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Art Sample Jobs (NOW HIRING)

Art Lead (San Francisco)

San Francisco, CA · On-site

$140K - $147K/yr

You'll create art samples, collaborate on moodboards, and finally create the key art that defines our game. From there, you'll create tons of amazing art within the visual style you created with us.

Art Director

Boca Raton, FL · On-site

$114K - $120K/yr

If you are not able to provide a web link to samples of your work, please email the samples to artdirector@mdgadvertising.com. Subject line should include: Art Director, Your Name/Samples. Benefits ...

Art Instructor

Victoria, TX · On-site

$5.4K - $6.1K/mo

Instructional areas will include ceramics, 3-D design, art appreciation, and art history as well as ... The samples may be included in a PDF or a web link. Physical Demands * Exhibit keyboarding skills.

The Art Supervisor partners with Copy, Strategy, Client Services, and Project Management to concept ... Please include a portfolio, website, or samples of your work and any passwords that are required ...

We are currently recruiting an Art Director. The  Art Director  will be responsible for ... samples of your work/portfolio. Annual Salary $85,000--$100,000 USD

Art Instructor

Greenbelt, MD · On-site

$15 - $25/hr

Supplying photos of sample projects. * Arriving for each class meeting promptly, adjusting the room set up as needed for class and ensuring that class begins on time. The Art Instructor is expected ...

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Art Sample information

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$5

$19

$25

How much do art sample jobs pay per hour?

As of Jul 7, 2026, the average hourly pay for art sample in the United States is $19.50, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What are some common challenges faced by Art Sample Technicians, and how can they be addressed?

Art Sample Technicians often face challenges related to precisely matching colors, textures, and finishes according to client or designer specifications. This requires strong attention to detail, familiarity with a variety of materials, and effective communication with both the creative and production teams. Staying organized and maintaining clear records of materials and processes can help minimize errors. Additionally, being proactive in seeking feedback and collaborating closely with colleagues ensures that samples meet quality standards and client expectations.

What is the difference between Art Sample vs Art Director?

AspectArt SampleArt Director
Required CredentialsPortfolio, basic art skillsAdvanced education, leadership skills
Work EnvironmentFreelance, freelance agencies, or in-house teamsCreative teams, advertising agencies, media companies
Employer & Industry UsageUsed to showcase skills for freelance or entry-level rolesLeads creative projects, manages teams

While an Art Sample is a portfolio piece demonstrating your artistic skills, an Art Director oversees creative projects and manages teams. Art Samples are essential for showcasing individual talent, whereas Art Directors focus on guiding the overall visual direction of projects.

What are the key skills and qualifications needed to thrive as an Art Sample, and why are they important?

I'm sorry, but 'Art Sample' is not a recognized professional occupation, so I can't provide a relevant answer.

What are Art Samples?

Art samples are examples of an artist’s work, often requested by employers, galleries, or clients to evaluate the artist’s skills, style, and suitability for a project or opportunity. These samples can include drawings, paintings, digital artwork, prints, or any other medium that showcases the artist’s abilities. Providing strong art samples is essential when applying for art-related jobs, commissions, or academic programs, as they demonstrate your creativity, technical proficiency, and unique artistic voice.
More about Art Sample jobs
What cities are hiring for Art Sample jobs? Cities with the most Art Sample job openings:
What states have the most Art Sample jobs? States with the most job openings for Art Sample jobs include:
Infographic showing various Art Sample job openings in the United States as of July 2026, with employment types broken down into 48% Full Time, 47% Part Time, and 5% Temporary. Highlights an 100% In-person job distribution, with an average salary of $40,562 per year, or $19.5 per hour.
Art Lead (San Francisco)

Art Lead (San Francisco)

Elsewhere

San Francisco, CA • On-site

$140K - $147K/yr

Part-time

Posted 3 days ago


Job description

Remote or San Francisco, CA

Elsewhere is hiring an Art Lead to define a stunning visual style for our upcoming game. We’re a venture-backed indie studio working on a surreal card game set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of collective card games and deckbuilding roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will own and define the art style from end-to-end for our game. You’ll create art samples, collaborate on moodboards, and finally create the key art that defines our game. From there, you’ll create tons of amazing art within the visual style you created with us. Eventually, you’ll also help manage more junior artists to work within that style.

Our game incorporates generative AI in a way that celebrates (rather than replaces) human art. It’s not necessary for you to have used generative AI in your own projects or have any experience at all. But we ask that you be open-minded towards it.

This is a contract-to-hire position. Work will begin with paid trial projects. If things go well, we’d love for you to join our team full-time with salary and benefits.

Qualifications
  • You love to draw. You have an extensive portfolio of art you’ve made over the years in a diversity of styles. You’re incredibly strong at illustration and concept art. You’ve created countless original characters.
  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.
  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.
  • You can define, iterate on, and communicate an art style that’s stunning and distinctive. And you can communicate it to junior artists.
  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.
  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.
  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.
  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.
  • You're collaborative. You're excited to work closely with our community and whole team to create a unified vision.
Bonus Points For:
  • Love for (and participation in) a fandom of any kind.
  • Experience working on a small team, ideally in a startup environment.
  • Experience working as an Art Lead, Art Director (or similar role), leading and/or mentoring other artists.
  • Experience and intuition working on visual, UI/UX, and product design in Figma or similar.
  • Experience with sharing your work on social media or video.
  • Being based in San Francisco, CA (or being open to relocate).
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