1

Architectural Rendering Specialist Jobs (NOW HIRING)

Product rendering assets * Assembly illustrations Qualifications: Required * BS or BA degree in ... Architecture, Mechanical Engineering, Furniture Design, Sculpture, or a related field. * High ...

Product rendering assets * Assembly illustrations Qualifications: Required * BS or BA degree in ... Architecture, Mechanical Engineering,Furniture Design, Sculpture, or a related field. * High ...

We're seeking a Technical SEO Specialist to support and scale Domaine's SEO practice. This role ... Conduct technical audits across crawlability, indexability, rendering, site architecture, internal ...

Showing results 41-60

Architectural Rendering Specialist information

See salary details

$20.5K

$53.9K

$97K

How much do architectural rendering specialist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for architectural rendering specialist in the United States is $53,925.00, according to ZipRecruiter salary data. Most workers in this role earn between $39,000.00 and $60,500.00 per year, depending on experience, location, and employer.

What is an architectural rendering specialist?

An Architectural Rendering Specialist is a professional who creates visual representations of architectural designs, typically using computer software. These renderings help architects, designers, and clients visualize how a building or space will look before it is constructed. Specialists use tools like 3D modeling, photorealistic rendering, and sometimes animation to produce images and videos. Their work is essential for presentations, marketing, and refining design concepts.

How does an architectural rendering specialist typically collaborate with architects and design teams during a project?

An Architectural Rendering Specialist works closely with architects, interior designers, and project managers to translate design concepts into realistic 3D visualizations. Early in the project, they attend meetings to understand the vision, materials, and spatial layouts. Throughout the process, they regularly communicate with the design team to incorporate feedback, ensure accuracy, and make revisions as plans evolve. This collaborative workflow helps deliver compelling renderings that support client presentations and design decisions.

What are the key skills and qualifications needed to thrive as an architectural rendering specialist, and why are they important?

To thrive as an Architectural Rendering Specialist, you need expertise in architectural design principles, 3D modeling, and a strong portfolio demonstrating rendering proficiency, often backed by a degree in architecture or related fields. Mastery of software such as Autodesk 3ds Max, SketchUp, V-Ray, and Adobe Creative Suite is typically required, along with familiarity with BIM platforms. Creative vision, attention to detail, and effective communication are standout soft skills in this role. These skills ensure the production of visually compelling, accurate renderings that effectively convey design intent to clients and stakeholders.

What is the difference between Architectural Rendering Specialist vs 3D Visualization Artist?

AspectArchitectural Rendering Specialist3D Visualization Artist
CredentialsProficiency in rendering software, architecture knowledgeSkills in 3D modeling, artistic ability, software proficiency
Work EnvironmentArchitecture firms, design studios, visualization agenciesDesign studios, advertising agencies, freelance projects
Industry UsageFocused on architectural projects and presentationsBroader, including product, character, and environment visualization

While both roles involve creating 3D visuals, Architectural Rendering Specialists focus specifically on architectural projects, emphasizing accuracy and architectural detail. 3D Visualization Artists may work across various industries, often emphasizing artistic style and creative expression. The roles overlap in software skills but differ in project scope and industry focus.

More about Architectural Rendering Specialist jobs

What are popular job titles related to Architectural Rendering Specialist jobs?

For Architectural Rendering Specialist jobs, the most frequently searched job titles are:

Infographic showing various Architectural Rendering Specialist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 84% Full Time, 13% Part Time, and 2% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $53,925 per year, or $25.9 per hour.

3D Graphics Engineer (Three.js / WebGL)

Sarasota, FL • On-site

$134K - $166K/yr

Full-time

Re-posted 19 days ago


Job description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.
This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward.
At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack
Core
(what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas

  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.