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3D Cinema 4D Remote Jobs (NOW HIRING)

Remote Type: Contract / Freelance Duration: Initial 1-month engagement with potential to extend ... Strong hands-on experience with Maya, Cinema The Client, or comparable professional 3D software

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Experience with Spine, 3D software packages (Maya, Blender, 3ds Max, Cinema 4D), or motion graphics ...

Senior Concept Artist

$112K - $154K/yr

Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Advanced knowledge of tools such as Cinema 4D, Houdini, Unreal Engine, Redshift, After Effects ...

Fluency in at least one 3D tool (Cinema 4D, Blender, Spline, or similar) * Real visual design ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

Fluency in at least one 3D tool (Cinema 4D, Blender, Spline, or similar) * Real visual design ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

Fluency in at least one 3D tool (Cinema 4D, Blender, Spline, or similar) * Real visual design ... Self-directed and remote-ready. Can run a critique on Zoom, give clear written feedback in Figma ...

A minimum of 5 years experience SketchUp or similar 3D tools (AutoCAD, Cinema 4D, etc.) and Adobe Creative Suite, PowerPoint * A minimum of 2 years experience with prompting AI models as they develop ...

Senior Motion Designer

$140K - $170K/yr

We're based in San Francisco, CA, but built as a remote-first company that enables you to do your ... Deep fluency in motion design tools and workflows such as After Effects, Figma, Cinema 4D, Lottie ...

Showing results 21-40

3D Cinema 4D Remote information

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$31K

$63.9K

$132.5K

How much do 3d cinema 4d remote jobs pay per year?

As of Sep 4, 2026, the average yearly pay for 3d cinema 4d remote in the United States is $63,866.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,500.00 and $62,500.00 per year, depending on experience, location, and employer.

What is a 3D Cinema 4D Remote?

A 3D Cinema 4D Remote job involves creating, modeling, and animating 3D graphics using Maxon's Cinema 4D software while working remotely. Professionals in this role may design visual effects, motion graphics, or 3D assets for films, advertisements, games, or virtual productions. Working remotely means tasks are completed outside of a traditional office, often collaborating with teams online and delivering digital files through cloud-based platforms.

What are some common challenges faced by remote 3D Cinema 4D artists, and how can they be overcome?

Remote 3D Cinema 4D artists often face challenges such as coordinating with team members across different time zones, managing large project files, and ensuring clear communication of creative ideas. To overcome these, it's important to establish regular check-ins, use reliable file-sharing platforms, and leverage collaboration tools like Slack or Trello. Additionally, maintaining an organized workflow and clear documentation can help ensure projects stay on track and creative visions are aligned.

What are the key skills and qualifications needed to thrive as a 3D Cinema 4D Remote artist, and why are they important?

To thrive as a 3D Cinema 4D Remote artist, you need strong 3D modeling, animation, and rendering skills, often supported by a degree in graphic design, animation, or a related field. Proficiency in Cinema 4D software, as well as familiarity with rendering engines like Redshift or Octane, and experience with file-sharing and collaboration tools are typically required. Creativity, attention to detail, and strong time management skills help remote artists exceed client expectations and maintain project timelines. These skills are essential to deliver high-quality visual content efficiently while collaborating effectively in a remote environment.
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Cities with the most 3D Cinema 4D Remote job openings:

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The most popular types of 3D Cinema 4D jobs are:

What states have the most 3D Cinema 4D Remote jobs?

States with the most job openings for 3D Cinema 4D Remote jobs include:

Infographic showing various 3D Cinema 4D Remote job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $63,866 per year, or $30.7 per hour.

Director, Creative Technology (US)

Code and Theory

New York, NY • On-site, Remote

$160K - $225K/yr

Full-time

Posted 11 days ago


Job description

We are seeking a Creative Technologist specializing in creating scalable AI-assisted creative workflows, 3D scene automation, motion graphics pipelines, and solving our clients most pressing content scalability challenges. Operating at the exact intersection of production engineering and visual design, you will define AI-driven workflows, build automated systems and content pipelines that brand artwork into dynamic environments as part of a broader content supply chain
WHAT YOU'LL DO
  • Collaborate with C&T and client teams to document and diagnose current state content production workflows, technology and data flow opportunities
  • Build content production workflows to automate 2d and/or 3D content
  • Develop automated motion graphics pipelines for short-form campaign video loops, incorporating intelligent camera reframing (9:16, 1:1, 16:9) and localized asset replacement across global markets
  • Architect custom automation bridges using Model Context Protocol (MCP), ComfyUI node graphs, and AI-native coding environments (Cursor, Claude Code) to link 3D software directly to Adobe Firefly Services and legacy DAMs
  • Leverage and recommend AI, technologies and other APIs required to automate content production
  • Partner directly with Art Directors and 3D Designers to ensure automated pipelines maintain precise, pixel-level specular control and strict brand visual fidelity
WHAT YOU'LL NEED
  • Deep hands-on experience in Blender, Substance 3D, or Cinema 4D, including procedural shader graphs, lighting setups, and render engines (Cycles, Octane, Redshift)
  • Experience scripting After Effects (ExtendScript/Expressions) or procedural video pipelines for dynamic aspect-ratio reframing and localized batch rendering
  • Hands-on integration of creative and content  APIs especially Adobe, ComfyUI workflows, local generative models, and Model Context Protocol (MCP) bridges.  Agentic coding and Python experience a plus
  • Experience advising senior creative, agency and marketing executives on content technology, automation, pipelines and AI for content
  • Familiarity with the broader content supply chain and content technology ecosystem including, project management, data management, content optimization, enterprise DAM webhooks, and cloud API token management and other technologies
ABOUT US

Born in 2001, Code and Theory is a digital-first creative agency that sits at the center of creativity and technology. We pride ourselves on not only solving consumer and business problems, but also helping to establish new capabilities for our clients. With a global client roster of Fortune 100s and start-ups alike, we crave the hardest problems to solve. We have teams distributed across North America, South America, Europe, and Asia. The Code and Theory global network of agencies is growing and includes Kettle, Instrument, Left Field Labs, Create Group, Current, and TrueLogic.
Striving never to be pigeonholed, we work across every major category: from tech to CPG, financial services to travel & hospitality, government and education to media and publishing. We value the collaboration with our client partners, including but not limited to Adidas, Amazon, Con Edison, Diageo, EY, J.P. Morgan Chase, Lenovo, Marriott, Mars, Microsoft, Thomson Reuters, and TikTok.

The Code and Theory network is comprised of nearly 2,000 people with 50% engineers and 50% creative talent. We're always on the lookout for smart, driven, and forward-thinking people to join our team.
 
The compensation range for this role is $160,000 - $225,000 and spans multiple levels. We're open to hiring at the level that best matches the right candidate's experience. Actual compensation is influenced by a wide array of factors including but not limited to skill set, level of experience, budget, and location.