1

Assistant Game Designer Jobs in Washington (NOW HIRING)

Game Director (Multiplayer)

Washington, DC ยท On-site

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

You will also assist the GM of Games and CCO in reaching the strategic design and live-service objectives set out for our upcoming game by guiding conceptual and systemic decisions through Early ...

New

Game Room Attendant - Cast Member

Takoma Park, MD ยท On-site

$18 - $19/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Laurel, MD ยท On-site

$16 - $17/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Glen Burnie, MD ยท On-site

$16 - $18/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Catonsville, MD ยท On-site

$16 - $18/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Kensington, MD ยท On-site

$18 - $19/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Largo, MD ยท On-site

$16 - $17/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Kensington, MD ยท On-site

$18 - $19/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Largo, MD ยท On-site

$16 - $17/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Takoma Park, MD ยท On-site

$18 - $19/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

Game Room Attendant - Cast Member

Waldorf, MD ยท On-site

$16 - $17/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

CEC offers a competitive benefits package designed to support employees nationwide. All employees ... Vacation (Opening Coordinator, Asst.Techs/, Key Holders, and Cast Members) * Employee Meal ...

At head coach's direction review and break down game and practice video; * At head coach ... that are designed to minimize injury risk; * Effective interpersonal communication skills;

next page

Showing results 1-20

Assistant Game Designer information

See Washington salary details

$12

$27

$44

How much do assistant game designer jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for assistant game designer in Washington is $27.89, according to ZipRecruiter salary data. Most workers in this role earn between $21.78 and $32.40 per hour, depending on experience, location, and employer.

What does an assistant game designer do?

An Assistant Game Designer helps create and develop video game concepts, mechanics, and features under the guidance of senior designers. They often assist in writing design documentation, prototyping gameplay ideas, and collaborating with other departments such as art, programming, and QA. Their role can also include playtesting, balancing game elements, and providing feedback to improve the overall player experience. This position is a great entry point for those looking to start a career in game design and learn from experienced professionals.

What are the key skills and qualifications needed to thrive as an assistant game designer, and why are they important?

To thrive as an Assistant Game Designer, you need a solid understanding of game mechanics, creative problem-solving abilities, and at least a foundational knowledge of game design principles, often supported by a degree in game design or a related field. Familiarity with game engines like Unity or Unreal Engine, basic scripting skills, and experience with collaborative tools such as Jira or Trello are typically expected. Strong communication, teamwork, and adaptability help you effectively contribute ideas and incorporate feedback in a dynamic development environment. These skills ensure you can collaborate efficiently, translate creative concepts into playable features, and support the overall success of game development projects.

What are some common challenges an assistant game designer faces when translating creative ideas into practical game features?

Assistant Game Designers often encounter the challenge of balancing creative vision with technical constraints, such as limited resources or platform requirements. You may need to adapt or refine ideas to fit within the project's scope, ensuring that features are both engaging and feasible for the development team to implement. Working closely with programmers, artists, and senior designers, clear communication and flexibility are key to finding solutions that preserve the game's fun while staying on schedule. This role is a great opportunity to learn the collaborative process behind turning concepts into playable experiences.

Is it hard to find a job in game design?

Finding a job as an assistant game designer can be competitive, as the industry often requires a strong portfolio, relevant skills in game development tools, and sometimes a degree in game design or related fields. Entry-level positions may be available, but gaining experience through internships or personal projects can improve job prospects.

What are the most commonly searched types of Game Designer jobs in Washington?

The most popular types of Game Designer jobs in Washington are:

What are popular job titles related to Assistant Game Designer jobs in Washington?

For Assistant Game Designer jobs in Washington, the most frequently searched job titles are:

What job categories do people searching Assistant Game Designer jobs in Washington look for?

The top searched job categories for Assistant Game Designer jobs in Washington are:

Game Director (Multiplayer)

Mob Entertainment

Washington, DC โ€ข On-site

Other

Medical, Dental, Vision, Retirement, PTO

Posted yesterday

New


Job description

Game Director (Multiplayer)

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago.

Role Overview

As Game Director you'll have an important mission: to ensure that unannounced, upcoming Mob game's multiplayer systems properly convey the creative vision and that the vision remains an integral part of the target co-op player experience. You will take ownership of this title and work with all key stakeholders to steward its vision, quality, and long-term live-service health as it scales.

You will also assist the GM of Games and CCO in reaching the strategic design and live-service objectives set out for our upcoming game by guiding conceptual and systemic decisions through Early Access and into ongoing operation. While your design leads focus on their areas of ownership, you'll pay attention to the larger picture, overseeing the game's overall outcome: progression, pace, co-op balance across party sizes, live-ops cadence, and quality. You will ensure that all elements related to design, from encounter pacing to post-launch content, work together cohesively to keep this upcoming game a rich, fun, and durable multiplayer experience.

What You'll Do

Work with the GM of Games and CCO to ensure that design, art, and story stay true to the vision that was set out in our game design document. Define best methods for a live, in-market multiplayer title and inform all teams. Communicate quality and content expectations to the design team on a regular basis, balancing player-facing systems (enemy clarity and counterplay, objective legibility, co-op status) against production constraints so that the systems take constraints into account to ultimately create the optimum user experience for target players. Translate design and gameplay direction into specs that Level Design and Engineering can bring to life, with particular attention to cooperative multiplayer systems and balance tuning across party sizes. Harmonize design across all departments, making sure design has ready answers and Jira requests for Engineering, Art, Sound, FX, etc., so that live content and post-launch updates do not run behind schedule. Work hand in hand with other areas of the team: Art, Engineering, and Production to ensure smooth operations on a live title. Report to the GM of Games and ensure he, upper management, and the Brand Stewardship Committee are aware of the project's status on a regular basis, distinguishing incremental improvement work from major pivot proposals. Own the post-Early Access content roadmap and live-ops cadence, partnering with Production and Product on monetization design so that content plans are grounded in a realistic operating model. Build and run community and playtest feedback loops that convert player signal into a prioritized, defensible backlog, without letting the roadmap become reactive to every incoming request. Develop the creative vision for the game's ongoing content in line with the product and live-service vision.

Participate in the proposal development process for future content and features (i.e., brainstorming). Participate in project follow-up meetings at all phases (Early Access, live operations, and future content development). Write clear documentation, including required visual references

What You'll Bring

4+ years of leadership experience in the video game industry, with direct experience shipping and supporting a multiplayer or live-service title 5+ years of design experience in a lead or management role, including cooperative or competitive multiplayer systems design and balance tuning across party sizes Knowledge of Unreal Engine and how to get the absolute most out of it Experience running post-launch content roadmaps and live-ops cadences for a title with an active, in-market audience, including translating player and community feedback into a prioritized roadmap Familiarity with project management software (e.g., Jira) Exceptional organizational, interpersonal, and presentation skills Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, community, and so on) A highly collaborative and innovative spirit, with the confidence to hold sole creative ownership of a title, including holding the line on scope with senior stakeholders when needed The ability to take technical and production feasibility into account when coming up with concepts Mentorship: you're motivated to share your expertise to guide the next generation of creatives Autonomy in using presentation and design tools (e.g., PowerPoint, Photoshop, Google Slides, etc.) A solid understanding of the co-op multiplayer and live-service market, and a (fiery) passion for video games

Salary Range

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant's experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & DC Metropolitan Areas: $200,000$257,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $174,000$223,000 USD annually

All Other U.S. Locations: $148,000$190,000 USD annually

Benefits

Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave

Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.