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Animation Studios In State Jobs in Seattle, WA (NOW HIRING)

Associate Producer (7028)

Redmond, WA · On-site

$30.75 - $35.60/hr

RUN Studios, in partnership with one of our leading corporate clients, is seeking a driven ... Potential for minor travel, local in-state, or domestic. This is not designed to cover or contain a ...

RUN Studios, and its client partner, are seeking a talented and detail-oriented Motion Designer, Go ... Bachelor's degree in Motion Design, Graphic Design, Animation, Visual Communication, or related ...

New

Associate Producer (7028)

Redmond, WA · Hybrid

$30.75 - $35.60/hr

RUN Studios, in partnership with one of our leading corporate clients, is seeking a driven ... Potential for minor travel, local in-state, or domestic. This is not designed to cover or contain a ...

Technical Animator

Seattle, WA · On-site

$45 - $46/hr

Your role will be pivotal in creating realistic and expressive animations that ensure precision and ... Implement and maintain Animation Blueprints, Blend Spaces, Montages, State Machines, and animation ...

Technical Animator

Seattle, WA · On-site

$45 - $46/hr

Your role will be pivotal in creating realistic and expressive animations that ensure precision and ... Implement and maintain Animation Blueprints, Blend Spaces, Montages, State Machines, and animation ...

Creative Project Producer

Bellevue, WA · On-site

$80K - $105K/hr

... ideally in an agency, studio, or in-house creative environment. * Experience working with ... animation, design, eLearning, branding, and digital assets for major enterprise brands. Our work ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

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Animation Studios In State information

See Seattle, WA salary details

$12

$44

$79

How much do animation studios in state jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for animation studios in state in Seattle, WA is $44.85, according to ZipRecruiter salary data. Most workers in this role earn between $24.90 and $72.79 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an animator in an animation studio, and why are they important?

To thrive as an animator in an animation studio, you need strong artistic abilities, a solid understanding of animation principles, and typically a degree in animation or a related field. Proficiency in industry-standard software such as Adobe After Effects, Autodesk Maya, or Blender is essential, and knowledge of storyboarding tools or motion capture systems can be advantageous. Creativity, attention to detail, teamwork, and effective communication are soft skills that help animators excel in collaborative and deadline-driven environments. These skills ensure the creation of visually compelling animations that meet project goals and client expectations.

What are animation studios in state?

Animation studios in a state are companies or organizations located within that particular state that specialize in creating animated content, such as films, television shows, commercials, and digital media. These studios employ animators, illustrators, writers, and other creative professionals to produce both 2D and 3D animation. They may work on original projects or provide services for other media producers. The size and focus of studios can vary greatly, with some catering to large-scale productions and others focusing on smaller, independent projects.

Are animation studios in demand right now?

Animation studios are experiencing steady demand due to the growth of digital media, streaming services, and video game industries. Skilled animators with proficiency in software like Adobe After Effects and Maya are sought after, especially for projects requiring high-quality visual effects and 3D animation.

Is 30 too late to become an animation studio in state?

Starting an animation studio at age 30 is feasible, as success depends on experience, skills, and industry knowledge rather than age. Many entrepreneurs and professionals enter the field later in life, leveraging existing expertise and networks to establish a studio. Building a strong portfolio, understanding animation tools, and securing funding are key factors for success.

What are the collaborative dynamics like when working at animation studios in state?

Working at animation studios in-state typically involves close collaboration with a diverse team of artists, animators, writers, and technical staff. Most projects require regular meetings to share progress, brainstorm creative solutions, and ensure a unified visual and storytelling style. You’ll often work in a fast-paced environment with tight deadlines, so effective communication and adaptability are essential. The collaborative nature of the studio means you'll have opportunities to learn from experienced colleagues and contribute ideas, fostering both personal and professional growth.

How to get hired by animation studio?

To get hired by an animation studio, develop a strong portfolio showcasing your skills in animation, storytelling, and software such as Adobe After Effects or Maya. Gaining relevant experience through internships, freelance work, or entry-level positions, along with a solid understanding of industry standards and teamwork, can improve your chances of employment.

What is the difference between Animation Studios In State vs Animation Artists?

AspectAnimation Studios In StateAnimation Artists
CredentialsTypically require a degree in animation, graphic design, or related fieldsRequire similar degrees, often with specialized portfolios
Work EnvironmentWork within studio settings, collaborative teams, and production pipelinesWork in studios, freelance, or remote settings, often collaborating with studios
Industry UsageUsed by companies for local hiring, regional projects, and community engagementUsed by individual artists, freelance clients, and studios hiring for specific projects

Animation Studios In State and Animation Artists share similar credentials and work environments, but Studios In State focus on regional hiring and collaborative projects, while Animation Artists may work independently or remotely. Both roles are essential in the animation industry, often overlapping in skills and industry usage.

What are popular job titles related to Animation Studios In State jobs in Seattle, WA?

For Animation Studios In State jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Animation Studios In State jobs in Seattle, WA look for?

The top searched job categories for Animation Studios In State jobs in Seattle, WA are:

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site

Studio Wildcard

Seattle, WA • On-site, Remote

$70K - $90K/yr

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.
We're looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.
Responsibilities:
  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems

Requirements:
  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5

Pluses:
  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience

Required Application Materials:
  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing
  • Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work

About Studio Wildcard
Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.
Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.
Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.
Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options