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Animation Programmer Jobs in California (NOW HIRING)

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

Apply Early

Senior Gameplay Animator

Orange, CA · On-site

$88K - $120K/yr

... animation systems * Collaborate with the design and engineering teams to ensure animations align with gameplay mechanics and technical constraints. * Iterate and refine animations based on feedback ...

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Senior Gaming Animator

Redwood City, CA · On-site

$129K - $148K/yr

Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Senior Gaming Animator

Redwood City, CA

$129K - $148K/yr

Drive animation performance without pushing out of a believable and realistic style; your hand-keyed work will fit seamlessly with motion capture * Join forces with designers and engineers to create ...

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

Collaborate closely with engineers to communicate, negotiate, and refine design intent for ... Proficiency in animation tools such as After Effects, Rive, and vector-based animation tools

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Animation Programmer information

See California salary details

$11

$39

$67

How much do animation programmer jobs pay per hour?

As of Jul 1, 2026, the average hourly pay for animation programmer in California is $39.02, according to ZipRecruiter salary data. Most workers in this role earn between $25.38 and $50.77 per hour, depending on experience, location, and employer.

What is the difference between Animation Programmer vs 3D Animator?

AspectAnimation Programmer3D Animator
Required SkillsProgramming, scripting, technical knowledge of animation pipelinesArtistic skills, character animation, storytelling
Work EnvironmentGame studios, software companies, technical teamsGame studios, film, advertising, freelance
Tools & SoftwareUnity, Unreal Engine, scripting languagesMaya, Blender, 3ds Max
FocusImplementing animation systems, optimizing performanceCreating and refining character animations

While both roles involve animation, an Animation Programmer focuses on coding and technical implementation of animations within software, whereas a 3D Animator emphasizes creating artistic character movements. Understanding these differences helps employers and professionals identify the right skill set for each role.

How do Animation Programmers typically collaborate with animators and game designers during a project?

Animation Programmers work closely with animators to ensure that character movements and environmental animations are seamlessly integrated into the game engine. They often participate in regular meetings with animators and designers to discuss technical constraints, workflow improvements, and creative solutions for complex animation systems. This collaboration ensures that artistic vision aligns with technical feasibility, resulting in smooth, responsive animations. Effective communication and an understanding of both creative and technical perspectives are essential for success in this role.

Is animation a high paying job?

Animation programmers typically earn competitive salaries that vary based on experience, location, and industry. Entry-level positions may start lower, but experienced professionals working on major projects or with specialized skills can earn high wages, especially in larger studios or with advanced knowledge of programming languages and animation tools.

Are animators in demand right now?

Animation programmers are currently in demand due to growth in the gaming, film, and virtual reality industries, which require skilled professionals to develop and implement animated content. Strong programming skills in languages like C++ and experience with animation tools such as Maya or Blender can improve job prospects in this field.

What is an animation programmer?

An animation programmer is a software developer who creates and implements the code that brings character and object animations to life in video games, films, or interactive media. They work closely with artists and designers, often using programming languages like C++ or scripting tools within game engines such as Unity or Unreal Engine to ensure smooth, realistic motion and performance. Strong programming skills, understanding of physics, and knowledge of animation principles are essential for this role.

What are the key skills and qualifications needed to thrive as an Animation Programmer, and why are they important?

To thrive as an Animation Programmer, you need strong programming skills in languages like C++ or Python, a solid understanding of mathematics (especially linear algebra), and experience with animation systems in game engines. Familiarity with industry-standard tools such as Unreal Engine, Unity, and Autodesk Maya, as well as relevant APIs and scripting languages, is typically required. Creativity, problem-solving abilities, and effective teamwork are standout soft skills for this role. These skills ensure the creation of smooth, realistic animations and seamless integration with gameplay, which are vital for engaging and immersive user experiences.

What are animation programmers?

Animation programmers are software developers who specialize in creating and implementing animation systems within video games or interactive media. They work closely with animators and designers to ensure that character and object movements are smooth, realistic, and responsive. Their responsibilities often include building tools for animators, optimizing animation performance, and integrating animations with game mechanics. Animation programmers use programming languages like C++ or C# and often work with game engines such as Unity or Unreal Engine.

Does Disney hire 2D animators?

Disney hires 2D animators for traditional animation roles, especially for projects that require hand-drawn animation skills. Candidates typically need a strong portfolio, proficiency in animation software like Toon Boom or Adobe Animate, and relevant experience. However, Disney has shifted focus toward 3D animation, so opportunities for 2D animators may be more limited compared to 3D roles.
What job categories do people searching Animation Programmer jobs in California look for? The top searched job categories for Animation Programmer jobs in California are:
What cities in California are hiring for Animation Programmer jobs? Cities in California with the most Animation Programmer job openings:
Infographic showing various Animation Programmer job openings in California as of June 2026, with employment types broken down into 87% Full Time, 9% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 72% Physical, 3% Hybrid, and 25% Remote job distribution, with an average salary of $81,158 per year, or $39 per hour.
Senior Technical Artist, Animation - Unpublished R&D Product

Senior Technical Artist, Animation - Unpublished R&D Product

Riot Games

Los Angeles, CA

$136K - $163K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 10 days ago


Key responsibilities

  • Build and maintain complex animation state machines, layered animation systems, and override logic for player characters, NPCs, creatures, and props.

  • Collaborate with animators, character tech artists, designers, and engineers to develop efficient and believable animation flows and runtime systems.

  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets while ensuring scalability across massive multiplayer environments.


Job description

As a Senior Technical Artist (Technical Animation), you'll define and maintain the systems that bring our characters and creatures to life including complex animation state machines, layered interactions, and IK-driven behaviors in our upcoming MMO. Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world.

You'll collaborate with animators, designers, and engineers to develop robust Unreal Engine animation systems that balance scalability, fidelity, and efficiency. As a key bridge between creative intent and technical execution, you'll drive the evolution of our animation framework and ensure seamless, high-quality integration across the game.

Responsibilities:
  • Build and maintain complex animation state machines, layered animation systems, and override logic supporting split-body for player characters, NPCs, creatures, and props.
  • Collaborate with animators, character tech artists, and designers to develop efficient, believable, and tech-friendly animation flows.
  • Define best practices for animation setup while owning the debuggability, documentation, maintainability, and long-term health of animation blueprints and graphs within Unreal Engine.
  • Partner with engineers to build and evolve animation runtime systems and debugging workflows.
  • Drive optimization efforts across animation assets and graphs to meet performance and memory targets.
  • Collaborate with cross-discipline partners to ensure character systems scale effectively across massive multiplayer environments.
  • Develop scalable animation retargeting strategies to support characters and creatures of varying proportions while minimizing animation counts.
Required Qualifications:
  • 8+ years of professional experience as a technical animator or technical artist in games or related industries.
  • Deep expertise with Unreal Engine animation workflows, including complex Animation Blueprints, state machines, blend spaces, and layered animation systems.
  • Proven experience designing scalable, reusable animation systems for large-scope character setups, including players, NPCs, and creatures.
  • Strong art foundation with a deep understanding of animation principles, anatomy, and motion.
  • Excellent communication skills and the ability to collaborate across art, design, and engineering disciplines
Desired Qualifications:
  • Experience with Unreal Control Rig and Sequencer
  • Familiarity with C++ and/or Python within Unreal Engine.
  • Expertise in Autodesk Maya for rigging and animation support.
  • Experience working with software like Kawaii, Chaos, Havok.
  • Prior experience supporting MMO or large-scale games with complex character ecosystems.
  • Experience with runtime IK, or motion warping

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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