Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a ... Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed ...
Quick apply
This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a ... Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...
Quick apply
... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...
Crozier Fine Arts is seeking a motivated Art Handler/Driver to join our transportation team. In ... Experience in the operation of Gantry and Rigging equipment. * Minimum: high school diploma ...
Crozier Fine Arts is seeking a motivated Art Handler/Driver to join our transportation team. In ... Experience in the operation of Gantry and Rigging equipment. * Minimum: high school diploma ...
Art Handler/ Non CDL Driver, Crozier
Long Island City, NY · On-site
$25/hr
Crozier Fine Arts is seeking a motivated Art Handler/Driver to join our transportation team. In ... Experience in the operation of Gantry and Rigging equipment. * Minimum: high school diploma ...
Art Handler/ Non CDL Driver, Crozier
Long Island City, NY · On-site
$25/hr
Crozier Fine Arts is seeking a motivated Art Handler/Driver to join our transportation team. In ... Experience in the operation of Gantry and Rigging equipment. * Minimum: high school diploma ...
3D Rigging Artist information
See New York salary details
$21.56 - $26.42
8% of jobs
$29.60 is the 25th percentile. Wages below this are outliers.
$26.42 - $31.27
25% of jobs
$31.27 - $36.13
14% of jobs
The median wage is $37.47 / hr.
$36.13 - $40.98
9% of jobs
$40.98 - $45.83
6% of jobs
$45.83 - $50.69
8% of jobs
$51.90 is the 75th percentile. Wages above this are outliers.
$50.69 - $55.54
14% of jobs
$55.54 - $60.39
2% of jobs
$60.39 - $65.25
3% of jobs
$65.25 - $70.10
6% of jobs
$70.10 - $74.95
3% of jobs
$21
$43
$74
How much do 3d rigging artist jobs pay per hour?
What are the key skills and qualifications needed to thrive in the 3D Rigging Artist position, and why are they important?
To thrive as a 3D Rigging Artist, you need a strong understanding of human and animal anatomy, kinematics, and a solid grasp of 3D rigging principles, often supported by a degree in animation, computer graphics, or a related field. Mastery of industry-standard tools such as Autodesk Maya, Blender, and knowledge of scripting (Python, MEL) is typically required, and certifications in these tools can be an advantage. Effective communication, problem-solving abilities, and collaboration skills help you work seamlessly within animation and VFX teams. These combined skills ensure that 3D models move realistically and efficiently, which is crucial for high-quality animation production.
How do I get into 3D rigging?
What does a typical workday look like for a 3D Rigging Artist?
A typical day for a 3D Rigging Artist involves creating and refining digital skeletons and control systems for 3D characters or objects, collaborating with animators and modelers to ensure proper movement and deformation. You may spend time troubleshooting and adjusting rigs, developing custom scripts for workflow efficiency, and participating in team meetings to review project goals. Rigging Artists often work closely with other departments, such as animation and technical directors, to address feedback and maintain project consistency. Depending on the studio, you might also help document rigging solutions or mentor junior artists. This structured, collaborative environment helps ensure rapid problem-solving and a high-quality final product.
How much do 3D artists make?
How much do rigging artists make?
What is a 3D Rigging Artist job?
A 3D Rigging Artist is responsible for creating the skeletal frameworks used to animate 3D models in films, games, and other media. They build rigs that define how a character or object moves, ensuring natural and realistic motion. Their work involves setting up bones, controllers, and deformation systems like skinning. Rigging artists collaborate closely with animators and modelers to ensure smooth functionality. Strong knowledge of anatomy, movement, and technical skills in software like Maya or Blender is essential.
Are 3D riggers in demand?

Other
Re-posted 22 days ago
Job description
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
- Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
- Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
- Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
- Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
- Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
- Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
- Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
- Shape art production workflows, asset pipelines, and standards as the team scales
What we're looking for
- A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
- Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
- Experience leading, mentoring, or growing artists on a team
- Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
- Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
- Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
- Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
- A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction
Bonus
- Background in game development (highly preferred) or experience producing assets for a real-time engine
- Experience with motion design, animated asset production, or creating animation references to guide a technical team
- Familiarity with glTF pipelines and well-structured, runtime-ready exports
- Experience with shader authoring or authoring tools
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