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Animation Programmer Jobs in Georgia (NOW HIRING)

... engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting ...

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Core Animator

Duluth, GA · On-site

$60 - $90/hr

Develop and deliver exciting animations to game design and engineering specifications * Participate in daily stand-up meetings and provide regular visual updates in a team setting * Provide updates ...

Develop and deliver exciting animations to game design and engineering specifications * Participate in daily stand-up meetings and provide regular visual updates in a team setting * Provide updates ...

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

As an independent developer and publisher, Templar develops the games that we want, on our own ... Solid understanding of 3D math, physics, animation integration, and player systems. * Proven ...

... animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into ...

IOS Developer

Alpharetta, GA · On-site

$50.50 - $69.50/hr

IOS Developer Location: Remote Duration: Long Term Contract JD: • Overall IT experience approx ... as Core Data, Core Animation etc • Story board • Push notification • API-Integration

Familiarity with civil engineering projects and construction processes is highly desirable * Knowledge of 2D animation techniques for project presentations is a plus * Excellent attention to detail ...

Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology ...

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Bring Adventure Ted's animations and projects to life, creating impactful emotional connections ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

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Bring Adventure Ted's animations and projects to life, creating impactful emotional connections ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

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Animation Programmer information

See Georgia salary details

$10

$33

$58

How much do animation programmer jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for animation programmer in Georgia is $33.38, according to ZipRecruiter salary data. Most workers in this role earn between $21.73 and $43.41 per hour, depending on experience, location, and employer.

What is an animation programmer?

Animation programmers are software developers who specialize in creating and implementing animation systems within video games or interactive media. They work closely with animators and designers to ensure that character and object movements are smooth, realistic, and responsive. Their responsibilities often include building tools for animators, optimizing animation performance, and integrating animations with game mechanics. Animation programmers use programming languages like C++ or C# and often work with game engines such as Unity or Unreal Engine.

How do animation programmers typically collaborate with animators and game designers during a project?

Animation Programmers work closely with animators to ensure that character movements and environmental animations are seamlessly integrated into the game engine. They often participate in regular meetings with animators and designers to discuss technical constraints, workflow improvements, and creative solutions for complex animation systems. This collaboration ensures that artistic vision aligns with technical feasibility, resulting in smooth, responsive animations. Effective communication and an understanding of both creative and technical perspectives are essential for success in this role.

What are the key skills and qualifications needed to thrive as an animation programmer, and why are they important?

To thrive as an Animation Programmer, you need strong programming skills in languages like C++ or Python, a solid understanding of mathematics (especially linear algebra), and experience with animation systems in game engines. Familiarity with industry-standard tools such as Unreal Engine, Unity, and Autodesk Maya, as well as relevant APIs and scripting languages, is typically required. Creativity, problem-solving abilities, and effective teamwork are standout soft skills for this role. These skills ensure the creation of smooth, realistic animations and seamless integration with gameplay, which are vital for engaging and immersive user experiences.

What is the difference between Animation Programmer vs 3D Animator?

AspectAnimation Programmer3D Animator
Required SkillsProgramming, scripting, technical knowledge of animation pipelinesArtistic skills, character animation, storytelling
Work EnvironmentGame studios, software companies, technical teamsGame studios, film, advertising, freelance
Tools & SoftwareUnity, Unreal Engine, scripting languagesMaya, Blender, 3ds Max
FocusImplementing animation systems, optimizing performanceCreating and refining character animations

While both roles involve animation, an Animation Programmer focuses on coding and technical implementation of animations within software, whereas a 3D Animator emphasizes creating artistic character movements. Understanding these differences helps employers and professionals identify the right skill set for each role.

What are the most commonly searched types of Animation Programmer jobs in Georgia?

The most popular types of Animation Programmer jobs in Georgia are:

What are popular job titles related to Animation Programmer jobs in Georgia?

For Animation Programmer jobs in Georgia, the most frequently searched job titles are:

What job categories do people searching Animation Programmer jobs in Georgia look for?

The top searched job categories for Animation Programmer jobs in Georgia are:

Infographic showing various Animation Programmer job openings in Georgia as of August 2026, with employment types broken down into 84% Full Time, 7% Part Time, 8% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $69,437 per year, or $33.4 per hour.

Technical Animator / Rigger

Cinnamon

Atlanta, GA • On-site

$70 - $110/hr

Other

Posted 2 days ago

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Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr