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Animation Development Jobs in Boston, MA (NOW HIRING)

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site +1

$115K - $131K/yr

Create pre-visualizations and prototypes to assist in communication and development. * Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture ...

Senior Gameplay Animator (Locomotion)

Boston, MA ยท On-site

$115K - $131K/yr

Create pre-visualizations and prototypes to assist in communication and development. * Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture ...

Senior Animation Programmer

Boston, MA ยท On-site +1

$118K - $217K/yr

CD PROJEKT RED is looking for a Senior Animation Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game. The Senior Animation Programmer is responsible for ...

Senior Animation Programmer

Boston, MA ยท On-site +1

$118K - $217K/yr

CD PROJEKT RED is looking for a Senior Animation Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game. The Senior Animation Programmer is responsible for ...

CD PROJEKT RED is looking for a Senior Animation Programmer to join our development efforts on Cyberpunk 2, the next mainline Cyberpunk 2077 game. The Senior Animation Programmer is responsible for ...

Drive the design and development of robotics simulations, AI, debuggers, behavior editing tools, and 3D animation tools and pipelines Required Qualifications: * BS in Computer Science * 5+ years of ...

Blender Tutor

Cambridge, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Somerville, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Waltham, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Lynn, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Lowell, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Quincy, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Newton, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Boston, MA ยท Remote

$40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

... animations, and configuring render settings for quality output. Emphasizes production pipeline understanding and connects 3DS Max skills to architectural visualization, film VFX, and game development.

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Animation Development information

See Boston, MA salary details

$54.3K

$117K

$188.5K

How much do animation development jobs pay per year?

As of Jun 9, 2026, the average yearly pay for animation development in Boston, MA is $117,002.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,600.00 and $132,000.00 per year, depending on experience, location, and employer.

What is Animation Development?

Animation development is the process of conceptualizing, planning, and outlining animated projects before full production begins. This phase involves creating story ideas, scripts, character designs, storyboards, and sometimes animatics to visualize the final product. Animation development is crucial for setting the creative direction and ensuring all stakeholders are aligned before significant resources are committed to production. It typically involves collaboration between writers, directors, producers, and artists. Successful development lays the groundwork for a smooth and efficient animation production process.

What are the typical challenges faced by professionals in Animation Development, and how can they be addressed?

Professionals in Animation Development often encounter challenges such as aligning creative vision with production constraints, managing tight deadlines, and ensuring clear communication between artists, writers, and technical teams. To address these, it's important to develop strong project management and collaboration skills, stay adaptable to feedback, and be proactive in resolving issues early. Building fluency with industry-standard tools and keeping up with evolving animation trends can also help overcome common obstacles and contribute to a smoother production process.

What is the difference between Animation Development vs Animation Design?

AspectAnimation DevelopmentAnimation Design
Primary FocusCreating animated content through coding and technical processesDesigning visual styles and characters for animations
Skills RequiredProgramming, software engineering, technical animation toolsArt, illustration, storytelling, visual creativity
Work EnvironmentSoftware studios, tech companies, multimedia firmsDesign studios, advertising agencies, entertainment industry
Common CertificationsAnimation software certifications, programming coursesArt degrees, illustration certifications

Animation Development focuses on the technical creation of animated content, often involving coding and software engineering. In contrast, Animation Design emphasizes visual storytelling, character creation, and artistic design. Both roles are essential in the animation industry but serve different aspects of the production process.

What are the key skills and qualifications needed to thrive in Animation Development, and why are they important?

To excel in Animation Development, you need strong artistic abilities, storytelling skills, and a background in animation or a related field, often supported by a relevant degree or portfolio. Familiarity with industry-standard software such as Adobe Creative Suite, Toon Boom, or Maya, along with knowledge of production pipelines, is typically required. Creativity, teamwork, and effective communication are crucial soft skills for collaborating with diverse teams and bringing stories to life. These competencies are essential for producing high-quality animations that captivate audiences and meet production standards.
What are popular job titles related to Animation Development jobs in Boston, MA? For Animation Development jobs in Boston, MA, the most frequently searched job titles are:
What job categories do people searching Animation Development jobs in Boston, MA look for? The top searched job categories for Animation Development jobs in Boston, MA are:
Infographic showing various Animation Development job openings in Boston, MA as of June 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, 1% Temporary, and 2% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $117,002 per year, or $56.3 per hour.

Senior Gameplay Animator (Locomotion)

CD PROJEKT RED

Boston, MA โ€ข On-site, Remote

$115K - $131K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 23 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers - this is our mission. Want to dive deeper into our company's culture? Explore our social media and check out ourย YouTube channelย andย Beyond the Game Blogย where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Senior Gameplay Animator with a focus on locomotion to join our Boston hub and the team working on Cyberpunk 2, the next mainline Cyberpunk 2077 game.
As a hands-on individual contributor, you will define the look and feel of player and NPC locomotion-from grounded movement to cybernetically motivated actions-for a high-quality animation experience. You will work from previsualization and prototyping through final in-engine implementation, collaborating with Art, Design, Technical Animation, and Engineering. Your goal will be to ensure animation content and runtime systems deliver a responsive, readable, and compelling player experience, setting the quality bar and best practices for locomotion animation across gameplay.

Daily Responsibilities:

  • Drive locomotion animation quality for player and NPC movement across gameplay states and contexts.
  • Partner with the Animation Lead and key stakeholders to align animation quality, style, and execution with the project's aesthetic goals, gameplay pillars, and overall player experience.
  • Collaborate daily within a cross-disciplinary team to define gameplay experiential goals and deliver features from concept through final implementation.
  • Create pre-visualizations and prototypes to assist in communication and development.
  • Create high-quality finished animation using hand-keyed, procedurally generated animation, and motion capture techniques to achieve seamless, expressive, reactive movement.
  • Implement and iterate within Unreal Engine to ensure locomotion animation feels responsive, readable, and polished in real-time gameplay.
  • Research, explore and advocate new techniques, systems, and workflows to improve animation quality, efficiency, and support evolving gameplay and previsualization needs.
  • Curate motion capture shot list and provide performance direction, preparing locomotion patterns and reference videos, and assisting on-stage as necessary.
  • Provide clear feedback and animation insight during reviews and collaborations, helping raise quality.
  • Provide mentorship, inspiration, and support to early-career animators through feedback, collaboration, and example.
Qualifications
  • 5+ years of professional experience in gameplay animation development with major contributions to player locomotion.
  • Experience on a shipped title with extensive 3Cs mechanics.
  • Professional experience developing animation for locomotion in Unreal Engine (or comparable engines), including Animation Blueprints, state machines, animation montages, blend spaces, motion matching, Control Rig, and runtime animation behaviors.
  • Proficient in 3D animation skills using Maya, MotionBuilder, or equivalent DCC tools.
  • Solid animation fundamentals, including weight, timing, posing, and clarity.
  • Ability to author hand-keyed animation and motion capture into compelling performances, refining motion capture to support gameplay dynamics while maintaining the integrity of the source.
  • Deep understanding of body mechanics and physics as they relate to believable character movement and locomotion.
  • Ability to deliver work in accordance with the artistic direction of the project.

Nice to Have:

  • Experience directing motion capture, particularly for motion matching.
  • Experience developing motion-matching locomotion systems.

Candidates should include a portfolio in their application.ย 

Additional Information

The application window for this position will close by 07/30/2026.

This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental health included).
  • Paid leave - 26 days of vacation, 10 sick days, & 12 calendar holidays per year.
  • No dress-code - we like to keep it casual.
  • 401K with employer matching.
  • Lifestyle Spending Account (LSA) - $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual Leave.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses - internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There's always something to learn!
  • Merch - regular chances to nab some cool swag!
  • Access to the cafeteria platform.
  • A welcome pack filled with goodies - to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office - dog owner? Bring your pooch with you and look after them while working! There's always a furry friend or two to meet at the studio.
  • Truly international working environment - a chance to meet and work with a diverse selection of people from all around the world.

This position is a new role.

Estimated pay range for this position:ย $95,000 - $174,000ย USD annually

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers areย dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please clickย hereย to report them anonymously.

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