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Actuate Developer Jobs in California (NOW HIRING)

You'll own actuation selection and packaging for the neck's degrees of freedom, drive the head stabilization strategy with controls engineers, define the mass and CG budget the head team designs to ...

$113K - $136K/yr

  • Medical

  • Retirement

  • PTO

... Engineering to support the design, development, integration, and qualification of advanced electromechanical actuation systems for aerospace and defense applications. This role will lead the ...

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Actuate Developer information

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How much do actuate developer jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for actuate developer in California is $61.15, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $67.36 per hour, depending on experience, location, and employer.

What are some common challenges Actuate developers face when working on report customization projects?

Actuate Developers often encounter challenges related to understanding complex business requirements and translating them into effective report designs. They may need to work closely with stakeholders to gather detailed specifications and handle frequent changes during the development cycle. Additionally, integrating Actuate reports with various data sources and ensuring performance optimization can require advanced troubleshooting and collaboration with database administrators. Adaptability and strong communication skills are essential to navigate these challenges successfully.

What is an Actuate developer?

Actuate Developers are IT professionals who specialize in using Actuate software (now part of OpenText) to design, develop, and deploy business intelligence (BI) and reporting solutions. They create customized reports, dashboards, and data visualization tools that help organizations make data-driven decisions. Actuate Developers often work with databases, scripting languages, and web technologies to integrate and optimize reporting solutions for various business needs.

What are the key skills and qualifications needed to thrive as an Actuate developer?

To thrive as an Actuate Developer, you need strong programming skills in languages like Java, expertise in report design, and experience with business intelligence (BI) tools, typically backed by a degree in computer science or a related field. Familiarity with Actuate BIRT, SQL databases, and experience using enterprise reporting platforms are essential technical qualifications, and certification in relevant BI tools is often valuable. Analytical thinking, problem-solving abilities, and effective communication help developers translate business requirements into actionable reports and collaborate with stakeholders. These skills are crucial for delivering accurate, user-friendly business reports that support informed decision-making within organizations.

What is the difference between Actuate Developer vs Crystal Reports Developer?

AspectActuate DeveloperCrystal Reports Developer
Required CredentialsExperience with Actuate BIRT, Java, SQLExperience with Crystal Reports, SQL, Visual Basic
Work EnvironmentBusiness intelligence, reporting solutions, enterprise environmentsReporting and data visualization, enterprise reporting
Employer & Industry UsageFinancial, healthcare, government sectorsFinance, manufacturing, retail sectors
Common Search & ComparisonOften compared for reporting tools in enterprise BISimilar reporting roles, different platforms

Actuate Developers and Crystal Reports Developers both create enterprise reports, but they use different tools and technologies. Actuate Developers focus on BIRT-based solutions and Java integration, while Crystal Reports Developers specialize in Crystal Reports and Visual Basic. The choice depends on the company's existing BI infrastructure and specific reporting needs.

What are popular job titles related to Actuate Developer jobs in California?

For Actuate Developer jobs in California, the most frequently searched job titles are:

Infographic showing various Actuate Developer job openings in California as of August 2026, with employment types broken down into 79% Full Time, 5% Part Time, 2% Temporary, and 14% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $127,187 per year, or $61.1 per hour.

Senior Mechanical Engineer- Neck

Rhoda AI

Mountain View, CA โ€ข On-site

$180 - $240/hr

Other

Re-posted 3 days ago


Job description

At Rhoda AI, weโ€™re building the next generation of generalist intelligent robots. We own the full robotics stack from high-performance hardware and robot systems to the infrastructure and state-of-the-art foundation world models that control our robots. Our robots are designed to be generalists capable of operating in complex, real-world environments and handling long-tail edge cases, made possible by our cutting edge research and end-to-end system design. We've raised over $450M and are investing aggressively in model research, infrastructure, hardware development, and manufacturing scale-up to make generalist robotics a reality.

We're looking for a Senior Mechanical Engineer to own the neck of our humanoid robot platform. You'll own actuation selection and packaging for the neck's degrees of freedom, drive the head stabilization strategy with controls engineers, define the mass and CG budget the head team designs to, and coordinate the interfaces to torso, head, and cladding. This is a high-ownership role where actuator engineering, dynamics, and packaging craft come together in one of the most expressive parts of the robot.

What You'll Do
  • Own the mechanical architecture of the neck โ€” kinematics, joint arrangement, structural design, and packaging of the full mechanism within a slender, ID-constrained envelope

  • Lead actuation selection and packaging for the neckโ€™s degrees of freedom โ€” evaluating motor, gearbox, and transmission options against torque, bandwidth, backdrivability, acoustic, and packaging requirements

  • Define the head mass and center-of-gravity budget in partnership with the head team, and own the systemโ€‘level trade between head mass, neck actuator sizing, and dynamic performance

  • Develop and validate the head stabilization strategy in collaboration with controls engineers โ€” structural stiffness, backlash and compliance management, vibration isolation, and the dynamic performance needed for stable imagery from headโ€‘mounted cameras

  • Design for quiet, smooth, lifelike motion โ€” managing gear noise, cogging, and structural resonances in a subsystem that operates close to peopleโ€™s faces

  • Define and own the mechanical interface to the head โ€” structural mount, alignment and registration, electrical passโ€‘through, and serviceability โ€” and the interface to the torso below, driving both to closure with their respective teams

  • Own cable routing through the neck: power and data runs to the head across moving joints, service loops, strain relief, and bendโ€‘cycle durability through the full range of motion

  • Work closely with the cladding team on the movingโ€‘surface problem โ€” gaps, pinch points, flexible or telescoping cladding elements, and attachment schemes that survive continuous articulation

  • Create and maintain CAD models, drawings, tolerance stacks, and BOMs to support design reviews, prototyping, and manufacturing handoffs

  • Plan and execute prototype builds and test campaigns โ€” dynamic performance, acoustics, durability, and stabilization โ€” and lead root cause analysis when issues arise

What We're Looking For
  • BS in Mechanical Engineering or a closely related field (MS preferred)

  • 5+ years of experience in mechanical design of actuated mechanisms โ€” robotics, gimbals, precision motion systems, or similar

  • Demonstrated experience selecting and integrating actuators โ€” motors, gearboxes, and transmissions โ€” including sizing against dynamic requirements and packaging into tight envelopes

  • Strong command of mechanism design fundamentals: kinematics, stiffness, backlash, preload, and bearing selection for precision motion

  • Handsโ€‘on experience with cable routing and harness design across articulating joints

  • Expertโ€‘level proficiency with CAD software (Catia, SolidWorks, Fusion 360, Onshape, or similar) for complex part and assembly design

  • Deep familiarity with manufacturing processes โ€” machining, casting, injection molding, sheet metal, 3D printing โ€” and designโ€‘forโ€‘manufacture principles

  • Comfort working handsโ€‘on with hardware: building prototypes, running tests, and troubleshooting physical systems

  • Strong communication skills and the ability to drive requirements to closure across mechanical, electrical, controls, and design disciplines

Nice to Have (But Not Required)
  • Experience designing gimbals, camera stabilization platforms, or panโ€‘tilt mechanisms with imageโ€‘stability requirements

  • Experience with humanoid robots, animatronics, or other systems where expressive, lifelike motion matters alongside function

  • Background in acoustic and NVH design for mechanisms โ€” gear noise, motor noise, and structural resonance mitigation

  • Experience partnering with controls engineers on servo performance, system identification, or stabilization tuning

  • Familiarity with harmonic drives, cycloidal reducers, or other compact precision transmissions

  • Working knowledge of GD&T (ASME Y14.5) applied to precision motion assemblies

  • Experience taking a subsystem from concept through DVT/PVT into production

Why This Role
  • Own a complete precision motion subsystem โ€” actuation, structure, cabling, and stabilization, end to end, in a package where every millimeter and every gram is contested

  • Make the robot feel alive โ€” the neck is where smooth, quiet, expressive motion happens, and your engineering directly shapes how the robot reads to the people around it

  • Join at a foundational moment and make architectureโ€‘level decisions on one of the most dynamically demanding subsystems of a nextโ€‘generation humanoid robot

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