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Animation Software Engineer Remote Jobs in Milwaukee, WI

We are open to remote candidates. In this role, the Environmental Engineer is responsible for ... Experience with environmental data systems or EHS management software * Ability to identify and ...

Continuous Improvement Engineer

Cudahy, WI · On-site +1

$77K - $103K/yr

Proficiencyin commonly used and specialized software * Strong working knowledge of Microsoft Suite ... This role is based fully onsite, and not eligible for hybrid or remote work opportunities. Why Work ...

FSC Technical Support Engineer

Glendale, WI · On-site +1

$85K - $118K/yr

Perform remote and onsite customer technical support as needed. * Participate in and provide ... Coordinate Beta testing and deployment of software patches. What we look for Required * Degree or ...

... remote Essential Qualifications: * Bachelor's degree in civil engineering or related * Working knowledge of AutoCAD Civil 3D and other computer software programs * Residing within 50 miles of ...

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Animation Software Engineer Remote information

See Milwaukee, WI salary details

$62.6K

$145.3K

$202.5K

How much do animation software engineer remote jobs pay per year?

As of Jun 26, 2026, the average yearly pay for animation software engineer remote in Milwaukee, WI is $145,346.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,200.00 and $170,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What job categories do people searching Animation Software Engineer Remote jobs in Milwaukee, WI look for? The top searched job categories for Animation Software Engineer Remote jobs in Milwaukee, WI are:
What cities near Milwaukee, WI are hiring for Animation Software Engineer Remote jobs? Cities near Milwaukee, WI with the most Animation Software Engineer Remote job openings:
Infographic showing various Animation Software Engineer Remote job openings in Milwaukee, WI as of June 2026, with employment types broken down into 33% Full Time, and 67% Contract. Highlights an 38% Physical, 3% Hybrid, and 59% Remote job distribution, with an average salary of $145,346 per year, or $69.9 per hour.
Quality Assurance Engineer - Automated

Quality Assurance Engineer - Automated

SafeNet Consulting

Milwaukee, WI • On-site, Remote

Full-time

Posted 23 days ago


Job description

QA Automated Engineer I

SafeNet Consulting is searching for a Quality Assurance Engineer with a strong automated testing background.

This position will start remote and move to onsite in Milwaukee once stay-at-home is over.

**We will only consider direct hire, no third-party candidates will be considered for this client.**

As a technical, hands-on Test Engineer, your job is to participate in the manual and automation testing of various web-based projects that integrate over various systems, including: cloud-based and on-prem proprietary applications, Microsoft Outlook, mobile applications, DocuSign, and complex API and service-based integrations.


QA Engineer will be under the guidance of a Test Engineering Manager for a team with an already-established, mature testing process. Your role will be that of a “full-stack” Test Engineer - someone who has a strong appreciation and skill in manual/exploratory testing with the exceptional capability of writing automated and performance tests (time and training is allotted after hiring to learn our automation framework and language of choice – node.js).

What this role needs:

• Deep quality assurance experience and a passion for delivering high quality software.

• Proven examples of building automation frameworks and scripts.

• Working proficiency of at least one programming language.

• Experience using Selenium (or similar open source testing tools).

• Can move quickly and independently. Everyone here is incredibly kind and extremely willing to share knowledge and a helping hand, but you have to be willing to take ownership of the outlined goals and make things happen.

• 4+ years of experience is required.

• Needs to be comfortable with both manual and automation testing.

• We work in a Mac environment, so having Mac experience is a plus but having the ability to adapt quickly will suffice.

Desirable skills for this role:

• Understanding of Node.js, NPM Scripting, Selenium and Webdriver.io to work on our end-to-end, API and performance testing framework.

• Understanding of Git version control including branch strategy. Familiarity with GitLab, GitLab CI, Docker and Jenkins for CI/CD is preferred but not required.

• Familiarity with static code analysis, including JavaScript coding standards and linting of code. SonarQube, Checkmarks, or other static code analysis tooling experience is preferred but not required.

• Ability and confidence to peer-review code for quality, cleanliness, and general best practices.

• Understanding of client/server applications and microservice architecture, and the ability to test highly-complex integrated systems and data.

• Experience with using Fiddler or Wireshark, Postman, Browser DevTools, CLIs. Any similar experience is acceptable for manual testing and analysis needing to be performed in the role.

• Desire to work closely with an agile development team, but also collaborate regularly with other test engineers across projects to mature testing practices.