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Animation Engineer Jobs in Washington (NOW HIRING)

IOS DEVELOPER

Mclean, VA

$52.25 - $72/hr

Northern VA location Native iOS Developers with UI experience ... UIViewController, Autolayout, unit testing, GIT Hub experience, Agile, Core Animation. Provides ...

Showing results 21-40

Animation Engineer information

See Washington salary details

$91.7K

$164.6K

$232.2K

How much do animation engineer jobs pay per year?

As of Sep 15, 2026, the average yearly pay for animation engineer in Washington is $164,633.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,400.00 and $195,900.00 per year, depending on experience, location, and employer.

What is an animation engineer?

An Animation Engineer is a technical specialist who develops and optimizes animation systems for video games, films, and interactive media. They work closely with animators and software developers to create smooth, efficient, and realistic animations using programming languages, game engines, and animation tools. Their responsibilities often include developing animation rigs, physics-based movement, and real-time character interactions. Strong coding skills, knowledge of animation principles, and experience with tools like Maya, Blender, or Unreal Engine are essential for this role.

What are the typical daily responsibilities of an animation engineer?

As an Animation Engineer, your day-to-day tasks often include developing and optimizing animation systems, collaborating with animators and designers to implement new features, and troubleshooting technical issues related to character or object animation. You may also write scripts and tools to streamline animation workflows or assist in integrating animations into game engines or production software. Regular communication with both artistic and technical team members is essential to ensure that animations look and perform as intended. This collaborative environment supports innovation and continuous improvement, making each project engaging and dynamic.

What are the key skills and qualifications needed to thrive in the animation engineer position, and why are they important?

To thrive as an Animation Engineer, you need strong programming skills—often in C++, Python, and graphics APIs—paired with a solid understanding of computer graphics, mathematics, and animation principles. Proficiency with tools like Maya, Unity, Unreal Engine, and experience working with animation pipelines or real-time rendering systems are typically required. Exceptional problem-solving, teamwork, and clear communication are valuable soft skills in this role. These abilities ensure seamless integration of technical and artistic requirements, efficient collaboration with multidisciplinary teams, and the creation of high-quality animated experiences.

What does an animation engineer do?

An animation engineer designs and develops algorithms, tools, and systems to create and optimize animations for video games, films, or virtual environments. They often work with programming languages like C++ or Python and collaborate with artists and designers to ensure smooth, realistic motion and visual effects. Strong technical skills and knowledge of animation principles are essential for this role.

What job categories do people searching Animation Engineer jobs in Washington look for?

The top searched job categories for Animation Engineer jobs in Washington are:

What cities in Washington are hiring for Animation Engineer jobs?

Cities in Washington with the most Animation Engineer job openings:

Infographic showing various Animation Engineer job openings in Washington as of August 2026, with employment types broken down into 43% Full Time, 29% Part Time, and 28% Contract. Highlights an 65% In-person, and 35% Remote job distribution, with an average salary of $164,633 per year, or $79.2 per hour.

Senior UX Interface Designer with Security Clearance

Falls Church, VA • On-site

Computer World Services Corp
IT Services • 51 - 200 employees

Other

Re-posted 25 days ago


Job description

We are seeking a Senior UX Interface Designer with a genuine, discerning visual sensibility who can recognize the difference between a screen that merely functions and one that commands attention, builds trust, and makes an athlete want to keep coming back. This is not a role for someone who executes a design system without aesthetic judgment. We need a designer who has a point of view, can defend it, and can elevate our product visually while remaining disciplined within our design constraints. This role owns the Presentation Layer - how the product is formatted in terms of fonts, graphics, and animation, along with intuitive navigation. Key focus areas include innate visual design sensibility applied to a premium dark-surface consumer product; identity-driven, personalized experiences that adapt to each user's performance profile; high-quality motion and interaction design that communicates performance and progress; and action-oriented workflows that eliminate passive data consumption. This is a startup environment where the ideal candidate thrives building from 0->1, is comfortable with ambiguity, and takes ownership rather than waiting for direction. We move fast, hold a high visual standard, and ship against hard dates. We also leverage modern AI-assisted development tools to accelerate delivery; comfort in these environments is a must. Key Tasks & Responsibilities Visual Design Leadership (Defining Responsibility) * Own the overall aesthetic standard of the product: typography application, spatial rhythm, depth hierarchy, color restraint, icon quality, and component polish * Ensure the product reads as a premium consumer tool - not a clinical health app, generic fitness tracker, or scaled-up spreadsheet * Apply visual judgment to commercial surfaces (marketplace, subscription tiers, upsell moments) while maintaining trust in the system * Build and maintain the authoritative Figma (or equivalent) design system: token library (colors, type ramps, spacing, radius, motion), component library, and identity cell documentation Identity-Driven & Personalized Experience Design * Design the identity recoloring moment in onboarding as the signature emotional beat of the product - a real-time ambient palette transition that feels intentional, earned, and beautiful * Ensure the primary dashboard identity symbols function coherently as both the user's visual identity expression and the entry point to the AI coaching layer * Design the shareable identity card in both quiet (clean, restrained) and expressive (gamified, bold numbers) aesthetic modes * Ensure scoring loops, streak mechanics, and progression tier displays feel motivating and identity-consistent - not a generic gamification model Motion Design & Interaction (Critical) * Design and spec all animated moments, including the readiness score arc animation, the pre-launch cinematic welcome experience, identity ambient recolor, mission/achievement completion states, AI coaching insight reveals, and score/pillar change reveals * Define motion standards for the full product: screen transitions, micro-interactions, press states, loading states, skeleton screens, empty states, and error states * Produce implementation-ready motion specs for multiple devices: Bodymovin/Lottie files, timing curves, duration values, and engineering handoff notes UX/UI Design Across the Full Screen Inventory * Design action-oriented experiences that tell the user what to do next; every screen should have a clear direction rather than a passive display of data * Translate complex biomarker, wearable, and AI-generated data into interfaces that are immediately readable and emotionally resonant - not dense, clinical, or overwhelming * Design the dashboard priority engine as the product's daily engagement surface - one that feels like a coach, not a notification list * Design an AI coaching modal as a distinct experience layer, and maintain high-fidelity designs across iOS, Android, and Web simultaneously (design once, build anywhere) Cross-Platform Consistency & Engineering Collaboration Ensure a unified visual and interaction experience across iOS, Android, and Web - respecting platform-specific behaviors without fracturing the design system Education & Experience * 5+ years of experience in UX/UI and product design, with at least 2 years designing for mobile (iOS/Android) at a consumer product company Must Demonstrate * Understanding of color as a functional system communicating status, identity, causality, and trust * Proficiency in Figma or equivalent - component libraries, auto-layout, design tokens, prototyping, and developer handoff * Proficiency in motion/animation tools (Lottie, After Effects, Framer, or equivalent) with demonstrated ability to spec animations for engineering implementation * Comfort with AI-assisted development tools such as Lovable, Cursor, or similar, and willingness to adopt new tooling quickly Preferred Qualifications * Experience designing for health, fitness, performance, or biomarker applications * Experience designing consumer commerce surfaces in a trust-sensitive context, including in-app purchases, subscription tier presentations, or health/telehealth marketplaces * Familiarity with React Native / Expo design constraints: safe areas, platform-specific scroll physics, gesture models, and native component behavior * Light front-end knowledge (TypeScript, React Native, CSS) sufficient to assess implementation fidelity and communicate specific divergence from design intent * Experience designing gamification and progression systems: achievement states, streak mechanics, leaderboard displays, tier progression * Familiarity with identity-adaptive or multi-theme design systems: real-time palette shifts, persona-keyed visual treatments, multi-tier token management * Experience with cinematic or motion-heavy product moments (brand launch surfaces, product reveal animations, celebration states) and demonstrated ability to art-direct sound, motion, and timing together Certifications * Applicable certifications are a plus Other (Travel, Work Environment, DoD 8570 Requirements, Administrative Notes, etc.) * Fast-paced, milestone-driven startup environment with hard ship dates; role leverages AI-assisted development tools (Cursor, Lovable, and equivalents) to accelerate design and development velocity * This position is a remote work from home role $130,000 - $160,000 a year The offered rate will be based on the selected candidate's knowledge, skills, abilities and/or experience and in consideration of internal parity. The posted range is appropriate for a typical candidate meeting, at a minimum, all the core requirements of the position. Computer World Services is an affirmative action and equal employment opportunity employer. Current employees and/or qualified applicants will receive consideration for employment without regard to race, color, religion, sex, disability, age, sexual orientation, gender identity, national origin, disability, protected veteran status, genetic information or any other characteristic protected by local, state, or federal laws, rules, or regulations. Computer World Services is committed to the full inclusion of all qualified individuals. As part of this commitment, Computer World Services will ensure that individuals with disabilities (IWD) are provided reasonable accommodations. If reasonable accommodation is needed to participate in the job application or interview process, to perform essential job functions, and/or to receive other benefits and privileges of employment, please contact Human Resources at [email protected] . We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.