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Assistant Professor Rhetoric Composition Jobs in Washington

Assistant Professor Rhetoric Composition information

See Washington salary details

$48.1K

$90.7K

$152.9K

How much do assistant professor rhetoric composition jobs pay per year?

As of Jul 12, 2026, the average yearly pay for assistant professor rhetoric composition in Washington is $90,672.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,000.00 and $103,600.00 per year, depending on experience, location, and employer.

What are Assistant Professors of Rhetoric and Composition?

Assistant Professors of Rhetoric and Composition are entry-level, tenure-track faculty members at colleges or universities who specialize in teaching and researching writing, rhetoric, and composition studies. They often teach undergraduate and graduate courses in academic writing, rhetorical theory, and related subjects, and may also mentor students or oversee writing programs. In addition to teaching, they are expected to conduct scholarly research, publish their findings, and participate in service activities within their department and institution. Their work helps improve students' writing skills and advances scholarship in the field of rhetoric and composition.

What are some common challenges Assistant Professors in Rhetoric and Composition face during their first few years, and how can they address them?

New Assistant Professors in Rhetoric and Composition often encounter challenges such as balancing heavy teaching loads with research expectations and service commitments. Navigating institutional requirements for publication and tenure while developing engaging, student-centered curricula can also be demanding. Building networks with colleagues, seeking mentorship, and setting clear boundaries for their time can help address these challenges. Additionally, being proactive about professional development and regularly reflecting on teaching and research priorities are key strategies for early career success.

What are the key skills and qualifications needed to thrive as an Assistant Professor of Rhetoric and Composition, and why are they important?

To thrive as an Assistant Professor of Rhetoric and Composition, you typically need a PhD in English, Rhetoric, Composition, or a closely related field, along with a strong record of teaching and research. Familiarity with learning management systems (such as Canvas or Blackboard), digital literacy tools, and experience publishing in scholarly journals are commonly required. Outstanding communication, mentorship, and collaboration skills help foster student engagement and collegiality in academic environments. These skills and qualifications ensure effective teaching, impactful scholarship, and meaningful contributions to departmental and institutional goals.
What are popular job titles related to Assistant Professor Rhetoric Composition jobs in Washington? For Assistant Professor Rhetoric Composition jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Assistant Professor Rhetoric Composition jobs in Washington look for? The top searched job categories for Assistant Professor Rhetoric Composition jobs in Washington are:
What cities in Washington are hiring for Assistant Professor Rhetoric Composition jobs? Cities in Washington with the most Assistant Professor Rhetoric Composition job openings:
Infographic showing various Assistant Professor Rhetoric Composition job openings in Washington as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $90,672 per year, or $43.6 per hour.
Instructor or Assistant Professor of Game Design - Sound

Instructor or Assistant Professor of Game Design - Sound

George Mason University

Fairfax, VA • On-site

Other

Re-posted 12 days ago


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 19 frontline employees who took The Breakroom Quiz

105th of 552 rated colleges and universities


Job description

Instructor or Assistant Professor of Game Design - Sound
  • 10003051
  • Fairfax, VA
  • Instructional Faculty
  • Opening on: Nov 1 2025
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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: Full-time (1.0 FTE, 40 hrs/wk)

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

The Computer Game Design Program, within the College of Visual and Performing Arts, provides the following:

  1. Undergraduate game design and development courses in sound design and game music composition, leading to a BFA in Computer Game Design;
  2. Provides mentorship and guidance in sound design and game music composition to students pursuing majors and minors in Computer Game Design; and
  3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

The Instructor or Assistant Professor teaches undergraduate Game Design, Sound Design, Game Music Composition courses and helps develop the future track in the Computer Game Design Program. Also, pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design courses and helps develop the future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field, or equivalent combination of education and experience;
  • Master's degree in related field, or 5+ years experience in Game Design or related industry;
  • Experienced in all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware;
  • Applicable experience (minimum of 5 years desired) in the industry, and expertise using current professional game engines, editors, and project management software;
  • Knowledgeable about all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of sound design and game music composition software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Terminal degree in game related discipline, or 5+ years experience in the Game Design industry and publication of major entertainment or serious games; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for the Instructor or Assistant Professor of Game Design - Sound at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a cover letter and resume for review.

Posting Open Date: November 1, 2025

For Full Consideration, Apply by: January 31, 2026

Open Until Filled: Yes


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