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Art Model Jobs in Quebec (NOW HIRING)

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help ... Being a manager of people who work in leadership positions with the ability to model best in class ...

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help ... Being a manager of people who work in leadership positions with the ability to model best in class ...

Situé à Lévis, Ramp-Art est actuellement à la recherche d'un(e) dessinateur/dessinatrice pour joindre son équipe. Ce qu'il faut savoir à propos de Ramp-Art est que nous créons des garde-corps ...

Situé à Lévis, Ramp-Art est actuellement à la recherche d'un(e) dessinateur/dessinatrice pour joindre son équipe. Ce qu'il faut savoir à propos de Ramp-Art est que nous créons des garde-corps ...

Situé à Lévis, Ramp-Art est actuellement à la recherche d'un(e) dessinateur/dessinatrice pour joindre son équipe. Ce qu'il faut savoir à propos de Ramp-Art est que nous créons des garde-corps ...

Situé à Lévis, Ramp-Art est actuellement à la recherche d'un(e) dessinateur/dessinatrice pour joindre son équipe. Ce qu'il faut savoir à propos de Ramp-Art est que nous créons des garde-corps ...

Ramp-Art est à la recherche d'assembleur/se pour son département de production. Tu cherches un emploi manuel où les conditions de travail sont bonnes, où l'équipe te considère comme leur ...

Ramp-Art est à la recherche d'assembleur/se pour son département de production. Tu cherches un emploi manuel où les conditions de travail sont bonnes, où l'équipe te considère comme leur ...

Ramp-Art est à la recherche d'assembleur/se pour son département de production. Tu cherches un emploi manuel où les conditions de travail sont bonnes, où l'équipe te considère comme leur ...

Ramp-Art est à la recherche d'assembleur/se pour son département de production. Tu cherches un emploi manuel où les conditions de travail sont bonnes, où l'équipe te considère comme leur ...

As a Team Lead - Modeling (Unreal) at Ubisoft Montreal, you will support the modeling team by ... You'll collaborate closely with art, level design, production, and external partners to support ...

Chez Art Massif, on fabrique des structures en bois lamellé-collé qui font tourner les têtes! On est LE leader dans notre domaine et on carbure à l'innovation. Située dans la magnifique région ...

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Art Model information

What should I expect regarding the work environment and schedule as an art model?

Art models typically work in studios, classrooms, or art centers, where they pose for artists, students, or photographers. Schedules can be flexible, with sessions ranging from short poses to several hours, often offered as part-time or freelance opportunities. It's common to work independently but sometimes as part of a group session, and models often need to hold poses for extended periods with breaks in between. Effective communication with instructors and artists is important to ensure comfort and clarity regarding expectations during the session.

How to get a job as an art model?

To become an art model, you can contact local art schools, studios, or life drawing groups to inquire about opportunities. Building a portfolio or compiling photos of your poses can help showcase your suitability, and being reliable, punctual, and comfortable holding poses for extended periods are important qualities for this role.

What are the key skills and qualifications needed to thrive as an art model, and why are they important?

To thrive as an Art Model, you need strong body awareness, the ability to hold poses for extended periods, and a reliable work ethic, with no formal education typically required. Familiarity with art studio etiquette and experience in life drawing settings are often beneficial, but no specific technical certifications are needed. Professionalism, punctuality, and comfort with posing—sometimes nude—are important soft skills that help build trust with artists and instructors. These qualities ensure productive sessions and contribute to a respectful, creative environment for both models and artists.

What is the difference between Art Model vs Life Model?

AspectArt ModelLife Model
CredentialsNone required, but some may have art or modeling experienceNone required, often same as Art Model
Work EnvironmentArt studios, schools, galleriesArt studios, schools, galleries
Industry UsageCommonly used interchangeably with Life ModelCommonly used interchangeably with Art Model
Search & ComparisonOften searched as Art Model vs Life Model

Art Models and Life Models typically refer to the same role: posing for artists in studios or classes. Both involve holding poses for artists to draw or paint, with minimal credentials required. The terms are used interchangeably in the industry and in search queries, making them closely related roles with no significant difference in work environment or responsibilities.

What does it take to be an art model?

To be an art model, individuals should have a good understanding of body awareness and the ability to hold poses for extended periods. Confidence, professionalism, and a reliable schedule are important, and some models may need to be comfortable with nudity or semi-nudity depending on the setting. No formal qualifications are typically required, but experience or training in posing can be beneficial.

What is an art model?

Art Modeling is a niche segment of the modeling industry where a person poses in front of an art class while students paint or draw their figure. Models are contracted by session and may be required to hold props or make specific physical gestures, as students study their form and practice their drawing and painting skills. Session length will vary depending on the school or class, but art models are typically given frequent breaks throughout the session duration.

How much do art models get paid?

Art models typically earn between $15 and $50 per hour, depending on the location, experience, and the type of session. Rates can vary for private or group classes, with some models earning higher fees for specialized poses or longer sessions.
What are popular job titles related to Art Model jobs in Quebec? For Art Model jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Art Model jobs in Quebec look for? The top searched job categories for Art Model jobs in Quebec are:
What are popular job titles related to Art Model jobs in QC? For Art Model jobs in QC, the most frequently searched job titles are:
Infographic showing various Art Model job openings in Quebec as of August 2026, with employment types broken down into 2% As Needed, 81% Full Time, 13% Part Time, 1% Temporary, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution.

Full-time

Re-posted 4 days ago


Job description

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help shape the visual excellence and output of our Art Department, defining and evangelizing the realization pillars for our game visuals while managing quality expectations for both internal and external development teams. You will be responsible for managing the relationship with our co-development partner; aligning with their art team, upholding the creative vision of the project, and delivering clear, actionable briefs that translate the overarching creative vision into cohesive, actionable benchmarks for deliverables. By leading this passionate group of artists to craft breathtaking environments, characters, and effects that support the overarching Art Vision, we will bring the richly imagined world of BioShock to life. 

What You'll Do:

  • Ensure the successful creation and execution of domains within the internal Art Department, and external partners, by setting and managing quality expectations in alignment with the Art Vision and Production Strategy.
  • Support the Art Direction of external development teams; translating and upholding the creative vision, submitting clear, actionable briefs, reviewing work and giving meaningful feedback.
  • Define and evangelize the realization pillars to the team for the visuals of the game in accordance with the overarching Art Vision and Creative Direction.
  • Partner with Tech Art, Level Design, Mission Design, Narrative, and Cinematics to ensure a cohesive and holistic approach to the realization of the characters, UI, and VFX in support of the Creative Direction.Partner with Stakeholders in other art teams to ensure requirements/needs are being met to deliver on the art needs of the game.
  • Develop and maintain appropriate references and documentation to guide the team.
  • Support Art Leads and Production to plan and mandate work for the team. 
  • Participate in reviews to validate the quality of the implementation of the departments under your purview. 
  • Train and empower the Leads and ICs in your care to integrate art direction in their work to unleash their creativity and the ownership of their work. 
  • Assist in the preparation of documentation and presentations.
  • Act as a stakeholder for recruitment, hiring, and onboarding. 
  • Actively contribute to talent development, including identifying high-potential individuals, supporting succession planning, and supporting the ongoing development of skills and capabilities across the team.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.

Skills & Experiences:

  • A minimum of 10 years in game development, with at least 3+ years as an Associate Art Director.
  • Shipped at least one full cycle AAA game in a Leadership capacity.
  • Had significant impact on a AAA title recognized for its high visual fidelity.
  • Bachelor's Degree in Art or equivalent work experience.
  • Previous experience leading large art teams for AAA game development.Experience working with Art Directors/Creative Directors and spearheading translation of sophisticated art vision.
  • UE5 Experience.
  • Lighting and VFX experience, working with Lumen.
  • Maya, 3ds Max, Blender and ZBrush.
  • Substance Painter / Designer and PBR workflows.
  • Houdini, AfterEffects, Nuke or similar.
  • Background in 3D Art for games. 
  • Experience working with hybrid/distributed teams and co-development.
  • Art and environmental storytelling experience.
  • Knowledge of asset creation pipelines. 
  • Focus on First-Person Shooter is a plus
  • Bilingual French/English is a plus.

Who You Are:

  • Proven leadership and mentoring skills with a track record of guiding teams.
  • Being a manager of people who work in leadership positions with the ability to model best in class management philosophies. 
  • Excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • Can build and maintain trust-based relationships across all levels of the organization, showing an ability to listen actively, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • Shows a strong ownership of tasks, drives work forward autonomously, and maintains a critical eye for detail and organization to ensure high standards of quality.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

#LI-Hybrid

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).