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Afternoon Unity Software Developer Jobs in Texas

Software Developer III collaborates with cross-functional teams to define, design, scope, and ... Write clean, efficient, and well-documented code for Unity-based games. * Independently debug and ...

Principal VR Developer - Unity

Austin, TX · On-site

$160K - $190K/yr

... codebases, applying software design patterns that support rapid iteration and long-term ... of Unity and C# at the level expected of the most senior VR engineer in the room, backed by a ...

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts ... Unity, Unreal Engine, EDGE or similar graphics engines. Citizenship or lawful permanent resident ...

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts ... Unity, Unreal Engine, EDGE or similar graphics engines. Citizenship or lawful permanent resident ...

Principal Software Engineer

Dallas, TX · On-site

$103K - $242K/yr

... Unity Catalog • Past or current experience with an ETL tools such as Infomatica, Talend ... Software Engineering which encompasses the development maintenance and optimization of software ...

... developer satisfaction for all ( Software development practices )Qualifications- An excellent ... or Unity- Experience in a Software as a Service organizations- Experience programmatically ...

... Unity Catalog Past or current experience with an ETL tools such as Infomatica, Talend, Matillion ... solve software engineering problems. 2. He or she is responsible for the development and ...

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Afternoon Unity Software Developer information

What is the difference between Afternoon Unity Software Developer vs Morning Unity Software Developer?

AspectAfternoon Unity Software DeveloperMorning Unity Software Developer
Required CredentialsBachelor's in Computer Science, Unity certificationsBachelor's in Computer Science, Unity certifications
Work EnvironmentAfternoon shifts, collaborative teams, game development studiosMorning shifts, collaborative teams, game development studios
Employer & Industry UsageGame studios, AR/VR companies, interactive mediaGame studios, AR/VR companies, interactive media
Common Search & ComparisonYesYes

The main difference between an Afternoon Unity Software Developer and a Morning Unity Software Developer lies in their work shifts. Both roles typically require similar qualifications, such as a bachelor's degree in computer science and Unity certifications. They work in similar environments within game development studios or AR/VR companies. The choice often depends on personal preference for work hours, but their responsibilities and industry usage are largely the same.

What are the most commonly searched types of Unity Software Developer jobs in Texas? The most popular types of Unity Software Developer jobs in Texas are:
What cities in Texas are hiring for Afternoon Unity Software Developer jobs? Cities in Texas with the most Afternoon Unity Software Developer job openings:
Senior Software Engineer - 3D Visualization (Unity)

Senior Software Engineer - 3D Visualization (Unity)

Astura Medical

Irving, TX

$112K - $148K/yr

Other

Posted yesterday


Job description

Description

We are seeking a talented Senior Software Engineer - 3D Visualization (Unity) to build a custom, interactive 3D desktop and mobile application. In this role, you will develop a high-precision user interface that allows users to seamlessly align and fit custom 3D medical implants onto patient anatomy data. The input data will be generated from advanced 3D engineering software (such as Synopsys Simpleware), and your core mission will be to turn this high-fidelity data into an intuitive, interactive tool that runs smoothly on both standard PCs and touchscreen tablets. 

Responsibilities

  • Cross-Platform Interface Design: Develop and maintain a unified, responsive 3D user interface that functions flawlessly via mouse/keyboard (PC) and multi-touch gestures (Tablet).
  • 3D Manipulation & Snapping: Code custom 3D interaction systems, including transformation gizmos (translate, rotate, scale), collision detection, and smart-snapping mechanics to precisely position implants against bone anatomy.
  • Data Integration: Build robust data-ingestion pipelines to load, scale, and render 3D meshes and CAD geometries exported from external engineering software.
  • Performance Optimization: Profile and optimize runtime performance (frame rate, memory usage) to ensure complex 3D structures load quickly and run smoothly on lower-powered tablet hardware.
  • Clean Code Architecture: Maintain a modular, well-documented C# codebase optimized for long-term scalability and software updates.

Requirements

Qualifications

  • Bachelor's degree in engineering or equivalent experience.
  • Engine Expertise: Minimum 5 years of professional experience developing interactive, non-gaming 3D applications using Unity.
  • Programming Proficiency: Advanced command of C# and object-oriented programming principles.
  • Input & UI Systems: Experience working with Unity's New Input System (handling hybrid touch and mouse inputs) and UI frameworks (e.g., UI Toolkit or uGUI).
  • 3D Data Pipeline Ingestion: Proven experience importing, scaling, and managing diverse 3D file formats (e.g., .STL, .OBJ, .3MF) at runtime or build-time.
  • 3D Math Foundation: Strong understanding of linear algebra, vectors, quaternions, and coordinate system transformations (e.g., translating medical millimeter-scale data to Unity coordinates).
  • Version Control: Experience collaborating via Git, Perforce, or Plastic SCM.

Preferred Qualifications

  • Experience preparing and importing complex CAD data (e.g., STEP, IGES) into Unity using tools like Unity Pixyz or enterprise data pipelines.
  • Exposure to medical imaging, medical device software, or engineering simulation applications (experience with software like Synopsys Simpleware, Materialise Mimics, 3D Slicer, or SolidWorks is highly valued).
  • Familiarity with building automation scripts (C# or Python) to link Unity with external software workflows.

Authorization to Work in the U.S.: Candidates must be legally authorized to work in the United States without sponsorship now or in the future. Astura Medical is not currently sponsoring visas, including, but not limited to, H-1B, TN, or EAD, and we are not accepting visa transfers.


Physical Requirements

This is largely a sedentary role; prolonged periods sitting at a desk and working on a computer. This would require the ability to lift files, open filing cabinets and bend or stand as necessary.