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3D Vfx Jobs (NOW HIRING)

Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

Lead 3D Tracking / Matchmove Artist Location: New Orleans, LA - Onsite Studio: Swaybox Studios ... VFX Reports To: VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox ...

That means knowing motion, VFX, and 3D well enough to say what's achievable now, what needs a custom build, and what's not worth doing, and flagging platform gaps to product and engineering with ...

WI · On-site

$125 - $150/hr

Job Title Lead VFX Artist - Raven - Middleton, WI Requisition ID R028050 Raven Software is seeking ... Strong experience with relevant 2D and 3D software (Photoshop, After Effects, Maya, Max, Houdini ...

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as ...

NY · On-site

$100 - $125/hr

As a Senior 3D Gameplay Artist (Animation & VFX), you'll play a key role in owning the visual and motion game feel of our gameplay mechanics, from greybox to shipped asset, so that objects read as ...

Drive animation and VFX optimization for embedded hardware performance through profiling, testing ... Familiarity with 2D and 3D pipelines and tools such as Blender or Cinema 4D for supporting assets ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... Additional experience with writing CG/VFX pipeline tools and Python scripting is a plus

$80 - $100/hr

... 3D Tools Language Skills Excellent professional English (Written & Spoken); German language skills ... VFX Elements: Familiarity with utilizing Niagara VFX systems to add environmental dust, lens flares ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ... Familiarity with Rhinoceros (Rhino) 3D is advantageous. * Understanding of rigging and animation is ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

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3d Vfx information

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How much do 3d vfx jobs pay per year?

As of Sep 9, 2026, the average yearly pay for 3d vfx in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a 3D VFX?

A 3D VFX (Visual Effects) job involves creating computer-generated imagery (CGI) to enhance or replace live-action footage in films, TV shows, video games, and advertisements. Artists use software like Houdini, Maya, and Blender to create realistic environments, characters, or effects like explosions, smoke, and water. Their work blends seamlessly with real footage to create visually stunning scenes that would be difficult or impossible to achieve practically.

What does a typical day look like for a 3D VFX artist in a production studio?

A typical day for a 3D VFX artist often involves collaborating closely with the director, animation, and compositing teams to bring creative visions to life. You may spend your time developing digital assets, creating and refining visual effects shots, troubleshooting technical issues, and reviewing feedback from supervisors. Daily tasks include using software like Maya or Houdini to simulate effects such as fire, smoke, or destruction, and ensuring that all work aligns with the project's artistic and technical direction. Regular communication and teamwork are essential, making adaptability and responsiveness to feedback key aspects of the role. This collaborative and dynamic environment helps artists continually learn and grow while contributing to high-quality visual storytelling.

What are the key skills and qualifications needed to thrive in the 3D VFX position, and why are they important?

To thrive as a 3D VFX artist, you need strong skills in 3D modeling, animation, simulation, and a solid understanding of visual effects principles, typically backed by a degree in animation, visual effects, or a related field. Mastery of industry-standard software such as Autodesk Maya, Houdini, Blender, or Adobe After Effects, as well as knowledge of rendering engines, is crucial; certifications in these platforms can be advantageous. Excellent problem-solving abilities, collaboration, time management, and attention to detail are key soft skills that set top performers apart in this creative field. These skills and qualifications are vital to successfully create compelling visual effects that meet project standards and deadlines while working effectively within team-based production pipelines.

How much do 3D Vfx artists make?

3D VFX artists' salaries vary based on experience, location, and industry, but entry-level artists typically earn between $40,000 and $70,000 annually. Experienced artists with advanced skills in software like Maya or Houdini can earn $80,000 or more, especially in high-demand markets or with specialized expertise.

Is 3D Vfx a high paying job?

3D VFX artists can earn competitive salaries, especially with experience, strong portfolios, and proficiency in industry-standard tools like Maya or Houdini. Salaries vary based on location, employer, and project complexity, with senior roles and specialized skills typically commanding higher pay.
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Infographic showing various 3D Vfx job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

3D Specialist

Minneapolis, MN • On-site

ESP IT
11 - 50 employees

Full-time

Posted 14 days ago


Job description

Job Description Hi, ESP has an immediate need for a 3D Specialist to support their industry-leading 3D product configurator. Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized Collaborative - works well within a team Strong portfolio of work samples JOB SUMMARY ESP is seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of products for our industry-leading 3D product configurator. ESSENTIAL DUTIES & RESPONSIBLITIES Create 3D digital assets (3D models and associated textures) for use in a real-time engine Retrieve and convert CAD models to polygon-based models before retopologizing.

Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross-functional stakeholders to understand project requirements and product details before creating and delivering 3D models. Accountable for balancing visual fidelity with overall configurator performance.

Participate in the day-to-day operations of the team utilizing the Agile Methodology including daily standups, updating ongoing tasks within Jira, contributing to short-term forecasting, and regularly communicating progress and roadblocks. SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max.

Retopology and baking Texture and vector editing with Adobe Creative Suite Strong organizational skills and attention to detail Demonstrated ability to communicate effectively, both verbally and in writing Self-starter that functions well in a collaborative team and fast-paced environment Effective time-management skills working with fluid deadlines Preferred: Familiarity with Playcanvas. Comfortability with Marmoset. Able to create 3D models and textures from photographs, technical drawings, or point cloud data.

Understanding of real-time rendering