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Animatronics Engineer Jobs in California (NOW HIRING)

... engineering, and creative design. TAIT's 20 global offices have developed iconic productions and experiences in over 30 countries, all seven continents, and even outer space for renowned performers ...

Producer

Burbank, CA · On-site +1

... engineering, and creative design. TAIT's 20 global offices have developed iconic productions and experiences in over 30 countries, all seven continents, and even outer space for renowned performers ...

Animatronics Engineer information

How to become an Animatronics Engineer?

To become an Animatronics Engineer, individuals typically need a bachelor's degree in mechanical engineering, electrical engineering, robotics, or a related field. Gaining experience with CAD software, robotics, and control systems is important, along with developing skills in programming and troubleshooting animatronic systems. Internships or entry-level positions in entertainment, theme parks, or robotics companies can provide practical experience.

How much do animatronics engineers make?

Animatronics engineers typically earn a median annual salary of around $70,000 to $100,000, depending on experience, location, and industry. Advanced skills in robotics, mechanical design, and programming can lead to higher compensation, especially in entertainment or theme park environments.

What type of engineer works on animatronics?

An Animatronics Engineer is a specialized engineer who designs, develops, and maintains animatronic systems used in entertainment, theme parks, and robotics. They often have skills in mechanical, electrical, and software engineering, and work with tools like CAD software and microcontrollers to create realistic robotic figures. This role may require knowledge of pneumatics, hydraulics, and programming languages such as C++ or Python.

What is the difference between Animatronics Engineer vs Mechanical Engineer?

AspectAnimatronics EngineerMechanical Engineer
Required CredentialsBachelor's in Mechanical, Electrical, or Robotics Engineering; specialized training in animatronicsBachelor's in Mechanical Engineering; professional licensure often preferred
Work EnvironmentTheme parks, film studios, entertainment industryManufacturing, automotive, aerospace, product design
Industry UsageDesigning and building animated figures and robots for entertainmentDesigning mechanical systems for various industries

Animatronics Engineers focus on creating animated figures and robotic characters for entertainment settings, requiring specialized skills in robotics and electronics. Mechanical Engineers have a broader scope, designing mechanical systems across multiple industries. While both roles involve mechanical design, Animatronics Engineers specialize in entertainment robotics, making their skills more tailored to animatronic projects.

What are popular job titles related to Animatronics Engineer jobs in California?

For Animatronics Engineer jobs in California, the most frequently searched job titles are:

What job categories do people searching Animatronics Engineer jobs in California look for?

The top searched job categories for Animatronics Engineer jobs in California are:

What cities in California are hiring for Animatronics Engineer jobs?

Cities in California with the most Animatronics Engineer job openings:

Infographic showing various Animatronics Engineer job openings in California as of August 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 100% In-person job distribution.

Senior Mechanical Engineer- Neck

Rhoda AI

Mountain View, CA • On-site

$180 - $240/hr

Other

Re-posted 3 days ago


Job description

At Rhoda AI, we’re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We've raised over $450M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality.

We're looking for a Senior Mechanical Engineer to own the neck of our humanoid robot platform. You'll own actuation selection and packaging for the neck's degrees of freedom, drive the head stabilization strategy with controls engineers, define the mass and CG budget the head team designs to, and coordinate the interfaces to torso, head, and cladding. This is a high-ownership role where actuator engineering, dynamics, and packaging craft come together in one of the most expressive parts of the robot.

What You'll Do
  • Own the mechanical architecture of the neck — kinematics, joint arrangement, structural design, and packaging of the full mechanism within a slender, ID-constrained envelope

  • Lead actuation selection and packaging for the neck’s degrees of freedom — evaluating motor, gearbox, and transmission options against torque, bandwidth, backdrivability, acoustic, and packaging requirements

  • Define the head mass and center-of-gravity budget in partnership with the head team, and own the system‑level trade between head mass, neck actuator sizing, and dynamic performance

  • Develop and validate the head stabilization strategy in collaboration with controls engineers — structural stiffness, backlash and compliance management, vibration isolation, and the dynamic performance needed for stable imagery from head‑mounted cameras

  • Design for quiet, smooth, lifelike motion — managing gear noise, cogging, and structural resonances in a subsystem that operates close to people’s faces

  • Define and own the mechanical interface to the head — structural mount, alignment and registration, electrical pass‑through, and serviceability — and the interface to the torso below, driving both to closure with their respective teams

  • Own cable routing through the neck: power and data runs to the head across moving joints, service loops, strain relief, and bend‑cycle durability through the full range of motion

  • Work closely with the cladding team on the moving‑surface problem — gaps, pinch points, flexible or telescoping cladding elements, and attachment schemes that survive continuous articulation

  • Create and maintain CAD models, drawings, tolerance stacks, and BOMs to support design reviews, prototyping, and manufacturing handoffs

  • Plan and execute prototype builds and test campaigns — dynamic performance, acoustics, durability, and stabilization — and lead root cause analysis when issues arise

What We're Looking For
  • BS in Mechanical Engineering or a closely related field (MS preferred)

  • 5+ years of experience in mechanical design of actuated mechanisms — robotics, gimbals, precision motion systems, or similar

  • Demonstrated experience selecting and integrating actuators — motors, gearboxes, and transmissions — including sizing against dynamic requirements and packaging into tight envelopes

  • Strong command of mechanism design fundamentals: kinematics, stiffness, backlash, preload, and bearing selection for precision motion

  • Hands‑on experience with cable routing and harness design across articulating joints

  • Expert‑level proficiency with CAD software (Catia, SolidWorks, Fusion 360, Onshape, or similar) for complex part and assembly design

  • Deep familiarity with manufacturing processes — machining, casting, injection molding, sheet metal, 3D printing — and design‑for‑manufacture principles

  • Comfort working hands‑on with hardware: building prototypes, running tests, and troubleshooting physical systems

  • Strong communication skills and the ability to drive requirements to closure across mechanical, electrical, controls, and design disciplines

Nice to Have (But Not Required)
  • Experience designing gimbals, camera stabilization platforms, or pan‑tilt mechanisms with image‑stability requirements

  • Experience with humanoid robots, animatronics, or other systems where expressive, lifelike motion matters alongside function

  • Background in acoustic and NVH design for mechanisms — gear noise, motor noise, and structural resonance mitigation

  • Experience partnering with controls engineers on servo performance, system identification, or stabilization tuning

  • Familiarity with harmonic drives, cycloidal reducers, or other compact precision transmissions

  • Working knowledge of GD&T (ASME Y14.5) applied to precision motion assemblies

  • Experience taking a subsystem from concept through DVT/PVT into production

Why This Role
  • Own a complete precision motion subsystem — actuation, structure, cabling, and stabilization, end to end, in a package where every millimeter and every gram is contested

  • Make the robot feel alive — the neck is where smooth, quiet, expressive motion happens, and your engineering directly shapes how the robot reads to the people around it

  • Join at a foundational moment and make architecture‑level decisions on one of the most dynamically demanding subsystems of a next‑generation humanoid robot

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