1

3D Texture Artist Jobs in Quebec (NOW HIRING)

Superviser la conception, la modelisation, le texturing et l'optimisation des assets * Garantir une ... As a Lead Artist, you will play a key role in defining, executing, and maintaining the visual ...

Produire des modeles, textures et materiaux optimises pour les contraintes techniques des jeux ... As a 3D Artist on a new project, you will contribute to the creation of high-quality assets for our ...

next page

Showing results 1-20

3D Texture Artist information

See Quebec salary details

$8

$27

$53

How much do 3d texture artist jobs pay per hour?

As of Aug 6, 2026, the average hourly pay for 3d texture artist in Quebec is $27.19, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $34.62 per hour, depending on experience, location, and employer.

What does a 3D texture artist do?

A 3D Texture Artist creates the surface details of 3D models by applying textures, colors, and patterns to enhance realism or stylization. They work with tools like Photoshop, Substance Painter, and Mari to craft high-quality materials such as metal, fabric, or skin. Their work is essential in video games, films, and animations to make objects and characters look believable. Texture artists often collaborate with modelers, lighting artists, and animators to ensure seamless visual integration.

What skills and qualifications are needed to be a 3D texture artist?

To thrive as a 3D Texture Artist, you need expertise in texture painting, UV mapping, and a solid understanding of materials and surface detail, typically supported by a relevant art or design degree. Familiarity with industry-standard tools such as Adobe Substance Painter, Photoshop, and 3D software like Maya or Blender is essential, with certification in these tools considered a plus. Attention to detail, creativity, good communication, and the ability to work both independently and within cross-functional teams distinguish top candidates. These combined skills allow artists to create realistic, appealing textures that enhance 3D models and meet both artistic and technical project requirements.

What are popular job titles related to 3D Texture Artist jobs in Quebec? For 3D Texture Artist jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching 3D Texture Artist jobs in Quebec look for? The top searched job categories for 3D Texture Artist jobs in Quebec are:
Infographic showing various 3D Texture Artist job openings in Quebec as of August 2026, with employment types broken down into 86% Full Time, and 14% Temporary. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $56,554 per year, or $27.2 per hour.

Artiste 3D Generaliste/3D Artist Generalist

Budge Studios Inc

Montreal, QC

Full-time

Re-posted 24 days ago


Job description

Artiste 3D Generaliste



Nous recherchons une personne creative et passionnee pour combler le poste d'Artiste 3D Generaliste. Dans ce role, vous allez travailler avec les marques d'enfants les plus mediatisees sur le marche. En tant qu'artiste 3D generaliste, vous serez responsable de taches principalement 3D variees du developpement de nos jeux mobiles en creant des environnement, objets 3D, modele 3D ainsi que leurs animations et en les suivant de la phase conceptuelle a la realisation finale. Vous serez egalement appele a faire des illustrations / concept 2D lors de la phase conceptuelle/creative du projet. Vous travaillerez en etroite collaboration avec l'equipe de developpement, y compris le VP creatif, les concepteurs de jeux, les programmeurs et les producteurs.




Responsabilites :




  • Modeliser et texturer des assets, environnements, objets en respectant le style requis par la direction artistique.
  • Creation de personnages, rigging et animation 3D
  • Creation de sketchs et concept art pour le design d'objets dans le style de l'application
  • Creation de modeles pour les differents elements, le gameplay
  • Creation de UI 2D ou 3D, statique ou anime
  • Optimiser, revisiter, modifier des objets / modeles existant
  • Participer a des reunions / projets de developpement de la production




Qualifications :



  • Bac en art et/ou en technique de modelisation 3D ou equivalent
  • Un minimum de deux ans ou plus d'experience dans un role similaire dans le domaine du developpement des jeux video.
  • Maitrise de la conception et les principes de modelisation 3D pour le jeu video optimiser
  • Bonne maitrise de l'animation 3D
  • Bonne maitrise du dessin et illustration
  • Souci du detail
  • Sensibilite aux couleurs et a la composition des differents elements visuels
  • Connaissance experte de Maya
  • Connaissance experte de Photoshop
  • Connaissance experte de Substance Painter
  • Bonne connaissance 3ds max / Blender est un atout
  • Bonne connaissance de Substance Designer est un atout
  • Connaissance du logiciel After-Effects/Premier est un atout
  • Capacite a travailler dans une equipe multidisciplinaire
  • Bonne gestion du temps et respect des delais etablis par la production.
  • Faire preuve de creativite, de debrouillardise, d'organisation et de discipline.
  • Adaptabilite et flexibilite.



3D Artist Generalist



We are looking for a creative and passionate individual to fill the position of 3D Artist Generalist. In this role, you will work with the most publicized children's brands on the market. As a 3D Artist Generalist, you will be responsible for the development of our mobile games by creating environments, 3D objects, 3D models and their animations which you will follow from the conceptual phase to the final realization. You will also be required to create 2D illustrations/concepts during the conceptual/creative phase of the project. You will work closely with the development team, including the Creative VP, Game Designers, Programmers, and Producers.




Responsibilities:



  • Model and texture assets, environments, and objects while adhering to the style required by the artistic direction.
  • Create characters, rigging, and 3D animation.
  • Create sketches and concept art for object design in the style of the application.
  • Create models for various elements, including "gameplay."
  • Design 2D or 3D UI, both static and animated.
  • Optimize, revise, and modify existing objects/models.
  • Participate in meetings and development projects within the production team.
  • Design 3D environments



Qualifications:


  • Bachelor Degree in arts and/or 3D modeling techniques or equivalent.
  • Minimum of two years or more of experience in a similar role within the video game development industry.
  • Strong knowledge of 3D modeling and design principles for optimized video game production.
  • Proficiency in 3D animation.
  • Proficiency in drawing and illustration.
  • Attention to detail.
  • Sensitivity to colors and composition of various visual elements.
  • Expert knowledge of Maya.
  • Expert knowledge of Photoshop.
  • Expert knowledge of Substance Painter.
  • Good knowledge of 3ds Max / Blender is a plus.
  • Good knowledge of Substance Designer is a plus.
  • Knowledge of After Effects/Premiere is a plus.
  • Ability to work in a multidisciplinary team.
  • Good time management and respect for production deadlines.
  • Demonstrates creativity, resourcefulness, organization, and discipline.
  • Adaptability and flexibility.