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Architectural Animation Jobs (NOW HIRING)

Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.

You will combine strong animation fundamentals with technical fluency in Unreal Engine to build ... and architectural design. As we continue to build our Engine technology and develop remarkable ...

Build animation behavior tools, techniques, and frameworks that enable complex systems and ... and architectural design. As we continue to build our Engine technology and develop remarkable ...

Architectural Associate

San Francisco, CA · On-site

$89K - $100K/yr

Flad is a national architectural firm with ten offices across the country. With expertise in the ... animations and renderings, Augmented Reality (AR) and Virtual Reality (VR), visual scripting ...

Architectural Associate

San Francisco, CA · Hybrid

$89K - $100K/yr

Flad is a national architectural firm with ten offices across the country. With expertise in the ... animations and renderings, Augmented Reality (AR) and Virtual Reality (VR), visual scripting ...

Architectural Associate

San Francisco, CA · Hybrid

$89K - $100K/yr

Flad is a national architectural firm with ten offices across the country. With expertise in the ... animations and renderings, Augmented Reality (AR) and Virtual Reality (VR), visual scripting ...

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Project Manager - Architecture

Monterey, CA · On-site

$80K - $120K/yr

Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

Be Seen First

Architectural degree licensed or working towards licensure * Rendering animation, preferably with Enscape * Efficient in Photoshop, Illustrator, & InDesign * Experience with custom high end ...

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Architectural Animation information

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$40.5K

$74.5K

$111K

How much do architectural animation jobs pay per year?

As of Jun 6, 2026, the average yearly pay for architectural animation in the United States is $74,539.00, according to ZipRecruiter salary data. Most workers in this role earn between $60,000.00 and $85,000.00 per year, depending on experience, location, and employer.

What is an Architectural Animation job?

An Architectural Animation job involves creating computer-generated visualizations of buildings, interiors, and landscapes in motion. Professionals in this field use 3D modeling, rendering, and animation software to produce realistic walkthroughs and flythroughs of architectural designs. These animations help architects, developers, and clients visualize projects before construction begins. The role requires skills in design, storytelling, and technical software proficiency to create engaging and accurate representations of spaces.

What are the typical daily responsibilities of an architectural animator?

Architectural animators usually spend their days creating 3D models, developing animation sequences, and rendering photorealistic visuals that bring architectural designs to life. They collaborate closely with architects, designers, and project managers to ensure animations accurately reflect the intended vision and project details. A typical day may also involve editing storyboards, fine-tuning lighting and materials, and incorporating client feedback to enhance the final product. This role requires a balance of creative and technical tasks, with frequent communication to meet project deadlines and maintain a high standard of quality.

What are the key skills and qualifications needed to thrive in the Architectural Animation position, and why are they important?

To excel in Architectural Animation, a strong background in architectural design principles, 3D modeling, and visual storytelling is essential, often supported by a degree in architecture, design, or animation. Proficiency with tools like Autodesk 3ds Max, Blender, SketchUp, and rendering engines such as V-Ray or Lumion is commonly required. Creativity, attention to detail, and effective communication skills help animators translate architectural concepts into compelling visual presentations. These skills are crucial for producing accurate and visually engaging animations that clearly convey design intent to clients and stakeholders.

More about Architectural Animation jobs
What cities are hiring for Architectural Animation jobs? Cities with the most Architectural Animation job openings:
What are the most commonly searched types of Architectural Animation jobs? The most popular types of Architectural Animation jobs are:
What states have the most Architectural Animation jobs? States with the most job openings for Architectural Animation jobs include:
Infographic showing various Architectural Animation job openings in the United States as of May 2026, with employment types broken down into 90% Full Time, and 10% Part Time. Highlights an 90% In-person, and 10% Hybrid job distribution, with an average salary of $74,539 per year, or $35.8 per hour.

Full-time

Posted 3 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
Position Summary:
AGBO is seeking a Principal Animation Engineer to lead the technical vision and development of animation systems for our interactive projects. This role focuses on building scalable, high-performance animation architecture that supports expressive, responsive, and emotionally resonant gameplay.
As a Principal Animation Engineer, you will define the technical direction for animation systems across the project-owning core runtime architecture and partnering closely with Animation, Design, and Technical Art. You'll play a critical role in ensuring our character performance and gameplay feel meet the cinematic and storytelling standards.
This role is preferred based in Raleigh, NC, but open to fully remote candidates.
Key Responsibilities:
  • Define and lead the technical strategy for animation systems within Unreal Engine (UE5), ensuring scalability, maintainability, and performance.
  • Architect and implement advanced runtime animation systems including state machines, animation blueprints, motion matching, locomotion systems, blending frameworks, and procedural solutions.
  • Collaborate closely with animators to ensure animation content integrates seamlessly and performs optimally in-engine.
  • Establish and communicate best practices for animation pipelines, performance optimization, replication, and networked animation systems.
  • Serve as the primary technical partner to Animation leadership, translating creative goals into sustainable engineering solutions.
  • Identify performance bottlenecks and proactively implement solutions to maintain high frame-rate targets.
  • Partner with Design and Gameplay Engineering to ensure tight integration between animation systems, combat mechanics, and player controls.
  • Contribute to tooling improvements and workflow enhancements that increase iteration speed and team efficiency.
  • Perform other duties as assigned.

Qualifications & Skills:
  • 10+ years of professional experience in gameplay or animation engineering, with multiple shipped titles and at least one in a senior or principal capacity.
  • Significant professional experience as an Animation Engineer on at least one shipped UE4 or UE5 title.
  • Experience developing animation systems for a third-person game, with strong understanding of locomotion, combat, and character responsiveness.
  • Deep expertise in C++ and Unreal Engine animation frameworks (Animation Blueprints, Montages, Blend Spaces, Control Rig, etc.).
  • Strong understanding of character movement, camera systems, and player input responsiveness.
  • Experience optimizing animation systems for performance across platforms.
  • Proven ability to lead technical initiatives and mentor other engineers.
  • Strong communication skills with the ability to clearly articulate technical concepts to non-engineering partners.

Bonus Skills:
  • Experience with motion matching, procedural animation, IK systems, or advanced locomotion frameworks.
  • Familiarity with network replication for character animation systems.
  • Experience working on narrative-driven or cinematic gameplay experiences.
  • Background in early-stage or prototype development environments.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.