... rendering-inspired representations to improve controllability and long-horizon consistency. * Improve training and inference efficiency through architectural and post-training techniques (compute ...
Sales & Design Specialist-Tigard Bridgeport Rd 7479
Tigard, OR · On-site
$36K - $42K/yr
Collaborate with the A&D (Architecture & Design) community to grow brand awareness and partnerships ... Proficiency in Microsoft Office and design/rendering tools * Ability to lift/move items over 20 lbs ...
Sales & Design Specialist-Tigard Bridgeport Rd 7479
Tigard, OR · On-site
$36K - $42K/yr
Collaborate with the A&D (Architecture & Design) community to grow brand awareness and partnerships ... Proficiency in Microsoft Office and design/rendering tools * Ability to lift/move items over 20 lbs ...
Sales & Design Specialist-Tigard Bridgeport Rd 7479
Tigard, OR · On-site
$36K - $42K/yr
Collaborate with the A&D (Architecture & Design) community to grow brand awareness and partnerships ... Proficiency in Microsoft Office and design/rendering tools * Ability to lift/move items over 20 lbs ...
Sales & Design Specialist-Tigard Bridgeport Rd 7479
Tigard, OR · On-site
$36K - $42K/yr
Collaborate with the A&D (Architecture & Design) community to grow brand awareness and partnerships ... Proficiency in Microsoft Office and design/rendering tools * Ability to lift/move items over 20 lbs ...
OR · On-site
Perform quality assurance, testing, rendering validation, and pre-send checks to ensure accuracy ... Collaborate with the Salesforce Architect/Product Owner on enhancements and platform changes ...
OR · On-site
Perform quality assurance, testing, rendering validation, and pre-send checks to ensure accuracy ... Collaborate with the Salesforce Architect/Product Owner on enhancements and platform changes ...
Architecture/Art/Design, Instruction Department: DSGN School of Art + Design Rank: Instructor ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Architecture/Art/Design, Instruction Department: DSGN School of Art + Design Rank: Instructor ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Front End Engineer (Senior and Staff)
OR · On-site +1
$122K - $168K/yr
Drive frontend architecture decisions: component design, state management, data-fetching patterns ... Familiarity with Next.js or similar SSR/SSG frameworks and edge-rendering patterns. * Proficient ...
Front End Engineer (Senior and Staff)
OR · On-site +1
$122K - $168K/yr
Drive frontend architecture decisions: component design, state management, data-fetching patterns ... Familiarity with Next.js or similar SSR/SSG frameworks and edge-rendering patterns. * Proficient ...
Pro Tem Instructor, Department of Product Design - Open Pool
Eugene, OR · On-site
$155K - $191K/yr
Architecture/Art/Design, Instruction Department: DSGN Department of Art Rank: Instructor Annual ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Pro Tem Instructor, Department of Product Design - Open Pool
Eugene, OR · On-site
$155K - $191K/yr
Architecture/Art/Design, Instruction Department: DSGN Department of Art Rank: Instructor Annual ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Pro Tem Instructor, Department of Product Design - Open Pool
Eugene, OR · On-site
$155K - $191K/yr
Architecture/Art/Design, Instruction Department: DSGN School of Art + Design Rank: Instructor ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Pro Tem Instructor, Department of Product Design - Open Pool
Eugene, OR · On-site
$155K - $191K/yr
Architecture/Art/Design, Instruction Department: DSGN School of Art + Design Rank: Instructor ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Architecture/Art/Design, Instruction Department: DSGN Department of Art Rank: Instructor Annual ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Architecture/Art/Design, Instruction Department: DSGN Department of Art Rank: Instructor Annual ... rendering (Rhino, Solidworks), prototyping, UI/UX, design research methods, design studios, and ...
Content Author
Beaverton, OR · On-site
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
$128K - $133K/yr
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Content Author
Beaverton, OR · On-site
$128K - $133K/yr
Working with product owners, architects, UX designers, and development teams to ensure the website ... Execute and/or oversee rigorous cross-browser and mobile testing to ensure appropriate rendering ...
Architectural Rendering information
See Oregon salary details
$12.45 - $14.99
1% of jobs
$14.99 - $17.54
11% of jobs
$18.74 is the 25th percentile. Wages below this are outliers.
$17.54 - $20.08
28% of jobs
The median wage is $22.09 / hr.
$20.08 - $22.62
13% of jobs
$22.62 - $25.16
11% of jobs
$27.54 is the 75th percentile. Wages above this are outliers.
$25.16 - $27.70
13% of jobs
$27.70 - $30.24
12% of jobs
$30.24 - $32.79
5% of jobs
$32.79 - $35.33
2% of jobs
$35.33 - $37.87
3% of jobs
$37.87 - $40.41
2% of jobs
$12
$24
$40
How much do architectural rendering jobs pay per hour?
What are the key skills and qualifications needed to thrive in architectural rendering, and why are they important?
To excel in Architectural Rendering, you need a strong proficiency in 3D modeling, visualization, and an understanding of architectural concepts, usually backed by a degree in architecture, design, or a related field. Expertise in industry-standard tools such as Autodesk 3ds Max, SketchUp, V-Ray, Lumion, and Adobe Creative Suite is highly valued, and knowledge of BIM software can be a plus. Attention to detail, creativity, effective communication, and the ability to collaborate with architects and designers are key soft skills. These competencies are crucial for producing compelling, accurate visualizations that effectively convey design intent to clients and stakeholders.
What is an architectural rendering?
An Architectural Rendering job involves creating visual representations of architectural designs using 3D modeling, rendering software, and illustration techniques. Professionals in this field produce photorealistic images, animations, and virtual walkthroughs to help clients, architects, and developers visualize projects before construction. They work with architects, interior designers, and real estate firms to enhance presentations and marketing materials. Strong skills in software like 3ds Max, V-Ray, and Photoshop are essential.
What does an architectural rendering professional do?
As an Architectural Rendering professional, your typical day often involves collaborating with architects and designers to interpret project requirements, creating and refining 3D models, adjusting lighting and textures, and producing high-quality visualizations or animations. You may also participate in meetings to discuss design intent, incorporate client feedback, and ensure that renderings accurately reflect project specifications. Additionally, staying current with digital rendering techniques and software updates is an important aspect of your ongoing development. This role frequently requires balancing multiple deadlines and adapting to changes based on team or client input. Working in this position provides a dynamic mix of creative problem-solving and technical execution.

Nvidia rating
9.6
Based on 17 frontline employees who took The Breakroom Quiz
8th of 242 rated software companies
Job description
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
NVIDIA is building the next generation of AI systems that can perceive, reason about, and generate dynamic worlds. Our team advances world foundation models to enable high-fidelity, temporally stable video and world generation for Physical AI, simulation, and interactive experiences. This role operates at the applied-research boundary: developing and validating model improvements, then hardening them into production-grade checkpoints and recipes that teams can reliably build on. The technical focus is on human appearance, motion and action understanding. Progress is measured through disciplined experimentation, robust diagnostics, and repeatable side-by-side evaluation. Work is delivered in close partnership with data, platform, and product engineering to ensure improvements translate into real performance and quality.
What you'll be doing:
Research, implement, and validate model architecture and algorithm changes that improve video generation fidelity, with emphasis on human-centric quality.
Explore and prototype improvements across spatial multimodal modeling, modality alignment, flow-based or diffusion-based video generation, and neural rendering-inspired representations to improve controllability and long-horizon consistency.
Improve training and inference efficiency through architectural and post-training techniques (compute/memory optimizations, distillation, pruning, and compression).
Define model training objectives that improve sim-to-real and real-to-sim generalization, especially for human motion, contact, and interaction dynamics across real-world and synthetic/simulation data.
Develop detailed, domain-specific benchmarks for evaluating world foundation models, especially generation and understanding world models that reason about video, simulation, and physical environments.
Translate research results into robust implementations like training code, production-grade checkpoints, model integrations, and demos that clearly showcase capability gains across teams.
What we need to see:
PhD in Computer Science, Graphics, Computer Engineering, or a closely related field (or equivalent experience).
8+ years of applied research and/or industry experience in vision, graphics, or adjacent ML domains or similar area.
3+ years of direct experience designing, training, and evaluating generative models for image/video/audio, with strong fundamentals in modern deep learning.
Hands-on experience improving generative models with a focus on perceptual quality and temporal stability, especially for generating humans.
Advanced proficiency in Python, PyTorch, C++, and CUDA with strong research-engineering practices (reproducibility, testing, profiling, experiment tracking).
Experience training and debugging large models in multi-GPU and/or multi-node environments and distributed training workflows
Practical knowledge of inference/runtime bottlenecks and optimization techniques.
Strong "eye for quality" and interest in diagnosing visual artifacts (sharpness, texture detail, temporal stability, etc.) using perceptual metrics, human preference signals, or learned evaluators.
Ways to stand out from the crowd:
Proven track record in related research, including publications in top conferences (e.g., NeurIPS, CVPR, ICLR), with clear evidence of impact on model quality or robustness.
Experience using agentic workflows, and AI coding companions, to accelerate research and production development, including code generation, debugging, test creation, experiment automation, benchmark development, documentation, and large-codebase navigation.
Join us to help build the next generation of world models!Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.You will also be eligible for equity and benefits.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.About Nvidia
Sourced by ZipRecruiter
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Santa Clara, CA, US
Year founded
1993