1

3D Modeling Jobs in California (NOW HIRING)

NX CAD Modeler

Cupertino, CA · On-site

$52 - $67/hr

... Modeling Team. In this role, you will be responsible for developing and iterating detailed 3D models and assemblies of battery packs, modules, enclosures, and associated components using Siemens NX ...

Spatial Windows Designer

Campbell, CA · On-site

$120K - $180K/yr

Proficiency in 3D modeling and rendering software (e.g., SketchUp, Rhino, Blender, or Vectorworks) alongside Adobe Creative Suite (Illustrator, Photoshop, InDesign). * Strong working knowledge of ...

CAD Drafter

Salida, CA · On-site

$25 - $38/hr

Key Responsibilities 3D modeling in SOLIDWORKS and 2D drafting in AutoCAD Produce fabrication, weldment, assembly, and schematic drawings Maintain BOMs, MRP data, and engineering change documentation ...

Key Responsibilities * 3D modeling in SOLIDWORKS and 2D drafting in AutoCAD * Produce fabrication, weldment, assembly, and schematic drawings * Maintain BOMs, MRP data, and engineering change ...

Showing results 41-60

3D Modeling information

See California salary details

$39K

$77.4K

$122.9K

How much do 3d modeling jobs pay per year?

As of Sep 5, 2026, the average yearly pay for 3d modeling in California is $77,445.00, according to ZipRecruiter salary data. Most workers in this role earn between $57,700.00 and $96,700.00 per year, depending on experience, location, and employer.

What is 3D modeling?

3D modeling is the process of creating a digital representation of a physical object or surface in three dimensions using specialized computer software. These digital models can be used in various industries, including video games, movies, architecture, engineering, and product design. 3D models are constructed by manipulating points, lines, and polygons to form a mesh that represents the shape of the object. The resulting models can be rendered into images, animated, or even 3D printed.

What are the key skills and qualifications needed to thrive as a 3D modeler, and why are they important?

To thrive as a 3D Modeler, you need a solid understanding of visual design, spatial awareness, and proficiency in modeling techniques, usually supported by a degree in graphic design, animation, or a related field. Expertise in industry-standard software like Autodesk Maya, Blender, or 3ds Max, and familiarity with rendering engines or game engines, is typically required. Creativity, attention to detail, effective communication, and the ability to collaborate in multidisciplinary teams are essential soft skills. These abilities ensure high-quality, visually appealing models that meet technical and artistic requirements in fields like gaming, film, and product design.

What are some common challenges faced by 3D modelers and how can they be addressed?

3D modelers often encounter challenges such as meeting tight deadlines, managing complex project requirements, and ensuring compatibility with different rendering engines or software. Effective time management and clear communication with designers, animators, and other team members can help address these issues. Staying updated on industry-standard tools and techniques also enables modelers to work more efficiently and produce high-quality assets that fit seamlessly into larger projects.

What is the difference between 3D Modeling vs 3D Animation?

Aspect3D Modeling3D Animation
Primary FocusCreating static 3D objects and modelsBringing 3D models to life through movement
Skills RequiredModeling techniques, software proficiency (e.g., Blender, Maya)Animation principles, rigging, timing
Work EnvironmentDesign studios, game development, film pre-productionFilm, gaming, advertising, interactive media
Common Certifications3D modeling courses, software certificationsAnimation courses, motion design certifications

While 3D Modeling involves creating detailed static objects, 3D Animation focuses on bringing those models to life through movement and storytelling. Both roles often overlap in industries like gaming and film, but they require distinct skill sets and tools.

How do I become a 3D modeler?

To become a 3D modeler, you should develop skills in 3D modeling software such as Blender, Maya, or 3ds Max, and build a strong portfolio showcasing your work. Formal education in art, design, or computer graphics can be helpful, and gaining experience through internships or freelance projects is common. Continuous learning of new tools and techniques is essential in this evolving field.

Is 3D modeling a good career?

3D modeling is a viable career that involves creating digital representations of objects and environments using software like Blender, Maya, or 3ds Max. It is in demand in industries such as gaming, film, architecture, and product design, often requiring strong artistic skills and technical knowledge. Success typically depends on building a portfolio, staying updated with industry tools, and developing specialized skills in areas like animation or rendering.

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as gaming, film, architecture, and product design. Skilled 3D modelers proficient in software like Blender, Maya, or 3ds Max are sought after for creating visual assets, animations, and prototypes, with job opportunities growing as technology advances. Staying updated with industry tools and techniques enhances employability in this field.

What are the most commonly searched types of 3D Modeling jobs in California?

The most popular types of 3D Modeling jobs in California are:

What are popular job titles related to 3D Modeling jobs in California?

For 3D Modeling jobs in California, the most frequently searched job titles are:

What job categories do people searching 3D Modeling jobs in California look for?

The top searched job categories for 3D Modeling jobs in California are:

What cities in California are hiring for 3D Modeling jobs?

Cities in California with the most 3D Modeling job openings:

Infographic showing various 3D Modeling job openings in California as of August 2026, with employment types broken down into 86% Full Time, 12% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $77,445 per year, or $37.2 per hour.

Senior Staff Engineer: 3D Reconstruction

Aechelon Technology

South San Francisco, CA

$280K - $310K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 4 days ago


Job description

The Senior Staff Engineer: 3D Reconstruction will lead Aechelon's engineering efforts at reconstructing 3D models from photographic and video sources, including extracting point clouds, Gaussian splats, and polygonal meshes, for both content production and realtime imagery exploitation.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Design and develop tools for automated creation of 3D models from photogrammetric sources such as satellite imagery and aerial photography
  • Design and develop software for registering imagery and videos to align with Aechelon's 3D global terrain
  • Design and develop tools for automated creation of 3D models from video sources
  • Develop tools for modeling and exploitation of Gaussian splats, including relighting.
  • Design and develop processes and tools for validating reconstructed data for use in specific digital twin and/or AI training applications.

EXPERIENCE REQUIRED FOR THIS POSITION:

  • Passion for real time computer graphics and solid software engineering principles
  • 7+ years of experience in design and architecture of software for 3D reconstruction from 2D image sources.
  • Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
  • In-depth knowledge of and experience programming in C and C++ languages
  • Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
  • Strong analytical and problem-solving skills
  • Ability to work with export-controlled technology

DESIRED COMPENTENCIES:

  • Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
  • Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
  • Experience with multi-processing real time systems
  • Experience developing image processing software
  • Experience with defect tracking systems such as Bugzilla or Jira
  • Experience with Configuration Management (CM) systems such as Perforce or Git
  • Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
  • Experience scripting in Python.

REQUIRED EDUCATION, ELIGIBILITY AND EXPERIENCE:

  • BS in Engineering, Computer Science or similar technical field

Salary Range: $280,000 - $310,000 USD per year

The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $280,000 - $310,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.


We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k, 100% employer paid health benefits (medical, dental, vision, life, std,  ltd, and life insurance plans).
 
No relocation reimbursement provided.