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2D Game Designer Jobs (NOW HIRING)

Immersive Designer

Lexington, MA · On-site +1

$55K - $126K/yr

Create 2D art assets that are imaginative, thorough, practicable, and consistent with organization ... You Have: * 2+ years of experience with UI for games or training applications focused on ...

Create 2D art assets that are imaginative, thorough, practicable, and consistent with organization ... You Have: * 2+ years of experience with UI for games or training applications focused on ...

Software Familiarity: 2D vector creation (Adobe Illustrator, Adobe Photoshop, Inkscape) 3D ... Associate degree or equivalent coursework in computer science, engineering, game design/animation ...

UX Motion Design Lead

Auburn Hills, MI · On-site

$104K - $136K/yr

... Designers, 2D/3D Visual Designers, Motion Graphic Artist, Researchers, and Prototypers. We are ... A bachelor's degree in Motion Design, Game design, Entertainment Design, Communications Design ...

Qualifications: • 5 + years of Tabletop Game development experience preferred. • Bachelor ... 2D and 3D formats. • Provide basic production direction, including creating drawings to help a ...

This position is part technical and part designing for the user. The Client is seeking a talented ... Game programming skills including 2D and 3D math, physics, FX and UI systems. Strong collaboration ...

$55 - $90/hr

Design and animate high-quality 2D and 3D motion graphics. * Core Design Execution: Apply strong ... Gaming Culture: A personal passion for and deep familiarity with video games is strongly preferred ...

New

NY · On-site

$55 - $90/hr

Design and animate high-quality 2D and 3D motion graphics. * Core Design Execution: Apply strong ... Gaming Culture: A personal passion for and deep familiarity with video games is strongly preferred ...

New

$120 - $170/hr

You will work across 2D interfaces, 3D environments, spatial workflows, data visualization, and ... Demonstrated spatial, simulation, mapping, robotics, gaming, AR/VR, automotive, or data ...

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How much do 2d game designer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for 2d game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a 2D game designer?

A 2D Game Designer is responsible for creating the visual and interactive elements of a 2D video game. They design characters, environments, UI elements, and animations, ensuring a cohesive visual style that enhances gameplay. Their role also involves collaborating with developers, artists, and writers to bring a game’s vision to life. Strong artistic skills, proficiency in design software, and knowledge of game mechanics are essential for success in this role.

What are the key skills and qualifications needed to thrive as a 2D game designer?

To thrive as a 2D Game Designer, you need strong artistic abilities, knowledge of game design principles, and experience with 2D animation and illustration, often supported by a relevant degree or portfolio. Proficiency in industry-standard tools such as Adobe Creative Suite, Spine, and game engines like Unity or Godot is highly valued. Creativity, collaboration, and effective communication help you excel when working with multidisciplinary teams. These skills are crucial for creating engaging visuals, seamless gameplay, and successful game projects in a fast-evolving industry.

What are some typical challenges a 2D game designer may face in their daily work?

2D Game Designers often encounter challenges such as balancing creative vision with technical limitations and adapting artwork to fit various screen sizes or platforms. They may need to iterate quickly based on feedback from developers, producers, or playtesters, which requires flexibility and a willingness to adjust designs on short notice. Tight deadlines and working collaboratively with programmers, writers, and sound designers can also present scheduling and communication hurdles. Overcoming these challenges requires patience, adaptability, and strong problem-solving skills, which ultimately contribute to producing polished and cohesive gaming experiences.

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What cities are hiring for 2D Game Designer jobs?

Cities with the most 2D Game Designer job openings:

What are the most commonly searched types of 2D Game Designer jobs?

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What states have the most 2D Game Designer jobs?

States with the most job openings for 2D Game Designer jobs include:

Infographic showing various 2D Game Designer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

2D / 3D Design Engineer

Lockheed Martin Corporation

Orlando, FL • On-site

$70K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 5 days ago


Lockheed Martin rating

8.2

Company rating: 8.2 out of 10

Based on 397 frontline employees who took The Breakroom Quiz

38th of 72 rated aerospace companies


Job description

Standard Job Description
We are seeking a Design Engineer to help create and maintain immersive 3D simulated experiences for Lockheed Martin. The ideal candidate is a self-driven, creative, and design-oriented individual with a cinematic eye looking to contribute towards the creative process and design of quality experiences.
As part of the Innovation Demonstration Center (IDC) team you will work with a multidisciplined team to demonstrate, operate, and continually upgrade flight, land, and sustainment training demonstration systems. In the IDC's fast-paced environment you will draw on your education and experiences to solve unique and sometimes complex problems in showcasing our TLS products and IRADs to customers and stakeholders. This role will be responsible for updating and polishing the visuals of our demonstration systems to ensure we are showcasing high-quality, realistic scenes in both real-time environments and pre-rendered applications. The ideal candidate will have experience in 2D / 3D Tools (3D Studio Max, Photoshop, Substance, etc.) as well as real time render engines (Unreal Engine, Unity, etc.). This person will take source CAD data and work textured 3D assets that are production ready and optimize them for maximum performance in Virtual Reality. Ability to use engine profiling to optimize models, textures, and lighting for performance is a must. The ideal candidate will also have a strong understanding of 2D graphic design concepts; from user interface creation to in-house ads and banners. Excellent communication and collaborative skills are required; the candidate will work closely with programmers to implement art assets efficiently and allow for rapid iteration of application design and aesthetics. The successful candidate for this position is a knowledgeable, experienced professional that is capable of shaping design architectures and working within a creative team for real-time graphics applications that utilize 2D and 3D models, animations, and visual effects based on customer requirements.
Position responsibilities to be independently performed under general direction to complete objectives associated with specific project milestones and IDC strategy & objectives.
Roles and responsibilities will include:
  • Partnering with IDC development team and internal clients to shape project requirements through industry research, stakeholder interviews and emerging trends
  • Supporting the preparation of concepts, demonstrations, visual effects, and storyboards
  • Creation of high-quality, realistic hardware, environments, models, and textured 3D assets that are production ready and optimized to maximize performance for use in real time engine
  • Import 3D assets into game engine to create animations and ability to address issues with model that effect performance in engine (Unity, Unreal)
  • Set up and optimize lighting and reflections in game engine
  • Optimize project in gaming engine to meet the performance requirements of large aspect ratio displays, mobile, desktop, and AR/VR hardware
  • Continually exploring and integrating emerging visual presentation technology

Basic Qualifications
  • Bachelor's degree in Graphic Design, Computer Science, Digital Media, Game Development or similiar engineer studies
  • Experience using development tools such as Unreal Engine, Unity, or comparable application
  • Proficient in tools for 3D Model and texture creation (3DSMax, Maya, Photoshop, Premiere)
  • Solid understanding and knowledge of digital media, and application development
  • Ability to thrive in a fast paced and dynamic environment with multiple deadlines
  • Experience with Agile development methodologies
  • Ability / Willingness to travel (<= 10%)

Desired Skills
  • Experience with Adobe Creative Suite (After Effects, Substance, etc.)
  • Familiar with CAD data and conversion to create optimized polygon meshes
  • An understanding of Physically-Based Rendering (PBR) textures and shaders.
  • Experience with VR, AR, or simulation systems.
  • Experience optimizing real-time applications
  • Experience creating realistic environments with lighting, textures, and 3D assets
  • Comfortable with public speaking and presenting to executives and stakeholders

Pay Information
Full-Time Salary Range: $70500.00 - $130900.00
At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow-both professionally and personally.
The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.
Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.
  • Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.
  • For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.

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About Lockheed Martin

Sourced by ZipRecruiter

As a global security and aerospace company, the majority of Lockheed Martin's business is with the U.S. Department of Defense and U.S. federal government agencies.The remaining portion of Lockheed Martin's business is comprised of international government and commercial sales of products, services and platforms.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Bethesda, MD, US

Year founded

1912