Expert Animator
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
San Mateo, CA · On-site
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
San Mateo, CA · On-site
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
Novato, CA · On-site
$124K - $142K/yr
Work closely with programmers to establish and refine the animation pipeline. * Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation ...
Novato, CA · On-site
$124K - $142K/yr
Work closely with programmers to establish and refine the animation pipeline. * Develop high-quality gameplay animations that meet project standards and ensure animations align with the animation ...
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
San Mateo, CA · On-site
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
San Mateo, CA · On-site
$123K - $182K/yr
In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to ...
San Mateo, CA · On-site
$123K - $182K/yr
We are a diverse team of developers driven by a passion for our art, united by our core values and ... Iterate on animation and player feel through playtesting and hands-on tuning. * Develop quick ...
San Mateo, CA · On-site
$123K - $182K/yr
We are a diverse team of developers driven by a passion for our art, united by our core values and ... Iterate on animation and player feel through playtesting and hands-on tuning. * Develop quick ...
Culver City, CA · On-site
$116K - $132K/yr
The Senior Research Engineer will lead technical efforts in developing AI/ML based animation core technologies and produce next-generation photo-real 3D CG animation content. Responsibilities : • ...
Culver City, CA · On-site
$116K - $132K/yr
The Senior Research Engineer will lead technical efforts in developing AI/ML based animation core technologies and produce next-generation photo-real 3D CG animation content. Responsibilities : • ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
$123K - $182K/yr
We are a diverse team of developers driven by a passion for our art, united by our core values and ... Iterate on animation and player feel through playtesting and hands-on tuning. * Develop quick ...
$123K - $182K/yr
We are a diverse team of developers driven by a passion for our art, united by our core values and ... Iterate on animation and player feel through playtesting and hands-on tuning. * Develop quick ...
San Mateo, CA · On-site
$123K - $182K/yr
We are a diverse team of developers driven by a passion for our art, united by our core values and ... Iterate on animation and player feel through playtesting and hands-on tuning. * Develop quick ...
San Mateo, CA · On-site
$123K - $182K/yr
We are a diverse team of developers driven by a passion for our art, united by our core values and ... Iterate on animation and player feel through playtesting and hands-on tuning. * Develop quick ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Pasadena, CA · On-site +1
... engineering or scientific concepts into clear visual narratives * Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio demonstrating cinematic 3D animation ...
Pasadena, CA · On-site +1
... engineering or scientific concepts into clear visual narratives * Iterate efficiently based on creative and technical feedback Required Skills: * Strong portfolio demonstrating cinematic 3D animation ...
Los Angeles, CA · On-site
$60 - $90/hr
This is a part-time opportunity to collaborate with world-class AI researchers, engineers, and ... Character Animation (human or character performance-focused) * Character Technical Design * Acting ...
Los Angeles, CA · On-site
$60 - $90/hr
This is a part-time opportunity to collaborate with world-class AI researchers, engineers, and ... Character Animation (human or character performance-focused) * Character Technical Design * Acting ...
Irvine, CA · On-site +1
Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. * Owning combat feel ...
Irvine, CA · On-site +1
Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. * Owning combat feel ...
Los Angeles, CA · On-site
$136K - $163K/yr
Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world. You'll ...
Los Angeles, CA · On-site
$136K - $163K/yr
Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world. You'll ...
Los Angeles, CA · On-site
$136K - $163K/yr
Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world. You'll ...
Los Angeles, CA · On-site
$136K - $163K/yr
Working at the intersection of animation, design, and engineering, you'll build scalable animation graphs, ensure believable motion, and optimize performance across a vast, dynamic world. You'll ...
Cupertino, CA · On-site
$128K - $177K/yr
We are looking for a hardworking, dedicated, and results-oriented Animation Engineer. You would join a team building simulation art assets. Apple is where individual imaginations gather together ...
Cupertino, CA · On-site
$128K - $177K/yr
We are looking for a hardworking, dedicated, and results-oriented Animation Engineer. You would join a team building simulation art assets. Apple is where individual imaginations gather together ...
Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. * Owning combat feel ...
Partnering with cross-discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience. * Owning combat feel ...
... team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character ...
... team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character ...
$11.86 - $16.95
4% of jobs
$16.95 - $22.04
9% of jobs
$25.70 is the 25th percentile. Wages below this are outliers.
$22.04 - $27.13
17% of jobs
$27.13 - $32.22
13% of jobs
The median wage is $35.19 / hr.
$32.22 - $37.31
13% of jobs
$37.31 - $42.40
10% of jobs
$42.40 - $47.49
9% of jobs
$48.44 is the 75th percentile. Wages above this are outliers.
$47.49 - $52.58
9% of jobs
$52.58 - $57.67
7% of jobs
$57.67 - $62.76
6% of jobs
$62.76 - $67.85
4% of jobs
$11
$39
$67
| Aspect | Animation Programmer | 3D Animator |
|---|---|---|
| Required Skills | Programming, scripting, technical knowledge of animation pipelines | Artistic skills, character animation, storytelling |
| Work Environment | Game studios, software companies, technical teams | Game studios, film, advertising, freelance |
| Tools & Software | Unity, Unreal Engine, scripting languages | Maya, Blender, 3ds Max |
| Focus | Implementing animation systems, optimizing performance | Creating and refining character animations |
While both roles involve animation, an Animation Programmer focuses on coding and technical implementation of animations within software, whereas a 3D Animator emphasizes creating artistic character movements. Understanding these differences helps employers and professionals identify the right skill set for each role.

$123K - $182K/yr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 18 days ago
Create high-quality in-game animations that support responsive, polished gameplay.
Implement animations directly in Unreal using the project's animation system and Blueprints.
Collaborate with animation, design, engineering, and other teams to ensure successful delivery of animation responsibilities.
We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games. We are looking for our next teammate who will raise our bar and make us better.
What We Need:We're looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you'll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We're seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization.
What You Will Do:Create high-quality in-game animations that support responsive, polished gameplay.
Implement animations directly in Unreal using the project's animation system and Blueprints.
Set up animation blends, overlays, events, and related systems in Unreal.
Iterate on animation and player feel through playtesting and hands-on tuning.
Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or cinematic sequences.
Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team.
Prototype and validate new approaches to character movement and gameplay animation.
Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible.
Collaborate closely with fellow animators to elevate the overall quality of the team's work, foster knowledge sharing, and inspire creative growth while serving as a benchmark for animation excellence.
Proactively coordinate and maintain strong cross-disciplinary communication with Production, Design, Art, Audio, and VFX to ensure the successful delivery of your areas of responsibility.
Work together with character artists and riggers to establish both core and secondary functionality of our characters.
6-8+ years of experience in game development, including at least one shipped AAA title in an animation role.
Expert-level proficiency in gameplay animation using industry-standard 3D software, with strong experience in Maya preferred.
Demonstrated ability to work efficiently in a fast-paced development environment, quickly prioritizing tasks and solving creative and technical challenges.
Adaptable and responsive to creative feedback and changing project needs, with the ability to pivot direction while maintaining quality and momentum.
An animation reel that demonstrates high-quality hand-key examples.
Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations.
Familiarity with Unreal Sequencer, camera language, and in-game cinematic workflows.
Experience working with Perforce and managing assets in large-scale, multi-team environments.
Excellent communication, collaboration, and organizational skills, with a proactive and solution-oriented approach to problem solving.
Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact.
Experience with non-linear video editing, including pacing, shot composition, cuts, transitions, and visual storytelling techniques.
The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.Â
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
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Pc games
1,001 - 5,000 Employees
Novato, CA, US
2005