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Game Development Jobs in Washington (NOW HIRING)

Video Game Design Tutor

Bowie, MD · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Laurel, MD · Remote

$18 - $40/hr

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Skilled at teaching game concept development, engine-based implementation, and iterative design refinement. Guides students through designing game mechanics documents, building levels in game engines ...

Game Designer

Washington, DC · On-site

$77K - $176K/yr

R0239284 Game Designer The Opportunity: As a game designer, you're excited at the prospect of ... You'll guide teammates and lead the development of algorithms and systems. You'll use the right ...

Game Designer

Washington, DC · On-site

$77K - $176K/yr

Game Designer The Opportunity: As a game designer, you're excited at the prospect of unlocking the ... You'll guide teammates and lead the development of algorithms and systems. You'll use the right ...

Game Designer

Washington, DC · On-site

$77K - $176K/yr

Share Game Designer The Opportunity: As a game designer, you're excited at the prospect of ... You'll guide teammates and lead the development of algorithms and systems. You'll use the right ...

Blender Tutor

Rockville, MD · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

College Park, MD · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

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Game Development information

See Washington salary details

$36.8K

$122.9K

$203.9K

How much do game development jobs pay per year?

As of Jul 13, 2026, the average yearly pay for game development in Washington is $122,854.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,300.00 and $140,400.00 per year, depending on experience, location, and employer.

What is game development?

Game development is the process of creating video games, encompassing everything from concept and design to programming, art, sound, testing, and release. It often involves a team of professionals with different skills, such as game designers, programmers, artists, writers, and testers. The process may use game engines like Unity or Unreal Engine to build the game's mechanics, graphics, and overall experience. Game development can be done by large studios or individual indie developers, and projects can range from simple mobile games to complex, multi-platform titles.

What are some common challenges faced by professionals working in game development teams?

Game development often involves tight deadlines, rapidly changing project requirements, and the need to balance creative vision with technical constraints. Team members regularly collaborate across disciplines—such as programming, design, art, and sound—which can lead to communication challenges and the need for strong teamwork skills. Additionally, adapting to new technologies and tools is essential, as the industry evolves quickly, requiring continuous learning and flexibility.

What are the key skills and qualifications needed to thrive in Game Development, and why are they important?

To thrive in Game Development, you need strong programming skills (commonly in C++, C#, or Java), a solid understanding of computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, as well as version control systems such as Git, is typically required. Creativity, problem-solving, and effective teamwork are essential soft skills that help in designing engaging gameplay and collaborating with multidisciplinary teams. These skills and qualifications are crucial for creating technically sound, innovative, and commercially successful games.

What is the difference between Game Development vs Game Design?

AspectGame DevelopmentGame Design
Primary FocusProgramming, coding, and technical implementation of gamesConcept creation, story, and gameplay mechanics
Required SkillsProgramming languages, software engineering, problem-solvingCreativity, storytelling, user experience design
Work EnvironmentDevelopment teams, coding labs, software studiosDesign studios, creative teams, collaborative workshops
Common CertificationsComputer Science, Software Engineering, Programming coursesGame Design degrees, Creative Arts, Storytelling courses

Game Development involves the technical creation and programming of games, focusing on coding and software engineering. Game Design centers on crafting game concepts, storylines, and gameplay mechanics. Both roles often collaborate but require different skill sets and educational backgrounds, making them distinct yet interconnected careers in the gaming industry.

What are the most commonly searched types of Game Development jobs in Washington? The most popular types of Game Development jobs in Washington are:
What job categories do people searching Game Development jobs in Washington look for? The top searched job categories for Game Development jobs in Washington are:
What cities in Washington are hiring for Game Development jobs? Cities in Washington with the most Game Development job openings:
Infographic showing various Game Development job openings in Washington as of July 2026, with employment types broken down into 1% As Needed, 80% Full Time, 17% Part Time, and 2% Contract. Highlights an 89% Physical, 5% Hybrid, and 6% Remote job distribution, with an average salary of $122,854 per year, or $59.1 per hour.
Asst. Professor Game Scoring and Adaptive Music, Media Design School

Asst. Professor Game Scoring and Adaptive Music, Media Design School

Strategic Education, Inc.

Herndon, VA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 6 days ago


Strategic Education rating

8.8

Company rating: 8.8 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

11th of 202 rated education and training


Job description

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer's academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer's broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.
The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.
Essential Duties and Responsibilities
  • Lead instruction for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty specializing in game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure curriculum and student projects remain aligned with current industry standards, practices, and emerging trends
  • Build and maintain relationships with game studios and independent developers to support program relevance and student opportunities
  • Foster collaborative partnerships with Media Design School and other game design programs

Technical Skills
  • Advanced proficiency in Digital Audio Workstations (DAWs) for game music composition (e.g., Logic Pro, Cubase, Reaper, Pro Tools)
  • Advanced experience with game audio implementation middleware, including Wwise and FMOD
  • Demonstrated expertise with game development platforms such as Unity and Unreal Engine

Professional Experience
  • 2-3 years of professional experience in a full-time or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organization; experience with independent (indie) developers will also be considered
  • Proven experience composing adaptive music for games and interactive media

Education
  • Bachelor's degree (e.g., B.A., B.F.A., B.M., or B.Mus.) in Music Composition or a related field with a focus on screen or interactive media, or a Bachelor's degree in a related game design discipline
  • Master's degree (e.g., M.A. or M.F.A.) in a relevant field preferred; equivalent professional experience may be considered in lieu of an advanced degree

Other:
  • Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 - 20%) or Capella Core Faculty (5 - 10%).
  • Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor-to-floor using elevators or stairs.
  • If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • This role may require lifting, however reasonable accommodations will be provided in accordance with our ADA policies.
  • Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
  • Must be able to work more than 40 hours per week when business needs warrant. Accommodations related to schedule may be considered.
  • Able to access information using a computer.
  • Other essential functions and marginal job functions are subject to modification.

#LI-JD1
SEI offers a comprehensive package of benefits to employees scheduled 30 hours or more per week. In addition to medical, dental, vision, life and disability plans, SEI employees may take advantage of well-being incentives, parental leave, paid time off, certain paid holidays, tax saving accounts (FSA, HSA), 401(k) retirement benefit, Employee Stock Purchase Plan, tuition assistance as well as entertainment and retail discounts. Non-exempt employees are eligible for overtime pay, if applicable.
Careers - Our Benefits, Strategic Education, Inc
SEI is an equal opportunity employer committed to fostering an inclusive and collaborative culture where individuals can grow their careers and contribute fully. We strive to attract talent with broad experiences, skills and perspectives. We welcome applications from all. While it is not typical for an individual to be hired at or near the top end of the pay range at SEI, we offer a competitive salary. The actual base pay offered to the successful candidate may vary depending on multiple factors including, but not limited to, job-related knowledge/skills, experience, business needs, geographical location, and internal pay equity. Our Talent Acquisition Team is ready to discuss your interest in joining SEI. The expected salary range for this position is below.
$67,700.00 - $101,500.00 - Salary
If you require reasonable accommodations to complete our application process, please contact our Human Resources Department at Careers@strategiced.com.

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