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Animation Software Engineer Remote Jobs in Milwaukee, WI

This role is open to remote What you will be doing * Conduct code-level software analyses to ... Knowledge of programming languages. (COBOL/JCL) * Knowledge of primary database engines. (VSAM/CICS)

This role is open to remote What you will be doing * Conduct code-level software analyses to ... Knowledge of programming languages. (COBOL/JCL) * Knowledge of primary database engines. (VSAM/CICS)

Security Engineer (AppSec)

Milwaukee, WI ยท Remote

$60.25 - $80.25/hr

As a Security Engineer (Software Focus) at SysLogic , you will be responsible for identifying and ... As needed provide training on secured development principals in both remote and in person settings.

Security Engineer (AppSec)

Milwaukee, WI ยท On-site +1

$57.75 - $77.25/hr

As a Security Engineer (Software Focus) at SysLogic , you will be responsible for identifying and ... As needed provide training on secured development principals in both remote and in person settings.

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Showing results 1-20

Animation Software Engineer Remote information

See Milwaukee, WI salary details

$62.6K

$145.3K

$202.5K

How much do animation software engineer remote jobs pay per year?

As of Jun 24, 2026, the average yearly pay for animation software engineer remote in Milwaukee, WI is $145,346.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,200.00 and $170,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What job categories do people searching Animation Software Engineer Remote jobs in Milwaukee, WI look for? The top searched job categories for Animation Software Engineer Remote jobs in Milwaukee, WI are:
What cities near Milwaukee, WI are hiring for Animation Software Engineer Remote jobs? Cities near Milwaukee, WI with the most Animation Software Engineer Remote job openings:
Infographic showing various Animation Software Engineer Remote job openings in Milwaukee, WI as of June 2026, with employment types broken down into 92% Full Time, and 8% Part Time. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $145,346 per year, or $69.9 per hour.

Python Software Engineer (Remote)

Tartan Solutions

Milwaukee, WI โ€ข On-site, Remote

Full-time

Posted 24 days ago


Job description

Python is the core language at PlaidCloud. We are looking for experienced Python Software Engineers who will help us create products and services that help our customers analyze information in new and powerful ways.
Ideal Qualifications
  • 3+ years of Python development or similar experience in another object oriented language such as Go, Java, or Ruby (Python preferred)
  • Understanding of SQL databases and familiarity with database operations (Postgres or Greenplum preferred)
  • Understanding of web frameworks and web server technologies
  • Demonstrated ability to troubleshoot technical issues
  • Strong Python development skills
  • Strong understanding of testing processes
  • Strong written communications skills

Bonus Qualifications
  • Experience with Postgres or Greenplum databases
  • Experience in building and maintaining enterprise level web services
  • Experience in building and maintaining highly scalable asynchronous computing workloads using message queues
  • Experience in building or maintaining JSON-RPC APIs
  • Experience with RabbitMQ
  • Experience with Kubernetes
  • Experience with SQLAlchemy
  • Experience with JupyterLab
  • Experience with Apache Superset
  • Experience with GitOps processes for managing deployments with Kubernetes
  • Experience working on large scale data analytics
  • Experience with Git