

What is the difference between Associate Game Narrative Designer vs Game Narrative Designer?

AspectAssociate Game Narrative DesignerGame Narrative Designer
Required CredentialsBachelor's in Creative Writing, Game Design, or related field; some experienceSimilar educational background; more experience required
Work EnvironmentEntry-level, collaborative teams in game studiosMid-level, leading narrative projects in game development
Employer & Industry UsageUsed in game studios for supporting rolesUsed for more senior narrative roles in the industry
Search & Comparison IntentOften searched by those starting in game narrative rolesOften searched by those with some experience seeking advancement

The main difference between an Associate Game Narrative Designer and a Game Narrative Designer lies in experience and responsibility. The associate role is typically entry-level, focusing on supporting narrative tasks, while the Game Narrative Designer has more experience and leads narrative development. Both roles require similar educational backgrounds and work environments, but the level of responsibility and expertise distinguishes them.

What are Associate Game Narrative Designers?

Associate Game Narrative Designers are entry-level professionals who help create and implement the story, dialogue, and narrative elements in video games. They work closely with senior narrative designers, writers, and game developers to craft compelling storylines, character arcs, and in-game text. Their responsibilities often include writing dialogue, developing lore, and ensuring consistency in the game's narrative. This role is a great starting point for those looking to build a career in game writing and storytelling.

What are the key skills and qualifications needed to thrive as an Associate Game Narrative Designer, and why are they important?

To thrive as an Associate Game Narrative Designer, strong storytelling abilities, a background in creative writing or related fields, and a passion for interactive media are essential. Familiarity with narrative design tools such as Twine, Ink, or proprietary game engines, along with basic scripting knowledge, is typically expected. Excellent communication, collaboration, and adaptability help you work effectively with cross-functional teams and respond to feedback. These skills ensure compelling narrative experiences that engage players and integrate seamlessly with gameplay.

How does an Associate Game Narrative Designer typically collaborate with other departments during game development?

As an Associate Game Narrative Designer, you will work closely with various teams such as design, art, audio, and programming to ensure that the game's story is seamlessly integrated into gameplay and visuals. Collaboration often includes attending cross-disciplinary meetings, providing narrative feedback on level or mission designs, and adapting scripts based on technical or artistic constraints. Effective communication and flexibility are key, as you may need to revise dialogue or narrative elements to fit changes in the game's mechanics or pacing. This collaborative environment not only enriches the game's storytelling but also provides valuable opportunities to learn from experienced professionals in other fields.
More about Associate Game Narrative Designer jobs
What cities are hiring for Associate Game Narrative Designer jobs? Cities with the most Associate Game Narrative Designer job openings:
What are the most commonly searched types of Game Narrative Designer jobs? The most popular types of Game Narrative Designer jobs are:
What states have the most Associate Game Narrative Designer jobs? States with the most job openings for Associate Game Narrative Designer jobs include:
What job categories do people searching Associate Game Narrative Designer jobs look for? The top searched job categories for Associate Game Narrative Designer jobs are:
Infographic showing various Associate Game Narrative Designer job openings in the United States as of June 2026, with employment types broken down into 64% Full Time, 4% Part Time, 2% Temporary, 24% Contract, and 6% Nights. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $58,560 per year, or $28.2 per hour.
Combat Designer (Associate/Mid-Level/Senior/Principal)

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX โ€ข On-site

Full-time

Posted 23 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

โ€ข 0โ€“2+ years of experience (professional, internship, or equivalent personal/indie work)

โ€ข Foundational understanding of combat design, AI behaviors, or gameplay systems

โ€ข Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

โ€ข Demonstrates potential through portfolio work, with a focus on implementation

โ€ข Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

โ€ข 2โ€“5+ years of experience in combat or gameplay design

โ€ข Portfolio demonstrating implemented creature behaviors and combat encounters

โ€ข Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

โ€ข Proficiency with Blueprint scripting to implement gameplay systems

โ€ข Ability to own features from concept through iteration and polish

โ€ข Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

โ€ข 5+ years of professional experience in combat or systems design

โ€ข Shipped at least one title with meaningful contribution to combat or AI systems

โ€ข Deep understanding of creature design, combat mechanics, and player experience

โ€ข Advanced experience with Unreal Engine systems, including optimization and technical constraints

โ€ข Ability to lead features, mentor other designers, and drive quality across systems

โ€ข Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

โ€ข 8+ years of experience with a focus on combat systems or AI-driven gameplay

โ€ข Multiple shipped titles with significant ownership of combat or creature systems

โ€ข Proven ability to define and drive combat design vision at a system or project level

โ€ข Establishes best practices, pipelines, and long-term direction for combat design

โ€ข Mentors across the discipline and influences both creative and technical decision-making

โ€ข Balances high-level vision with hands-on execution when needed


All Levels Should Have:

โ€ข Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

โ€ข Experience working with 3D game engines and understanding of game development pipelines

โ€ข Excellent communication skills and ability to collaborate across disciplines

โ€ข Ability to iterate quickly without compromising quality

โ€ข Strong problem-solving, time management, and organizational skills

โ€ข Adaptability in a fast-paced, evolving development environment

โ€ข Self-motivated with the ability to work independently

โ€ข Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

โ€ข Animation experience, especially related to creature behaviors

โ€ข Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

โ€ข Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidateโ€™s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteranโ€™s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.