1

Assistant Character Concept Artist Jobs (NOW HIRING)

Create high-quality 3D character assets, including organic and hard surface elements, from concept ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

Lead Character Artist

Novato, CA Β· Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ...

Lead Character Artist

Novato, CA Β· On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ...

Lead Character Artist

Novato, CA Β· Remote

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ...

Lead Character Artist

Novato, CA Β· On-site

$150K - $180K/yr

As a Lead Character Artist at Cloud Chamber, under the supervision of the Art Director, you will ... Work closely with Directors, Leads, Concept, Environment, Design, Gameplay, and Animation teams to ...

... overall artistic direction of each project. * Support additional concept development, world ... Experience creating character turnarounds, expression sheets, pose explorations, technical callouts ...

Showing results 21-40

Assistant Character Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do assistant character concept artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for assistant character concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What does an assistant character concept artist do?

An Assistant Character Concept Artist supports the lead concept artist and design team by creating initial sketches, refining character designs, and generating visual ideas for characters in games, animation, or film. Their work helps define the look, personality, and style of characters before they are modeled or animated. They often collaborate closely with other artists, writers, and directors to ensure that the characters fit the overall vision of the project.

What are the key skills and qualifications needed to thrive as an assistant character concept artist, and why are they important?

To thrive as an Assistant Character Concept Artist, you need a solid foundation in drawing, anatomy, visual storytelling, and familiarity with design principles, often backed by a relevant art degree or portfolio. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, or Clip Studio Paint is typically required, and knowledge of 3D modeling software can be a plus. Creativity, strong communication, and the ability to take feedback and collaborate effectively are essential soft skills in this role. These skills ensure the creation of compelling character designs that meet project requirements and facilitate smooth teamwork in a fast-paced creative environment.

How does an assistant character concept artist typically collaborate with other members of the art and game development team?

As an Assistant Character Concept Artist, you’ll frequently collaborate with lead artists, 3D modelers, animators, and game designers to ensure your designs align with the project’s visual direction and gameplay needs. You may attend team meetings to discuss feedback, iterate on sketches based on input, and help refine character concepts for consistency. This collaborative environment helps you learn from senior artists and exposes you to different aspects of the creative pipeline, making it a great opportunity for professional growth.

What is the difference between Assistant Character Concept Artist vs Character Concept Artist?

AspectAssistant Character Concept ArtistCharacter Concept Artist
Required CredentialsTypically a relevant art or design degree, portfolio, and some industry experienceSimilar credentials, often with more experience and a stronger portfolio
Work EnvironmentCollaborates within a creative team, often under supervisionLeads or independently manages concept design tasks
Industry UsageCommon in animation, gaming, and film studios as an entry or supporting roleMid-level to senior roles in similar industries

The Assistant Character Concept Artist supports the main character designer by creating initial sketches and concepts, often under supervision. In contrast, the Character Concept Artist takes on more responsibility, developing detailed character designs and leading creative decisions. Both roles require a strong art background and industry experience, but the assistant position is typically an entry-level or supporting role within the creative team.

More about Assistant Character Concept Artist jobs

What cities are hiring for Assistant Character Concept Artist jobs?

Cities with the most Assistant Character Concept Artist job openings:

What are the most commonly searched types of Character Concept Artist jobs?

The most popular types of Character Concept Artist jobs are:

What states have the most Assistant Character Concept Artist jobs?

States with the most job openings for Assistant Character Concept Artist jobs include:

What are popular job titles related to Assistant Character Concept Artist jobs?

For Assistant Character Concept Artist jobs, the most frequently searched job titles are:

Infographic showing various Assistant Character Concept Artist job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 75% Full Time, 21% Part Time, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

3D Character Artist - Talent Pool (N Americas)

Remote

$123K - $130K/yr

Contractor

Re-posted 15 hours ago


Job description

About This Opportunity
Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.
These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.
As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.
How We Keep You Engaged
We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.
Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.
Next Steps
If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.
Key Responsibilities
  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements
Experience:
    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:
    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:
    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:
    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.
Preferred Skills
  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.
Benefits
About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.
Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.
Experience our side of life. For more information, visit www.side.inc