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Associate Game Narrative Designer Jobs (NOW HIRING)

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

You understand the psychology of casual, cozy, and narrative-driven game players. * Long-term ... Experience designing for narrative-driven or cozy game genres specifically. * Familiarity with A/B ...

Game Designer, Casual F2P

Los Angeles, CA · On-site

$167K/yr

You understand the psychology of casual, cozy, and narrative-driven game players. * Long-term ... Experience designing for narrative-driven or cozy game genres specifically. * Familiarity with A/B ...

... narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II ... Mentor junior designers and contribute to the overall growth of the design team What skills you ...

Game Designer - TCG

Seattle, WA · On-site

$176K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

Game Designer - TCG

Seattle, WA · On-site

$98K - $123K/yr

Collaborate with narrative design, creative, and product teams to ensure mechanics are well ... Deep passion for trading card games as both a designer and a player Location All employees of ...

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Associate Game Narrative Designer information

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$19.5K

$58.6K

$87.5K

How much do associate game narrative designer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for associate game narrative designer in the United States is $58,560.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $68,000.00 per year, depending on experience, location, and employer.

What is an associate game narrative designer?

Associate Game Narrative Designers are entry-level professionals who help create and implement the story, dialogue, and narrative elements in video games. They work closely with senior narrative designers, writers, and game developers to craft compelling storylines, character arcs, and in-game text. Their responsibilities often include writing dialogue, developing lore, and ensuring consistency in the game's narrative. This role is a great starting point for those looking to build a career in game writing and storytelling.

How does an associate game narrative designer typically collaborate with other departments during game development?

As an Associate Game Narrative Designer, you will work closely with various teams such as design, art, audio, and programming to ensure that the game's story is seamlessly integrated into gameplay and visuals. Collaboration often includes attending cross-disciplinary meetings, providing narrative feedback on level or mission designs, and adapting scripts based on technical or artistic constraints. Effective communication and flexibility are key, as you may need to revise dialogue or narrative elements to fit changes in the game's mechanics or pacing. This collaborative environment not only enriches the game's storytelling but also provides valuable opportunities to learn from experienced professionals in other fields.

What are the key skills and qualifications needed to thrive as an associate game narrative designer, and why are they important?

To thrive as an Associate Game Narrative Designer, strong storytelling abilities, a background in creative writing or related fields, and a passion for interactive media are essential. Familiarity with narrative design tools such as Twine, Ink, or proprietary game engines, along with basic scripting knowledge, is typically expected. Excellent communication, collaboration, and adaptability help you work effectively with cross-functional teams and respond to feedback. These skills ensure compelling narrative experiences that engage players and integrate seamlessly with gameplay.

What is the difference between Associate Game Narrative Designer vs Game Narrative Designer?

AspectAssociate Game Narrative DesignerGame Narrative Designer
Required CredentialsBachelor's in Creative Writing, Game Design, or related field; some experienceSimilar educational background; more experience required
Work EnvironmentEntry-level, collaborative teams in game studiosMid-level, leading narrative projects in game development
Employer & Industry UsageUsed in game studios for supporting rolesUsed for more senior narrative roles in the industry
Search & Comparison IntentOften searched by those starting in game narrative rolesOften searched by those with some experience seeking advancement

The main difference between an Associate Game Narrative Designer and a Game Narrative Designer lies in experience and responsibility. The associate role is typically entry-level, focusing on supporting narrative tasks, while the Game Narrative Designer has more experience and leads narrative development. Both roles require similar educational backgrounds and work environments, but the level of responsibility and expertise distinguishes them.

More about Associate Game Narrative Designer jobs

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Infographic showing various Associate Game Narrative Designer job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 67% Full Time, 29% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $58,560 per year, or $28.2 per hour.

Associate Game Designer, Encounters - World of Warcraft

Irvine, CA • On-site

Blizzard Entertainment, Inc.
Arts, Entertainment, and Recreation • 1 - 5K employees

$24.43 - $45.19/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz


Job description

Team Name:

World of WarcraftJob Title:Associate Game Designer, Encounters - World of WarcraftRequisition ID:R028085Job Description:

Blizzard Entertainment is looking for a talented and enthusiastic Associate Game Designer for the World of Warcraft team.
As an Associate Encounter Designer for the World of Warcraft team you will contribute to the development of raid, dungeon, delve, and outdoor world content by designing and implementing engaging creature combat. You must have a passion for telling compelling stories and excel at crafting them through the medium of gameplay mechanics.

This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this position is Irvine, CA.

Responsibilities:

Priorities can often change while working on a live game, so this role includes, but is not limited to, the following responsibilities:

  • Populate the world of Azeroth with creatures and bring them to life through combat behaviors
  • Translate loose content ideas into formalized design pitches to be shared with design peers and collaborators across multiple disciplines
  • Iterate effectively while working on both short and long-term design projects using a modern game editor
  • Interpret and incorporate feedback on your content from a variety of sources, including players, peers, quantitative reports, and design leadership
  • Empathize with a broad spectrum of player types to build encounters that provide an appropriate amount of challenge for different audiences
  • Maintain a strong understanding of modern World of Warcraft combat and encounter design
  • Meet target dates and work proactively with production to prioritize and balance your workload
  • Communicate proactively across the development team to collaborate with peers in many other sub-disciplines

Minimum Requirements:

Experience

  • Bachelor's degree or equivalent practical experience
  • Two years' experience working in a design role for live games or in an equivalent performance-driven professional setting
  • Significant experience playing World of Warcraft dungeon and raid content
  • Experience building games or mods in modern game engines e.g. Unreal, Unity, Godot, etc.

Knowledge & Skills

  • Demonstrated skill using at least one game editor for a modern game engine
  • Demonstrated ability to write scripts, code, or queries using at least one computer language (e.g. C#, Lua, Python)
  • Knowledge of professional game development best practices and development roles
  • A high standard of oral and written professional communication skills, including the ability to document work effectively and lead professional meetings/discussions

Application materials

  • Resume
  • A cover letter that includes information about your professional/academic career and why you're interested in working on World of Warcraft
  • A list of games you've played in the last 90 days

Your Platform

Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net, Xbox, PlayStation, Nintendo Switch, iOS, and Android.

Our World

Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises includingCall of Duty,World of Warcraft,Overwatch,Diablo,Candy Crush andBubble Witch. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $24.43 - $45.19 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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