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Apprentice Video Games 3D Artist Jobs (NOW HIRING)

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Join us in creating legendary games with PlayStation. Responsibilities * 3D Rendering & Asset ...

$80 - $100/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... Your primary purpose is to support the Brand Video Team on all projects, ranging from concept ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Games' official US partner studio for Digital Twins, we work with developers, architects, and ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... This role will report to the Associate Creative Director of Photo & Video. The ideal candidate ...

Senior 3D Artist Department: Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott ... Games' official US partner studio for Digital Twins, we work with developers, architects, and ...

Showing results 21-40

Apprentice Video Games 3D Artist information

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$37K

$123.1K

$196K

How much do apprentice video games 3d artist jobs pay per year?

As of Sep 8, 2026, the average yearly pay for apprentice video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does an apprentice video games 3D artist do?

An Apprentice Video Games 3D Artist assists in creating three-dimensional models, textures, and visual effects for video games under the guidance of experienced artists. They typically work on tasks such as modeling characters, environments, and props, learning industry-standard software, and contributing to the overall visual style of a game. This role is often entry-level and designed to help individuals gain hands-on experience, develop their portfolio, and prepare for more advanced positions in game art.

What are the key skills and qualifications needed to thrive as an apprentice video games 3D artist?

To succeed as an Apprentice Video Games 3D Artist, you need a fundamental understanding of 3D modeling, texturing, and digital art principles, often backed by a portfolio and relevant coursework or training. Familiarity with industry-standard software such as Autodesk Maya, Blender, ZBrush, and game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, and strong collaboration skills help you stand out when working with design teams and adapting to feedback. These skills and qualities are crucial for efficiently producing high-quality game assets that meet project requirements and enhance the overall gaming experience.

What is the difference between Apprentice Video Games 3D Artist vs Junior Video Games 3D Artist?

AspectApprentice Video Games 3D ArtistJunior Video Games 3D Artist
Required CredentialsBasic knowledge of 3D modeling, portfolio, possibly some courseworkSimilar, often with some professional training or internship experience
Work EnvironmentEntry-level, supervised, learning-focusedEarly career, more independent, but still developing skills
Employer & Industry UsageInternships, apprenticeships, entry-level positions in game studiosFull-time junior roles in game development companies

The main difference is that an Apprentice Video Games 3D Artist is typically in a learning or internship phase, focusing on gaining skills under supervision, while a Junior Video Games 3D Artist has more experience and responsibilities but is still considered entry-level. Both roles serve as stepping stones toward becoming a professional 3D artist in the gaming industry.

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Cities with the most Apprentice Video Games 3D Artist job openings:

What are the most commonly searched types of Video Games 3D Artist jobs?

The most popular types of Video Games 3D Artist jobs are:

What states have the most Apprentice Video Games 3D Artist jobs?

States with the most job openings for Apprentice Video Games 3D Artist jobs include:

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For Apprentice Video Games 3D Artist jobs, the most frequently searched job titles are:

Infographic showing various Apprentice Video Games 3D Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 82% Full Time, 14% Part Time, and 3% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Re-posted 11 days ago


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 226 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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