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Apprentice Game Localization Editor Jobs (NOW HIRING)

As a Junior Producer Apprentice you will sometimes spend your time out on the field during productions, other times in the office managing equipment, editing, or performing other administrative work ...

As a Junior Producer Apprentice you will sometimes spend your time out on the field during productions, other times in the office managing equipment, editing, or performing other administrative work ...

Sr. Manager, Technical Production

Los Angeles, CA · On-site

$122K - $168K/yr

... editing integrations), with a heavy focus on operational enablement through AI, effective adoption ... Deep craft expertise across Media Asset Management (MAM), content localization pipelines, and ...

Solutions Architect

Dallas, TX · On-site

$62.25 - $82/hr

... Localization Tools, Machine Translation, Post-Editing and Terminology and Translation Memory Tools Desired Skills & Experience • Willingness to travel to client workshops or meetings • Experience ...

Showing results 21-40

Apprentice Game Localization Editor information

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$11K

$59.6K

$65K

How much do apprentice game localization editor jobs pay per year?

As of Aug 22, 2026, the average yearly pay for apprentice game localization editor in the United States is $59,622.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $60,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Apprentice Game Localization Editor jobs?

Cities with the most Apprentice Game Localization Editor job openings:

What are the most commonly searched types of Game Localization Editor jobs?

The most popular types of Game Localization Editor jobs are:

What states have the most Apprentice Game Localization Editor jobs?

States with the most job openings for Apprentice Game Localization Editor jobs include:

CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Re-posted 14 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 246 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. DESCRIPTION OF DUTIES Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume Implements design specifications into playable prototypes using various software tools. Able to quickly revise implementation based on changes required to continue iterating on design concepts. Assists in designing prototypes to iterate concepts into a more complete idea. Assists and maintains game play mechanics within a game. Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above. Communicates ideas with various product development personnel to solicit feedback and ensure support during product development. Within a team, provides input into defining creative vision and technical specifications for assigned project. Writes and maintains assigned design documentation Works closely with senior designers and above to attain constructive feedback and direction. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS 0-2 years of level design for video games or relevant experience. Understanding of interactive software methodologies, production pipelines and Nintendo quality standards. Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.) Basic PC skills (Word, Excel, PowerPoint). Undergraduate degree in Game Design, Computer Science or equivalent Studies in music, art, films, television / broadcasting, and multimedia a plus. Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $31-$47 USD
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