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Animation Engineer Jobs in Georgia (NOW HIRING)

... engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting ...

Develop and deliver exciting animations to game design and engineering specifications * Participate in daily stand-up meetings and provide regular visual updates in a team setting * Provide updates ...

Develop and deliver exciting animations to game design and engineering specifications * Participate in daily stand-up meetings and provide regular visual updates in a team setting * Provide updates ...

Audio Implementer / Sound Designer

Atlanta, GA · On-site

$77K - $101K/yr

Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology ...

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

As an independent developer and publisher, Templar develops the games that we want, on our own ... Solid understanding of 3D math, physics, animation integration, and player systems. * Proven ...

Technical Artist (VFX / Shaders)

Atlanta, GA · On-site

$122K - $146K/yr

... animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into ...

IOS Developer

Alpharetta, GA · On-site

$50.50 - $69.50/hr

IOS Developer Location: Remote Duration: Long Term Contract JD: • Overall IT experience approx ... as Core Data, Core Animation etc • Story board • Push notification • API-Integration

Familiarity with civil engineering projects and construction processes is highly desirable * Knowledge of 2D animation techniques for project presentations is a plus * Excellent attention to detail ...

Process 3D laser scan point cloud data using engineering workstation computers. * Work with forensic animators to develop scaled 3D drawings of crash scenes and vehicles. * Utilize PC Crash (or other ...

Bring Adventure Ted's animations and projects to life, creating impactful emotional connections ... Minimum of 2 years of experience in sound design, audio engineering, or voice synthesis. Candidates ...

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Animation Engineer information

See Georgia salary details

$68.4K

$122.7K

$173.1K

How much do animation engineer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for animation engineer in Georgia is $122,739.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,900.00 and $146,100.00 per year, depending on experience, location, and employer.

What is an animation engineer?

An Animation Engineer is a technical specialist who develops and optimizes animation systems for video games, films, and interactive media. They work closely with animators and software developers to create smooth, efficient, and realistic animations using programming languages, game engines, and animation tools. Their responsibilities often include developing animation rigs, physics-based movement, and real-time character interactions. Strong coding skills, knowledge of animation principles, and experience with tools like Maya, Blender, or Unreal Engine are essential for this role.

What are the typical daily responsibilities of an animation engineer?

As an Animation Engineer, your day-to-day tasks often include developing and optimizing animation systems, collaborating with animators and designers to implement new features, and troubleshooting technical issues related to character or object animation. You may also write scripts and tools to streamline animation workflows or assist in integrating animations into game engines or production software. Regular communication with both artistic and technical team members is essential to ensure that animations look and perform as intended. This collaborative environment supports innovation and continuous improvement, making each project engaging and dynamic.

What are the key skills and qualifications needed to thrive in the animation engineer position, and why are they important?

To thrive as an Animation Engineer, you need strong programming skills—often in C++, Python, and graphics APIs—paired with a solid understanding of computer graphics, mathematics, and animation principles. Proficiency with tools like Maya, Unity, Unreal Engine, and experience working with animation pipelines or real-time rendering systems are typically required. Exceptional problem-solving, teamwork, and clear communication are valuable soft skills in this role. These abilities ensure seamless integration of technical and artistic requirements, efficient collaboration with multidisciplinary teams, and the creation of high-quality animated experiences.

What does an animation engineer do?

An animation engineer designs and develops algorithms, tools, and systems to create and optimize animations for video games, films, or virtual environments. They often work with programming languages like C++ or Python and collaborate with artists and designers to ensure smooth, realistic motion and visual effects. Strong technical skills and knowledge of animation principles are essential for this role.

What job categories do people searching Animation Engineer jobs in Georgia look for?

The top searched job categories for Animation Engineer jobs in Georgia are:

Infographic showing various Animation Engineer job openings in Georgia as of August 2026, with employment types broken down into 44% Full Time, 29% Part Time, and 27% Contract. Highlights an 74% In-person, and 26% Remote job distribution, with an average salary of $122,739 per year, or $59 per hour.

Technical Animator / Rigger

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

Other

Posted 12 days ago


Key responsibilities

  • Design, build, and maintain character and creature rigs for animation across media and games.

  • Create and refine deformation setups, support motion capture workflows, and troubleshoot technical issues related to rigging.

  • Collaborate with animators, designers, and engineers to develop rigging tools, workflows, and ensure rigs are intuitive, performant, and visually appealing.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThis is a full-time Technical Animator / Rigger role based in Atlanta, GA, with a hybrid work arrangement that allows some work from home. The Technical Animator / Rigger will design, build, and maintain character and creature rigs for animation across animation, comics-related media, and games. Day-to-day responsibilities include creating and refining deformation setups, integrating motion capture data into production pipelines, and collaborating with animators, designers, and engineers to ensure rigs are intuitive, performant, and visually appealing. The role also involves scripting tools and workflows to streamline rigging and animation processes, troubleshooting technical issues, and documenting best practices for the team. The person in this role will work closely with project leads to support storytelling goals while meeting production timelines and quality standards.Our horde-shooter combat needs a large library of animation states across players and monster variants. We're hiring two Technical Animators/Riggers to build the skeletal and animation pipeline that supports it.DetailsBuild skeletal rigs and skin weighting for players and monster variantsDevelop locomotion cycles and get them working cleanly in-engineSupport heavy animation-state needs: running, strafing, spraying, aiming, hit reactions, deathsWork closely with Character Artists on rig-friendly topologyMust Have QualificationsStrong rigging and skinning experience (Maya or equivalent)Experience with in-engine animation pipelines (Unreal Engine preferred)Comfortable supporting a large roster of animated variantsMore QualificationsStrong rigging skills for characters and creatures, with experience building robust, animator-friendly rigs.Proficiency in motion capture workflows, including cleaning, retargeting, and integrating mocap data into rigs.Experience with animation principles and practical animation work for film, TV, or video games.Scripting abilities (e.g., Python, MEL, or similar) to develop tools and automate rigging and animation tasks.Understanding of video game pipelines and real-time engines (e.g., Unity, Unreal Engine) is highly beneficial.Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with clear communication and documentation skills.Strong problem-solving mindset, attention to detail, and ability to work in a hybrid environment based in Atlanta, GA.Relevant education or equivalent professional experience in animation, game development, computer graphics, or a related field. #J-18808-Ljbffr